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Porting Stages

Shadic

Alakadoof?
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Dec 18, 2003
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5,695
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Olympia, WA
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Shadoof
I feel dumb, but I can't port stages anymore (It's been a while) and there doesn't seem to be a decent walk-through on how to do it. (I may end up making one after I figure out how!)

I'm hacking Skyworld to make it not suck, and I did so by porting all of the models to a STGONLINETRAINING.pac file. I then redid/fixed the collision, etc so that everything was working, renamed the stage STGFINAL.pac, tried to load it up, and bbeeeeppp.

I'm pretty sure I'm missing something stupidly basic, but I just can't remember for the life of me what it is. And no, the stage isn't larger than the old FD.

Also just for future knowledge - How to use .rel files would be nice. If I'm porting an FD stage to Skyworld, do I just take the .rel file from FD and rename it or something? I have absolutely no experience with them (not even seen one) so I'm likely way off-base there as well.

Thanks.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
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Shadoof
Oh cool. Is that in one of the stickies? I didn't notice it. :(

Anyways, I'll try the .rel thing to check if it crashes miserably. If not, \o/

Thanks. :)
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Thanks Mewtwo_2000 (You need a less clumsy name to type!) - I'll try your method.

I actually tried just rebuilding by importing 2 from one stage to another, but I was getting crashes. Guess I wasn't doing the steps M22K was doing.

Urgh. Screw attaching collision to models. I can't fix this:


I have no idea why the right platform works. And have no idea why the others don't.

Here's a copy of the stage.

Edit: Fixed it, I guess. Attached all the collision to the one bone that worked, because I doubt I'll end up moving the platforms anyways.
 
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