ArcPoint
Smash Lord
Jcav reminded me to write this... and it's late right now, so I don't want to forget, so I'm just making this topic to remind myself to write it later =D
Don't worry, I'll have it done by tomorrow (Nov 26th) sometime.
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Essay time:
The keyword in this is "intuitive" And intuitive means pertaining to intuition which means:
in⋅tu⋅i⋅tion
/ˌɪntuˈɪʃən, -tyu-/ Show Spelled Pronunciation [in-too-ish-uhn, -tyoo-] Show IPA Pronunciation
–noun
1. direct perception of truth, fact, etc., independent of any reasoning process; immediate apprehension.
2. a fact, truth, etc., perceived in this way.
3. a keen and quick insight.
4. the quality or ability of having such direct perception or quick insight.
5. Philosophy.
a. an immediate cognition of an object not inferred or determined by a previous cognition of the same object.
b. any object or truth so discerned.
c. pure, untaught, noninferential knowledge.
6. Linguistics. the ability of the native speaker to make linguistic judgments, as of the grammaticality, ambiguity, equivalence, or nonequivalence of sentences, deriving from the speaker's native-language competence.
Let's look at 5a, "An immediate cognition of an object not inferred or determined by a previous cognition of the same object" That is the basis of "playing intuitively". What I'm seeing a lot of Wolf mains do: Followups followups followups. Bair -> Fsmash, Fair -> Utilt, a bunch of crap. This is not Melee guys, followups don't exist, only a reaction to what your opponent does next.
Brawl can be broken down into situations, the first and foremost one is the neutral situation - Nothing is present, no one has the advantage or disadvantage (Depending on the matchup). In this particular situation, your playstyle is determined by how you approach, The good Wolf players often use Wolf's safe moves in order to approach (Jab, Blaster, Fair, Bair) and some do not, some have preference as to which of Wolf's safe moves they like to use more than others, this is the basis for playstyle, and since most of them are generally safe, it really doesn't matter. Now for the good stuff, when you approach, you should not have ANY pre-conceived notion as to how you're going to approach, none whatsoever. You just rush in, stop at an appropriate distance, and then let loose with whatever fits the situation. For example, if the opponent likes to roll behind you, and you decide to FF Bair, that probably isn't the safest thing in the world, you probably could be punished for that. If they like approaching with SH Aerials, usually a retreating Fair will get the job done quite well. Those are just examples, obviously, but the point is: Adapt to the situation. If you go in with a pre-conceived plan of what you're going to do, then odds are you're going to followup with that plan, and sometimes it may work, sometimes it won't.
If you're using anything else but a safe approaching move, odds are you're either punishing, killing, or taking a calculated risk. I suppose this is where people copy the "pro's" playstyle, with the punishing moves that worked for the particular scenario that worked for that situation, then they apply it to all other situations, which basically reduced its effectiveness, and makes people predictable. And believe me, I've done the exact same thing, though, I caught myself =). The entire concept of the "playing intuitively" is simply going into a match with the knowledge of the attributes of Wolf's moves, that's it, no strategy involved, your strategy, or "playstyle" should change based on the person you're playing. And people should NOT look to videos and go "Oh look, Bair to Fsmash (Or whatever random string of moves) works really well! I'm going to use it for everytime I approach" No, that's wrong, Bair to Fsmash only works when they can't shield (For example, when they miss a shieldgrab or something). If they try to shield your Bair, and continue shielding, expecting a Fsmash, you know what you should do? Grab, you have the capability X_X, you shouldn't just mindlessly do a Fsmash, this is the heart of playing intuitively (Conceptually), basically just countering their reaction.
Mixups, now, these can be good, and these can be bad. Mixups are not just doing random things, the pro's mixups may SEEM random, however each individual mixup as a calculated alternative to the situation than the normal one. Don't do random mixups for the sake of mixups. Make your mixups always calculated. Whether that be the least expected option, or just an alternative that accomplishes the same thing without taking any extra risk. I've heard a few people say that since Germ managed to get off an Up B ledge mixup against mikeHAZE makes it a viable mixup, which is untrue, while it is unexpected, anyone with a faster than normal reaction time (Expect that in higher level of play...) or even a normal one would be able to shield the Up B, however, someone who doesn't know what that is (IE, due to matchup inexperience) wouldn't be able to recognize what's happening fast enough, so it doesn't really work >_>. But yeah, an example of a mixup: You often punish with Fsmash when you're close to them for a guaranteed 15% upon punishment, however, the opponent figures this out, and takes advantage of the fact that it has two hits: and SDIs the Fsmash so you get less punishment, an example of a mixup here would be a grab, they were expecting punishment via a Fsmash but since you mixed it up you got 12% (Because they were smart and avoided your tech chase D= ) but it sure beats only 5%. That 7% difference could mean the difference between winning and losing, so, just kinda keep that in mind.
Now, this entire concept requires you as a Wolf player to observe your opponent, in order to see their reactions, right? This will help with reducing your own predictability, and being able to watch out for THEIR bad habits, and punish them for it. Pay attention to everything they do, you know where you're going to be, and you know what you're going to do based on their reaction. You should always approach in a way that you can respond to ANYTHING they do.
So yeah, that's basically the concept of playing intuitively... not based on followups or anything of the like, copying pros or anything, This only requires you to get a knowledge of Wolf's moves, and as you get higher up in skill level, know the attributes of the opponent's moves as well. And then you can respond to any situation you come across with the proper move. And don't worry about thinking about which move to do -- as you get more in-person experience, the thinking time will be reduced because you've come across the scenario before, and you know the right move to do in which situation.
Don't worry, I'll have it done by tomorrow (Nov 26th) sometime.
---------------
Essay time:
The keyword in this is "intuitive" And intuitive means pertaining to intuition which means:
in⋅tu⋅i⋅tion
/ˌɪntuˈɪʃən, -tyu-/ Show Spelled Pronunciation [in-too-ish-uhn, -tyoo-] Show IPA Pronunciation
–noun
1. direct perception of truth, fact, etc., independent of any reasoning process; immediate apprehension.
2. a fact, truth, etc., perceived in this way.
3. a keen and quick insight.
4. the quality or ability of having such direct perception or quick insight.
5. Philosophy.
a. an immediate cognition of an object not inferred or determined by a previous cognition of the same object.
b. any object or truth so discerned.
c. pure, untaught, noninferential knowledge.
6. Linguistics. the ability of the native speaker to make linguistic judgments, as of the grammaticality, ambiguity, equivalence, or nonequivalence of sentences, deriving from the speaker's native-language competence.
Let's look at 5a, "An immediate cognition of an object not inferred or determined by a previous cognition of the same object" That is the basis of "playing intuitively". What I'm seeing a lot of Wolf mains do: Followups followups followups. Bair -> Fsmash, Fair -> Utilt, a bunch of crap. This is not Melee guys, followups don't exist, only a reaction to what your opponent does next.
Brawl can be broken down into situations, the first and foremost one is the neutral situation - Nothing is present, no one has the advantage or disadvantage (Depending on the matchup). In this particular situation, your playstyle is determined by how you approach, The good Wolf players often use Wolf's safe moves in order to approach (Jab, Blaster, Fair, Bair) and some do not, some have preference as to which of Wolf's safe moves they like to use more than others, this is the basis for playstyle, and since most of them are generally safe, it really doesn't matter. Now for the good stuff, when you approach, you should not have ANY pre-conceived notion as to how you're going to approach, none whatsoever. You just rush in, stop at an appropriate distance, and then let loose with whatever fits the situation. For example, if the opponent likes to roll behind you, and you decide to FF Bair, that probably isn't the safest thing in the world, you probably could be punished for that. If they like approaching with SH Aerials, usually a retreating Fair will get the job done quite well. Those are just examples, obviously, but the point is: Adapt to the situation. If you go in with a pre-conceived plan of what you're going to do, then odds are you're going to followup with that plan, and sometimes it may work, sometimes it won't.
If you're using anything else but a safe approaching move, odds are you're either punishing, killing, or taking a calculated risk. I suppose this is where people copy the "pro's" playstyle, with the punishing moves that worked for the particular scenario that worked for that situation, then they apply it to all other situations, which basically reduced its effectiveness, and makes people predictable. And believe me, I've done the exact same thing, though, I caught myself =). The entire concept of the "playing intuitively" is simply going into a match with the knowledge of the attributes of Wolf's moves, that's it, no strategy involved, your strategy, or "playstyle" should change based on the person you're playing. And people should NOT look to videos and go "Oh look, Bair to Fsmash (Or whatever random string of moves) works really well! I'm going to use it for everytime I approach" No, that's wrong, Bair to Fsmash only works when they can't shield (For example, when they miss a shieldgrab or something). If they try to shield your Bair, and continue shielding, expecting a Fsmash, you know what you should do? Grab, you have the capability X_X, you shouldn't just mindlessly do a Fsmash, this is the heart of playing intuitively (Conceptually), basically just countering their reaction.
Mixups, now, these can be good, and these can be bad. Mixups are not just doing random things, the pro's mixups may SEEM random, however each individual mixup as a calculated alternative to the situation than the normal one. Don't do random mixups for the sake of mixups. Make your mixups always calculated. Whether that be the least expected option, or just an alternative that accomplishes the same thing without taking any extra risk. I've heard a few people say that since Germ managed to get off an Up B ledge mixup against mikeHAZE makes it a viable mixup, which is untrue, while it is unexpected, anyone with a faster than normal reaction time (Expect that in higher level of play...) or even a normal one would be able to shield the Up B, however, someone who doesn't know what that is (IE, due to matchup inexperience) wouldn't be able to recognize what's happening fast enough, so it doesn't really work >_>. But yeah, an example of a mixup: You often punish with Fsmash when you're close to them for a guaranteed 15% upon punishment, however, the opponent figures this out, and takes advantage of the fact that it has two hits: and SDIs the Fsmash so you get less punishment, an example of a mixup here would be a grab, they were expecting punishment via a Fsmash but since you mixed it up you got 12% (Because they were smart and avoided your tech chase D= ) but it sure beats only 5%. That 7% difference could mean the difference between winning and losing, so, just kinda keep that in mind.
Now, this entire concept requires you as a Wolf player to observe your opponent, in order to see their reactions, right? This will help with reducing your own predictability, and being able to watch out for THEIR bad habits, and punish them for it. Pay attention to everything they do, you know where you're going to be, and you know what you're going to do based on their reaction. You should always approach in a way that you can respond to ANYTHING they do.
So yeah, that's basically the concept of playing intuitively... not based on followups or anything of the like, copying pros or anything, This only requires you to get a knowledge of Wolf's moves, and as you get higher up in skill level, know the attributes of the opponent's moves as well. And then you can respond to any situation you come across with the proper move. And don't worry about thinking about which move to do -- as you get more in-person experience, the thinking time will be reduced because you've come across the scenario before, and you know the right move to do in which situation.