Supermodel From Paris
Smash Hero
As requested, a new thread.
Hello, I'm a huge buffering nerd I like to break this game. I've started from the bottom up, and that means you guys first. What I think I've found is pretty cool. This is all rough "pseudodata" which means these are my raw notes and are not scientific at all. The procedure is simple. I did a down throw, then did a buffered dash forward and re-grabbed. My room mate was at the other end and tried ot escape. We did the procedure each time on various characters and this is what we found: Ganon has a few potential downthrow chaingrabs.
The problem is that I am apparently terrible at buffering with Ganon. He escaped with DI sometimes, and sometimes he didn't. I'm not sure if it's because I sucked at buffering or because the throws aren't legit. I'm not at all afraid to be wrong or laughed off the face of the Earth on the off chance it helps your metagame a little bit, so here's what we found:
The visual is a little strange; Ganon will grab characters out of the air just as the dthrow animation ends, and they basically teleport into his hands. Ganon's dash grab range is like gigantic.
Biggest most consistent successes are highlighted in green.
Mario until 40%ish
Bowser until 60%ish
Donkey Kong until 25-30%...ish.
Diddy Kong until 40%...ish
Yoshi until 50%?
Zelda until 40%ish
Ganon until 20%
Toon Link? until 25%? *could definitely be wrong here*
Samus? For a **** while
Pit until 20%ish
King Dedede until 80%
Olimar until 30%
Falco 50%
Wolf to 65%
Captain Falcon until 55%?
Pikachu until 50%
Squirtle until 24%
Ivysaur 30%
Charizard until 42%
Lucario until 30%
Marth until 20% **UP B PROBABLY BREAKS**
Ike until 55%
Lucas until 30%?
snake until 35% roughly
Sonic until 20%
So I hope you guys can do something with this. Enjoy.
Addendum and disclaimer:
I put this info out for further testing because I have no frame data code, kind of suck at buffering, etc. There is no guarantee here. I can't make any videos. But I will do whatever else I can and give you whatever info I can to help.
What I know: my room mate, a competent smash player claimed he could not escape some or most of these in most cases. The most significant ones were Yoshi, Dedede, Wolf, and Charizard, who seemed to be absolutely ***** by this. Try those first. They are highlighted in green.
Hello, I'm a huge buffering nerd I like to break this game. I've started from the bottom up, and that means you guys first. What I think I've found is pretty cool. This is all rough "pseudodata" which means these are my raw notes and are not scientific at all. The procedure is simple. I did a down throw, then did a buffered dash forward and re-grabbed. My room mate was at the other end and tried ot escape. We did the procedure each time on various characters and this is what we found: Ganon has a few potential downthrow chaingrabs.
The problem is that I am apparently terrible at buffering with Ganon. He escaped with DI sometimes, and sometimes he didn't. I'm not sure if it's because I sucked at buffering or because the throws aren't legit. I'm not at all afraid to be wrong or laughed off the face of the Earth on the off chance it helps your metagame a little bit, so here's what we found:
The visual is a little strange; Ganon will grab characters out of the air just as the dthrow animation ends, and they basically teleport into his hands. Ganon's dash grab range is like gigantic.
Biggest most consistent successes are highlighted in green.
Mario until 40%ish
Bowser until 60%ish
Donkey Kong until 25-30%...ish.
Diddy Kong until 40%...ish
Yoshi until 50%?
Zelda until 40%ish
Ganon until 20%
Toon Link? until 25%? *could definitely be wrong here*
Samus? For a **** while
Pit until 20%ish
King Dedede until 80%
Olimar until 30%
Falco 50%
Wolf to 65%
Captain Falcon until 55%?
Pikachu until 50%
Squirtle until 24%
Ivysaur 30%
Charizard until 42%
Lucario until 30%
Marth until 20% **UP B PROBABLY BREAKS**
Ike until 55%
Lucas until 30%?
snake until 35% roughly
Sonic until 20%
So I hope you guys can do something with this. Enjoy.
Addendum and disclaimer:
I put this info out for further testing because I have no frame data code, kind of suck at buffering, etc. There is no guarantee here. I can't make any videos. But I will do whatever else I can and give you whatever info I can to help.
What I know: my room mate, a competent smash player claimed he could not escape some or most of these in most cases. The most significant ones were Yoshi, Dedede, Wolf, and Charizard, who seemed to be absolutely ***** by this. Try those first. They are highlighted in green.
A buffered dash grab. You have to buffer the dash and then grab. The window is very small because there aren't very many frames you can buffer after an fthrow. It is very hard.Wait a minute, Supermodel From Paris, can I have your autograph? I didn't really catch what you meant.
Okay so, Ganon could "re-grab" right after his dthrow with a dash grab? Are you sure?
Edit: Make a separate topic on it.