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Request Pokeball Switch For Melee 1.2 + A Fix For Loading To Many Items/Projectiles That Causes Game To Crash/Characters Get Removed. Also Some Codes I Found

Xshadow4hvnxmbvmn

Smash Rookie
Joined
Oct 2, 2020
Messages
1
I Searched All Over The Net For This. Brawl Has This Code To Enable\Disable Certain Pokemon From The Pokeball But I Can't Find This One Anywhere. Do You Guys Know Or Can You Hack This One. + I Have Managed To Find The Global Item Limit And Basic Item Counter Code + Projectile Counter Code To Enable Unlimited Projectiles On Pokemon, Not Sure If It Works For Characters Or Other Items. I Also Went Through And Hacked Some Of The Pokemon Because I SIMPLY COULD Not Find These Anywhere On The Net. There Is A Point After 40 Items The Game Crashes (20 For Poke Floats That Stage Is VERY UNSTABLE). And If Too Many Projectiles Are Loaded It Either Crashes Or Things Start Disappearing. I Was Wondering If Anyone Here Could Fix That With A Code. Now For The Codes I Used For The Items/Projectiles In Melee. It Is A Very Easy Find With Dolphins Built In Code Search. I Also Hacked The Pokeball To Make It Behave Similar To Brawl When It Is Opened With An Unfortunate Downside That A Lot Of Pokemon Will Simply Float Away When It Is Opened, But The Birds\Weezing\Clefairy\Togepi\Scizor\Staryu And Unkown Behave As They Should. By The Way I Simply Scanned The Addresses When Looking For These Codes, I Don't Know That Much About Writing Code/Hacking So Don't Ask Me I Just Found All These While Checking Addresses. It shows Just How Much Melee Could Get Pushed With The Debug Menu/6 Player Melee Codes Combined With These. A Lot Of Fun On Corneria With The Arwings Shooting At You. I Was Wondering If You Guys Could Fix The Crashes To Allow Melee To Be Pushed As Far As You PC Could Go. Thanks. And Now The Codes To Help Make That Request Possible.

All Of These Are For 1.2 And Are Action Replay Codes

Global Item Cap, containers/adventure mode enemies use this.

044A0C68 00000028

Basic Item Counter Code Froze At The Value To Make Them Use The Global Cap (Items You Can Turn Off/On In VS. Use This. Also Pokemon Use The Basic Item Cap So They Can Still Load Beyond The Global Cap Code.)

004a0c83 00000004

Pokemon Projectile Counter (Froze It At The Value To Allow Infinite Projectiles)

004A0C8B 00000007

Character Projectile Cap Or Limit I Don't Remember Which

004D64EF 00000000

Only Pokeballs Spawn This Works For All Modes

0426cbb4 380000b2

Uknown Shooting Mod To Allow Items In Target Test

042cee60 380000XX

Uknown Instant Swarm

042CE81F 380000B2
042CE81E 380000B2
042CE81D 380000B2
042CE81C 380000B2
042CE81B 380000B2
042CE81A 380000B2
042CE819 380000B2
042CE818 380000B2
042CE817 380000B2
042CE816 380000B2
042CE815 380000B2
042CE814 380000B2
042CE813 380000B2
042CE812 380000B2
042CE811 380000B2
042CE810 380000B2

Lugia Flies Away Instantly (A Little Bugged At The Moment)

042D1E14 38000000

Lugia Fires A "Painfull Wind" Shot On All Shots Fired. 100% Damage On Each Burst Instead Of 20%

042d1c28 380000b2

Staryu Shooting Mod

042d4cec 380000XX

Clefairy Metronome Mod (Missing The Fire One) + Instant Attack

Instant Attack

042d331c 38000003

Only Uses Waterfall (I Could Only Get 7 To Load Before Game Crashes, Very Powerfull But Needs A Crash Fix)

042d342a 38000003

Only Uses Gust

042d3428 38000003

Only Uses Explosion

042d3423 38000003
 
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