mountain_tiger
Smash Champion
I'm not sure if this would be too difficult to implement or not, so... yeah.
Basically, my idea is that where you hit your opponent would rack up, and this would end up causing more knockback to the victim. Put simply, imagine that you hit Snake's torso four times. The next time that you hit him in the torso, he takes mroe knockback than if that had been your first hit in that area. This stored damage would dissipate after 30 seconds though, so it's only temporary. It could help out with characters who had problems killing but do well in racking up damage like Sonic.
So, is this feasible?
Basically, my idea is that where you hit your opponent would rack up, and this would end up causing more knockback to the victim. Put simply, imagine that you hit Snake's torso four times. The next time that you hit him in the torso, he takes mroe knockback than if that had been your first hit in that area. This stored damage would dissipate after 30 seconds though, so it's only temporary. It could help out with characters who had problems killing but do well in racking up damage like Sonic.
So, is this feasible?