EarthenPillar
Smash Apprentice
Now I haven't posted anything for a long, long while but I'd like to share an opinion that will perhaps save you and others on your good time should you decide on picking up Bowser and using him in a competitive setting.
I have been using Bowser competitively, exclusively since launch. Played him against all other characters of the cast in tournaments within the South East Asia and have placed top 8 in Singapore region. I have also helped labbers such as Zapp Branniglenn in finding data for a period of time. My most profound finding was the timing necessary to cancel the landing lag of aerial UpB, which has been patched out prior to 2015. I play and lab other characters such as Sonic, Megaman and Peach as well, however for the personal reason of improving my reading game as a fighting genre gamer, I had chosen Bowser as my only pick in tournament scenes and most competitive settings.
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After using Bowser for such a long time, I wish to DISCOURAGE -new- players from deciding on picking this character competitively. At least as a main. Especially if they're aiming to place well in a tournament.
In my opinion, the pinnacle disadvantage Bowser has is the unforgivable startup, active and ending frames necessary to execute animations in his movelist. Bowser also suffers from a pokeable hurtbox:shield size, lackluster in ground recovery, high risk low reward followups, combos & gimping options outside of his grab and reverse fAir.
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Bowser, is indeed a lovely character to play if you want to build your own personal character as a patient player having good reading judgement & timing. However, with the mixture sum total of his disadvantages you will find it much more forgivable & rewarding to play most of the other characters in the roster.
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Now, I know some of our players here will defend the big guy. I can understand why myself. So if your intent is in placing a tournament well, with Bowser, let me share the core GAMEPLAY issues the most of you will face during the later mastery of using this character:
Bowser's gameplay revolves around the player making strict adjustments in the timing and spacing, to decrease the amount of risky commitment required in play against most characters, especially against those with great zoning capabilities or punishing combos & followups. Great players will learn to memorise the stance & distance of their opponents. Bowser has very limited low-risk options and is required to move particularly at specific positions on stages for optimised play, making the character very predictable in high level play.
The game in punishing Bowser, is redundantly abundant in what opponents can do. Some characters in the roster has combos & kill setups only specific to Bowser due to his huge hurtbox, falling speed, poor air dodge and almost no utility of his ground tech against most of the roster.
As Bowser have unfavourable escape options during the opponent's followups as most characters, it is pretty lenient in the misread of your opponent to result into a scramble in their favor, another followup or a combo. The best results Bowser achieves after these is being knocked down, the lost of being grounded, playing offstage or hanging from the ledge. Against characters with good range or low commitment movelists, most of these scenarios enable them to gimp Bowser or setup for a heavy combo game.
This results in a player learning Bowser to mostly revolve around memorising the flowcharts of the characters in the roster and their possibilities in the neutral. The problem, is with similar characters such as Ganon who have this issue, is that the mixup game for the opponent is much greater in the rest of the cast.
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With all of that, the player can win under the circumstance that he or she can dominantly condition, lead & read the neutral, habits, flow and decision making of the opponent. Followed by sharp buffered timing in inputs of punishes, proper clanking and perfect shielding. One would be surprised at how fast a game ends once Bowser assimilates what he knows of the character with his opponent playstyle.
Saying that, I think Bowser is a great character to pocket, if anything, a practical method to hide the playstyle of your other characters during a tournament when facing an opponent you can confidently take down. Outside of that, as tournament results have shown, playing Bowser in tournaments may only provide more gameplay data for the developers to consider refining the character if anything else.
I have been using Bowser competitively, exclusively since launch. Played him against all other characters of the cast in tournaments within the South East Asia and have placed top 8 in Singapore region. I have also helped labbers such as Zapp Branniglenn in finding data for a period of time. My most profound finding was the timing necessary to cancel the landing lag of aerial UpB, which has been patched out prior to 2015. I play and lab other characters such as Sonic, Megaman and Peach as well, however for the personal reason of improving my reading game as a fighting genre gamer, I had chosen Bowser as my only pick in tournament scenes and most competitive settings.
==================================================================================================
After using Bowser for such a long time, I wish to DISCOURAGE -new- players from deciding on picking this character competitively. At least as a main. Especially if they're aiming to place well in a tournament.
In my opinion, the pinnacle disadvantage Bowser has is the unforgivable startup, active and ending frames necessary to execute animations in his movelist. Bowser also suffers from a pokeable hurtbox:shield size, lackluster in ground recovery, high risk low reward followups, combos & gimping options outside of his grab and reverse fAir.
==================================================================================================
Bowser, is indeed a lovely character to play if you want to build your own personal character as a patient player having good reading judgement & timing. However, with the mixture sum total of his disadvantages you will find it much more forgivable & rewarding to play most of the other characters in the roster.
==================================================================================================
Now, I know some of our players here will defend the big guy. I can understand why myself. So if your intent is in placing a tournament well, with Bowser, let me share the core GAMEPLAY issues the most of you will face during the later mastery of using this character:
Bowser's gameplay revolves around the player making strict adjustments in the timing and spacing, to decrease the amount of risky commitment required in play against most characters, especially against those with great zoning capabilities or punishing combos & followups. Great players will learn to memorise the stance & distance of their opponents. Bowser has very limited low-risk options and is required to move particularly at specific positions on stages for optimised play, making the character very predictable in high level play.
The game in punishing Bowser, is redundantly abundant in what opponents can do. Some characters in the roster has combos & kill setups only specific to Bowser due to his huge hurtbox, falling speed, poor air dodge and almost no utility of his ground tech against most of the roster.
As Bowser have unfavourable escape options during the opponent's followups as most characters, it is pretty lenient in the misread of your opponent to result into a scramble in their favor, another followup or a combo. The best results Bowser achieves after these is being knocked down, the lost of being grounded, playing offstage or hanging from the ledge. Against characters with good range or low commitment movelists, most of these scenarios enable them to gimp Bowser or setup for a heavy combo game.
This results in a player learning Bowser to mostly revolve around memorising the flowcharts of the characters in the roster and their possibilities in the neutral. The problem, is with similar characters such as Ganon who have this issue, is that the mixup game for the opponent is much greater in the rest of the cast.
==================================================================================================
With all of that, the player can win under the circumstance that he or she can dominantly condition, lead & read the neutral, habits, flow and decision making of the opponent. Followed by sharp buffered timing in inputs of punishes, proper clanking and perfect shielding. One would be surprised at how fast a game ends once Bowser assimilates what he knows of the character with his opponent playstyle.
Saying that, I think Bowser is a great character to pocket, if anything, a practical method to hide the playstyle of your other characters during a tournament when facing an opponent you can confidently take down. Outside of that, as tournament results have shown, playing Bowser in tournaments may only provide more gameplay data for the developers to consider refining the character if anything else.