Satisfyler
Smash Cadet
Hiiiiii~ pals, I saw that Tetraflora posted an in-depth Kirby guide and it reminded me of what I wanted to do with PM 3.5 the most, finally find Kirby's frame data! I plan on expanding upon these values, making the formatting not terribad and updating current values if there's any mistakes, be nice but I just wanted to get my favorite character's basic moveset frame data out there for other Kirby fans. If there are any requests for specific data please feel free to ask, or even if you have done research on your own and want me to edit the OP, just let me know! (Before anyone asks... Yes, I do plan on adding the data for all the copied abilities.)
Terms List (Stolen from Aerodrome)
Hitbox Active: Frames during which the attack's hitboxes are active.
FAF (First Actionable Frame): First frame on which you can perform another move. This will be the animation's end or the IASA frame if the move has one.
Ground Attacks
Jab 1
Grabs
Standing Grab
Aerial Moves
Neutral Air
Inhale
Stone
MISC
Spot Dodge
Terms List (Stolen from Aerodrome)
Hitbox Active: Frames during which the attack's hitboxes are active.
FAF (First Actionable Frame): First frame on which you can perform another move. This will be the animation's end or the IASA frame if the move has one.
Ground Attacks
Jab 1
Hitbox Active: 3
Jab 2Hitbox Active: 3-4
Dash AttackHitbox Active: 8-10, 13-15, 17-33
FAF: 47
Landing Lag: 5 (For the duration of the landing lag, Kirby is crouching even if you aren't inputting down. I do not know if this acts as a crouch cancel.)
Forward Tilt (All angles)FAF: 47
Landing Lag: 5 (For the duration of the landing lag, Kirby is crouching even if you aren't inputting down. I do not know if this acts as a crouch cancel.)
Hitbox Active: 5-8
FAF: 28
Up TiltFAF: 28
Hitbox Active: 4-10
FAF: 24
Down TiltFAF: 24
Hitbox Active: 4-7
FAF: 21
Forward Smash (All Angles)FAF: 21
Hitbox Active: 12-21
FAF: 50
Up Smash (Right foot = hitbox)FAF: 50
Hitbox Active: 11-21
FAF: 45
Down SmashFAF: 45
Hitbox Active: 8-22
FAF: 51
FAF: 51
Grabs
Standing Grab
Hitbox Active: 7-8
FAF: 31
Dash GrabFAF: 31
Hitbox Active: 10-11
FAF: 40
Pivot Grab (Insane Range)FAF: 40
Hitbox Active: 9-10
FAF: 34
FAF: 34
Aerial Moves
Neutral Air
Hitbox Active: (Large Hitbox) 3-6 (Lingering Hitbox) 7-29
FAF: 43
Landing Lag/L-Cancel: 16/8
Forward AirFAF: 43
Landing Lag/L-Cancel: 16/8
Hitbox Active: 7-8, 14-15, 21-23
FAF: 39
Landing Lag/L-Cancel: 16/8
Back AirFAF: 39
Landing Lag/L-Cancel: 16/8
Hitbox Active: (Large Hitbox) 6-8 (Lingering Hitbox) 9-21
FAF: 36
Landing Lag/L-Cancel: 16/8
Up AirFAF: 36
Landing Lag/L-Cancel: 16/8
Hitbox Active: 10-15
FAF: 36
(Forgot to record landing lag will edit in soon!)
Down AirFAF: 36
(Forgot to record landing lag will edit in soon!)
Hitbox Active: 13-14, 16-17, 19-20, 22-23, 25-26, 28-29
FAF: 67
(Forgot to record landing lag will edit in soon!)
Jump SquatFAF: 67
(Forgot to record landing lag will edit in soon!)
FAF: 3
Air DodgeIntangibility: 4-29
Special MovesInhale
Hitbox Active: (Grab Box) 10-31 (Wind Box) 12-31
FAF: 51
Hammer (Grounded)FAF: 51
Hitbox Active: 18-19
FAF: 54
Hammer (Aerial)FAF: 54
Hitbox Active: 17-19, 34-35
FAF: 50 (The exact frame when the hammer disappears)
Final CutterFAF: 50 (The exact frame when the hammer disappears)
Hitbox Active: (Rising Hitbox) 23-24 (Falling Hitbox) 41-51 (Projectile Hitbox) 52-75
FAF: 86
Cutter Dash (lol forgot all about this, WILL BE ADDED)FAF: 86
Stone
Hitbox Active: 15
B-Cancel: 27
Auto breakout on the ground: 31
B-Cancel: 27
Auto breakout on the ground: 31
MISC
Spot Dodge
Intangibility: 2-15
FAF: 23
Forward RollFAF: 23
Intangibility: 4-20
FAF: 32
Back RollFAF: 32
Intangibility: 4-20
FAF: 32
Up TauntFAF: 32
FAF: 115
Side TauntFAF: 115
Down Taunt (Both)FAF: 60
Primus (and Kirby) sucks
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