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Potential Idea for Hacks

mountain_tiger

Smash Champion
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Oct 24, 2008
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I'm not sure if this would be too difficult to implement or not, so... yeah.

Basically, my idea is that where you hit your opponent would rack up, and this would end up causing more knockback to the victim. Put simply, imagine that you hit Snake's torso four times. The next time that you hit him in the torso, he takes mroe knockback than if that had been your first hit in that area. This stored damage would dissipate after 30 seconds though, so it's only temporary. It could help out with characters who had problems killing but do well in racking up damage like Sonic.

So, is this feasible?
 

Baro

Smash Journeyman
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Dec 7, 2008
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461
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LOLhio
Hitboxes in this game are huge. There's no way precision like that is possible...


...right?
 

Vyse

Faith, Hope, Love, Luck
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Jul 6, 2005
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I've moved the location of this thread to where it belongs.
Even so, I don't think you'll gain much from having it in the right place either.

It is as Baro said. If the hitboxes in Brawl are anything like Melee (which they are, looking at many characters), it would be far too difficult to even begin planning something like this (or that would be my guess. Somebody should feel free to prove me wrong).
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Well for one this belongs in the Request thread.

Two this might be possible with PSA, because we can have an "If Damage is X Percent" thing. But not applied to any certain bone. And even then, we would have to change the properties of the whole body.
 

n88

Smash Lord
Joined
Oct 10, 2008
Messages
1,542
Well, wouldn't it be easier to just buff the kill power of a character (Through PSA, ideally) if that's what you want to do?
 
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