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PM Falco?

Rarik

Smash Journeyman
Joined
Feb 20, 2013
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206
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Boston
RAR, DACUS, and due to the way his shine had to be coded he doesn't get stuck in shine after reflecting a projectile. There's might be more than that but I can't think of them.

His Up-B is the same length as in Melee. If you disagree and can prove it, I'm sure PMBR would be happy to fix it.
 

foxygrandpa

Smash Journeyman
Joined
Jul 30, 2013
Messages
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Long Island
ahh i see, thanks for the clarification. But Im still confused about how he's better. Aren't all of those things universal for all characters (except for daccus). Is there anything particular about the shine or dair that are different? I feel like his up throw and back throw are slightly different though. I've used back throw into a fsmash and my opponent wasn't able to escape. In particular, I feel like his lasers from the grabs are different. Could I get any clarification on that?
 

GeZ

Smash Lord
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The Speed Force
Even though everyone gets those tools it doesn't preclude that they don't work particularly well for him, and aid his already substantial game by adding more tools. Universal improvement is still improvement.
 

foxygrandpa

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Messages
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Even though everyone gets those tools it doesn't preclude that they don't work particularly well for him, and aid his already substantial game by adding more tools. Universal improvement is still improvement.
I realize that, but I meant falco specifically, I should have specified.
 

666blaziken

Smash Journeyman
Joined
Jan 26, 2013
Messages
419
In that case, he is only better in that he can jump out of reflection even after reflecting a projectile. Though PMBR wants to get rid of this because it is a bug, but it still makes him better.
 

chrome12345

Smash Cadet
Joined
Sep 23, 2013
Messages
34
Location
Appleton
I understand that they imported the melee frame data for Falco's move set, but I'm still not convinced at all that his up B is the same length. I play melee and P:M back to back, which I DI the same roughly, and there are certain times when I make it back to a stage that I do not make back to on P:M. I have heard the argument that things appear different in Brawl, and therefore what my perception of his Up B being shorter is actually the same distance. I'm still skeptical. Anyways, regardless of the fact if it is the same as melee or not, we can all agree that Falco's Up B recovery sucks. This is especially true when you consider all the other fantastic recoveries that many other characters in P:M have. All i would suggest is have it be increased like another half inch on the screen, or something along those lines. I don't think it would make him broken; if anything, it would make him more enjoyable. Can anyone shed some light onto this discussion? I would really appreciate it, thanks.
 

GeZ

Smash Lord
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I understand that they imported the melee frame data for Falco's move set, but I'm still not convinced at all that his up B is the same length. I play melee and P:M back to back, which I DI the same roughly, and there are certain times when I make it back to a stage that I do not make back to on P:M. I have heard the argument that things appear different in Brawl, and therefore what my perception of his Up B being shorter is actually the same distance. I'm still skeptical. Anyways, regardless of the fact if it is the same as melee or not, we can all agree that Falco's Up B recovery sucks. This is especially true when you consider all the other fantastic recoveries that many other characters in P:M have. All i would suggest is have it be increased like another half inch on the screen, or something along those lines. I don't think it would make him broken; if anything, it would make him more enjoyable. Can anyone shed some light onto this discussion? I would really appreciate it, thanks.

The models for a lot of characters (if not all of them) are larger in Brawl than in Melee making certain distances seem shorter in comparison to this new size. That's probably what you're seeing. And Falco doesn't need the boost to his recovery. I understand all players want their mains to improve, but Falco is one of the most solid and scary characters in Project M and buffing him is unnecessary. Instead of despairing over your lackluster recovery, rejoice in your absolutely disgusting on stage game, space control, combo game, and disruption.

Edit: and gratz on the first post. Welcome to the forums!
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
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Beaumont, TX
The models for a lot of characters (if not all of them) are larger in Brawl than in Melee making certain distances seem shorter in comparison to this new size.
PMBR has stated many times that they have resized the entire cast in accordance with melee, excepting Bowser and ofc new characters. Proportions are sometimes slightly different though, for example, falco's head is slightly larger.
 

GeZ

Smash Lord
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The Speed Force
I hadn't heard that. Thanks. I'd rephrase my previous statement to say that the differences between the models could cause some confusion when measuring distance, which is why a lot of players must think moves are going different distances.
 

SpiderMad

Smash Master
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May 6, 2012
Messages
4,968

ZDEG

Smash Cadet
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Jan 20, 2012
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72
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Illinois
So GeZ, is that why Falco's wavedash seems so small in comparison to Melee Falco's?
 

HK_Spadez

(@'o')=@ t('o't)
Joined
Dec 11, 2013
Messages
221
Yeah... I play melee and pm back to back as well and something just seemed off about pm falco?

I seem to be able to get grabbed out of shine when I Dair Shffl -> shine
but this never happens in melee

and I just feel slow and clunky with him in pm. its like his run speed went down or something.

Maybe its the bigger sizes of things in brawl or the extra floatyness. but all of it combined just makes falco in melee feel much better than falco in pm.

anyone else feeling this? or do i just need more time getting use to pm?
 

GeZ

Smash Lord
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The game feels different. It's not melee. So the melee vets will feel a little different, but there is no "covering up" of anything. I play with one of the developers pretty often and can assure you, as he's assured me, that Falco has the exact same data as melee, minus the few intentional changes they've given him. No johns guys, readjust or find a new character.
 

HK_Spadez

(@'o')=@ t('o't)
Joined
Dec 11, 2013
Messages
221
The thing is. If things are bigger due to brawl meshes and what not. Then why not transfer things like up B length over based on a ratio instead of base value?

Up B may go the same "pixel length" as melee but if the stages are larger and the character itself is larger then it doesnt cover as much area meaning it wont function the same.

I think things regarding length like wavedash and up B's should have been transfered over from melee based on a ratio to how big the char is.
 

Kally Wally

Smash Ace
Joined
Mar 16, 2013
Messages
597
Location
Florida
Project M "About" Page said:
Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M
It does not, however, intend to be a 1:1 Melee clone.
It does not intend to be a 1:1 Melee clone.
PROJECT M IS NOT MELEE.
 

mas_torque

Smash Apprentice
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Mar 11, 2013
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140
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State College, PA
It's the animation. He's definitely the same, but the look of the game makes him feel clunky compared to melee. The animations are way cleaner imo in melee, where as the Brawl look makes him and a lot of other characters look bouncy or spongy.

It really throws me off when I pay attention to it, but if you focus on fixing your spacing it starts to feel a lot better
 
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standardtoaster

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Falco's model size is exactly the same as melee. His upb is not exactly the same as melee but as close as we could make it. We hope to make it match exactly in the future when we can. Same with fox.
 
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Justkallmekai

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I feel that Falco's moves seem to flow better in Pm than in Melee, like I feel that dashing USmash feels better and flows better than in Melee.
 

HK_Spadez

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well dashing up smash doesnt work in melee ._.

and i dont know. i like his dash dance and movement in general a bit less in PM
 

Justkallmekai

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well dashing up smash doesnt work in melee ._.

and i dont know. i like his dash dance and movement in general a bit less in PM
Yea....That's one thing I hate from going to P;m to Melee.
Same, I like his Dash dance movement in Melee a lot, it looks cool and feels nice.
 

HK_Spadez

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i just play falco like he is in melee. what new stuff is good to integrate to falco play in PM?
 

Chesstiger2612

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Bonn, Germany
Well its obviously a detail but quite useful if you do zoning lasers. Also that "surprise laser" when you run away then wavebounce so you fire the laser which will catch your opponent offguard and you reverse your momentum so you can get a nair sometimes.
 

Hinichii.ez.™

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Yeah... I play melee and pm back to back as well and something just seemed off about pm falco?

I seem to be able to get grabbed out of shine when I Dair Shffl -> shine
but this never happens in melee
There is no frame 1 invincibility on shine anymore. I get grabbed out of my shine as fox a good bit, it's kinda lame.

I feel falco, just like many other melee top tiers(except fox),isn't as good in game as he previously was and for obvious reasons. Everyone that wasn't a top tier pretty much got an overhaul. A lot of these overhauls gave them tools to take on spacyies. While melee top tiers ether got nerfed to some extent or slight buffs.

Notice, I didn't say he or the others are bad, they just aren't as great in a new setting with all the same old tools.
 
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