- Gust, Sand Attack, Karate Chop, Bite were all Normal type attacks.
- Magnemite & Magneton were pure Electric types.
- When Pokemon gain a lot of experience they jump in levels, missing out of moves they would have learned.
- Psychic-type Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the Bug type, of which there were only three damaging moves: Leech Life, Pin Missile, and Twineedle. Additionally, most of the Pokémon that learned these moves were part Poison and therefore weak to Psychic moves. Ghost-type moves were also completely ineffective against Psychic types instead of being super-effective, due to what may be a programming bug.
- The Special stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, Venusaur had a base Special stat of 100, used Grass-type (considered "Special") moves, and was weak to mostly Special types.
- Critical hit ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal more critical hits.
- One-hit knockout moves were also based on speed, making them useless if the user was slower than the target.
- The Bag had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones.
- Leech Seed and Toxic used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
- Due to a glitch, Focus Energy and Dire Hits cut the user's critical hit ratio by 75% instead of doubling it.
- Using Agility or Swords Dance while paralyzed or burned, respectively, would negate the status impairments from those effects and then double the enhanced stat.
- If Hyper Beam knocked out a Pokémon or destroyed a Substitute, the user would not need to recharge on the succeeding turn.
- Selfdestruct and Explosion did not make the user faint if they destroyed a Substitute.
- Although Rest removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis.
- Overusing stat increases would eventually cause the boosted stats to roll over to maximally decreased stats.
- If a Bide user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it.
- If a Pokémon's HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like Recover and Softboiled would fail. This is because the game only checks the low byte of the 16-bit value.
- Critical hits would ignore stat increases from both parties rather than just the target.
- Counter could be used in response to Guillotine or Horn Drill to instantly defeat an enemy Pokémon, even if the move hit the user's Substitute.
- With the exception of Swift, every attack had at least a 1/256 chance of missing.
- Wrap, Bind, Fire Spin, and Clamp immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.
- Struggle was programmed with Normal-type offensive properties instead of being programmed to ignore type matchups, making it ineffective against Ghost types.
- When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types.
- Waking up from sleep took a full turn.
- Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
- As soon as Rage connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if it missed, its accuracy dropped to 1/256.
- Multi-hit moves dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.
- TM's have a one time use.
Do you think glitches will be removed?
What issues do you feel need to be fixed?
What issues do you feel should stay as homage or flavor?
What about Missingno?
What about Mew?
What about amnesia Psyduck, and surfing Pikachu?
..and most importantly, which 6 Pokemon are you gonna use?
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