o0silentshadow0o
Smash Cadet
Background: https://www.youtube.com/watch?v=XuqFTiVr6Ac
Just watch this just in case you don't know about what happened.
Explanation: It seems that when ever a move like Marth's Up-B or Luigi's Side-B happens the games coding pushes the player (obviously), but what is interesting is that in order to stop this movement, it kills all momentum with another line of code (which determines the length of the move). So if this were true, a well timed move (like S2J's stomp) on the activation of the last code would essentially do nothing to the opponent.
Proof: Seeing that all the Smash Bros was coded by the same person, it would logical to assume that he used similar codes and mechanics for all of his games. Any way, that is very important because in Brawl/Project M, my friend is a huge fan of "Turbo Mode" (Turbo mode is a way of playing, allowing all hits to have 0 lag; so you can basically spam moves), but he discovered something very interesting. If you do a Up-B with Marth while hitting, and then use any aerial immediately, Marth get's launched very, very, very high.
So now some of you might be asking why does this matter, and how does it prove anything? Well if my thought on a end code activating during the end of a move, to kill all momentum, then that would explain both why marth was launched up, and why S2J failed his Stomp. Because in the Marth example, the end code does not come into play because the code used to activate a Aerial, takes priority. And for S2J, like I said, he hit Abate right as the code activates, thus killing all momentum.
So this is my little theory, and the only one I thought made sense. Any thoughts?
Just watch this just in case you don't know about what happened.
Explanation: It seems that when ever a move like Marth's Up-B or Luigi's Side-B happens the games coding pushes the player (obviously), but what is interesting is that in order to stop this movement, it kills all momentum with another line of code (which determines the length of the move). So if this were true, a well timed move (like S2J's stomp) on the activation of the last code would essentially do nothing to the opponent.
Proof: Seeing that all the Smash Bros was coded by the same person, it would logical to assume that he used similar codes and mechanics for all of his games. Any way, that is very important because in Brawl/Project M, my friend is a huge fan of "Turbo Mode" (Turbo mode is a way of playing, allowing all hits to have 0 lag; so you can basically spam moves), but he discovered something very interesting. If you do a Up-B with Marth while hitting, and then use any aerial immediately, Marth get's launched very, very, very high.
So now some of you might be asking why does this matter, and how does it prove anything? Well if my thought on a end code activating during the end of a move, to kill all momentum, then that would explain both why marth was launched up, and why S2J failed his Stomp. Because in the Marth example, the end code does not come into play because the code used to activate a Aerial, takes priority. And for S2J, like I said, he hit Abate right as the code activates, thus killing all momentum.
So this is my little theory, and the only one I thought made sense. Any thoughts?