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Data PM 3.5 Kirby Frame Data

Satisfyler

Smash Cadet
Joined
Jan 26, 2014
Messages
31
Location
Council Bluffs, Iowa
Hiiiiii~ :kirby2: pals, I saw that Tetraflora posted an in-depth Kirby guide and it reminded me of what I wanted to do with PM 3.5 the most, finally find Kirby's frame data! I plan on expanding upon these values, making the formatting not terribad and updating current values if there's any mistakes, be nice :c but I just wanted to get my favorite character's basic moveset frame data out there for other Kirby fans. If there are any requests for specific data please feel free to ask, or even if you have done research on your own and want me to edit the OP, just let me know! (Before anyone asks... Yes, I do plan on adding the data for all the copied abilities.)

Terms List (Stolen from Aerodrome)

Hitbox Active: Frames during which the attack's hitboxes are active.
FAF (First Actionable Frame): First frame on which you can perform another move. This will be the animation's end or the IASA frame if the move has one.

Ground Attacks

Jab 1
Hitbox Active: 3​
Jab 2
Hitbox Active: 3-4​
Dash Attack
Hitbox Active: 8-10, 13-15, 17-33
FAF: 47
Landing Lag: 5 (For the duration of the landing lag, Kirby is crouching even if you aren't inputting down. I do not know if this acts as a crouch cancel.)​
Forward Tilt (All angles)
Hitbox Active: 5-8
FAF: 28​
Up Tilt
Hitbox Active: 4-10
FAF: 24​
Down Tilt
Hitbox Active: 4-7
FAF: 21​
Forward Smash (All Angles)
Hitbox Active: 12-21
FAF: 50​
Up Smash (Right foot = hitbox)
Hitbox Active: 11-21
FAF: 45​
Down Smash
Hitbox Active: 8-22
FAF: 51​

Grabs

Standing Grab
Hitbox Active: 7-8
FAF: 31​
Dash Grab
Hitbox Active: 10-11
FAF: 40​
Pivot Grab (Insane Range)
Hitbox Active: 9-10
FAF: 34​

Aerial Moves

Neutral Air
Hitbox Active: (Large Hitbox) 3-6 (Lingering Hitbox) 7-29
FAF: 43
Landing Lag/L-Cancel: 16/8​
Forward Air
Hitbox Active: 7-8, 14-15, 21-23
FAF: 39
Landing Lag/L-Cancel: 16/8​
Back Air
Hitbox Active: (Large Hitbox) 6-8 (Lingering Hitbox) 9-21
FAF: 36
Landing Lag/L-Cancel: 16/8​
Up Air
Hitbox Active: 10-15
FAF: 36
(Forgot to record landing lag :c will edit in soon!)​
Down Air
Hitbox Active: 13-14, 16-17, 19-20, 22-23, 25-26, 28-29
FAF: 67
(Forgot to record landing lag :c will edit in soon!)​
Jump Squat
FAF: 3​
Air Dodge
Intangibility: 4-29​
Special Moves

Inhale
Hitbox Active: (Grab Box) 10-31 (Wind Box) 12-31
FAF: 51​
Hammer (Grounded)
Hitbox Active: 18-19
FAF: 54​
Hammer (Aerial)
Hitbox Active: 17-19, 34-35
FAF: 50 (The exact frame when the hammer disappears)​
Final Cutter
Hitbox Active: (Rising Hitbox) 23-24 (Falling Hitbox) 41-51 (Projectile Hitbox) 52-75
FAF: 86​
Cutter Dash (lol forgot all about this, WILL BE ADDED)
Stone
Hitbox Active: 15
B-Cancel: 27
Auto breakout on the ground: 31​

MISC

Spot Dodge
Intangibility: 2-15
FAF: 23​
Forward Roll
Intangibility: 4-20
FAF: 32​
Back Roll
Intangibility: 4-20
FAF: 32​
Up Taunt
FAF: 115​
Side Taunt
FAF: 115​
Down Taunt (Both)
FAF: 60​
Primus (and Kirby) sucks
 
Last edited:

Yeerk

Smash Journeyman
Joined
Jan 2, 2013
Messages
292
Location
Omaha, Nebraska
I've heard this guy has never even played another Kirby game, what a scrub. <3
 
Last edited:

skellitorman

Smash Journeyman
Joined
Apr 12, 2005
Messages
319
Aerial hammer landing lag: 12

Down air has Landing Lag/L-Cancel: 20/10

All of his other aerials (including uair) have Landing Lag/L-Cancel: 15/7 instead of 16/8

Stone also starts 1 frame faster on the ground.

Cutter dash is active on frames 23-37 and ends on 46.
 
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