foxygrandpa
Smash Journeyman
What makes PM Falco better than Melee Falco? And his upb is still substantially shorter than melees?
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I realize that, but I meant falco specifically, I should have specified.Even though everyone gets those tools it doesn't preclude that they don't work particularly well for him, and aid his already substantial game by adding more tools. Universal improvement is still improvement.
I understand that they imported the melee frame data for Falco's move set, but I'm still not convinced at all that his up B is the same length. I play melee and P:M back to back, which I DI the same roughly, and there are certain times when I make it back to a stage that I do not make back to on P:M. I have heard the argument that things appear different in Brawl, and therefore what my perception of his Up B being shorter is actually the same distance. I'm still skeptical. Anyways, regardless of the fact if it is the same as melee or not, we can all agree that Falco's Up B recovery sucks. This is especially true when you consider all the other fantastic recoveries that many other characters in P:M have. All i would suggest is have it be increased like another half inch on the screen, or something along those lines. I don't think it would make him broken; if anything, it would make him more enjoyable. Can anyone shed some light onto this discussion? I would really appreciate it, thanks.
PMBR has stated many times that they have resized the entire cast in accordance with melee, excepting Bowser and ofc new characters. Proportions are sometimes slightly different though, for example, falco's head is slightly larger.The models for a lot of characters (if not all of them) are larger in Brawl than in Melee making certain distances seem shorter in comparison to this new size.
http://www.youtube.com/watch?v=pJxQVcCN1TI#t=34 The PS2 platforms are the right distance for it when u run off similar to if u'd go straight instead to platform cancel it on the other platform http://www.youtube.com/watch?v=pJxQVcCN1TI#t=4http://www.youtube.com/watch?v=mkCJlOBPy2I&t=2h34m42s
anyone have a clue how falco grabbed the ledge after side b- ing off the stage?
in melee that was death so i wanna know how he pulled that off
I'd say so, since I'm pretty sure all the rest of his data was directly ported from melee.So GeZ, is that why Falco's wavedash seems so small in comparison to Melee Falco's?
It does not, however, intend to be a 1:1 Melee clone.Project M "About" Page said:Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M
Yea....That's one thing I hate from going to P;m to Melee.well dashing up smash doesnt work in melee ._.
and i dont know. i like his dash dance and movement in general a bit less in PM
lolwutYou generally dont DD that often with falco so I like his new studd more than i dislike the stuff thats missing
http://www.youtube.com/watch?v=6nYWNayYVLololwut
and besides breversals/wavebouncing what new stuff does he have? i feel like i have fewer usable tools than in melee
I beg to differ.PM Falco sucks.
There is no frame 1 invincibility on shine anymore. I get grabbed out of my shine as fox a good bit, it's kinda lame.Yeah... I play melee and pm back to back as well and something just seemed off about pm falco?
I seem to be able to get grabbed out of shine when I Dair Shffl -> shine
but this never happens in melee
Yeah, I get hit offstage and never come back.recovery issues?