• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Platform Cancel Thingy | Restructured 01/20/12

Joined
May 3, 2009
Messages
7,190
Freaking Toaster told me to do it again. I would have NOT done it, but I had nothing else to do... :c

Update 01/20/12- I've arranged the characters into groups called Bases, which is something I had been meaning to do. A Base's number is determined by the frame jump is input (henceforth simply referred to as the "input frame"), and characters in the same Base generally have the same frame for releasing down (henceforth simply referred to as the "release frame") and the same landing frame.

{colsp=3} Notes on Bases
Base |
Base Properties |
Characters Belonging to this Base
Base 0 / Abnormal Base|
Generally comprised of characters with multiple jumps. They can either not platform cancel at all or have abnormal platform cancels|
:jigglypuffbrawl: :kirbybrawl: :metaknightbrawl: :pitbrawl:
Base 3|
One of the rarer bases. Generally comprised of characters with a "unique" double jump. No definite release or landing frames|
:peachbrawl: :yoshibrawl:
Base 5|
Generally comprised of taller, floatier characters, with Link being a notable exception. The release and landing frames are consecutive in regards to the input frame|
:dededebrawl: :ikebrawl: :linkbrawl: :marthbrawl: :samusbrawl: :zeldabrawl:
Base 6|
Generally comprised of larger, more knockback-resistant characters, with Sonic being a notable exception. The release and landing frames are consecutive in regards to the input frame|
:bowserbrawl: :dkbrawl: :nessbrawl: :robbrawl: :snakebrawl: :sonicbrawl:
Base 8|
The most prevalent base by far. There is no common trend among the characters. The release frame is 2F after the input frame, with the landing frame coming immediately afterwards|
:falconbrawl: :diddybrawl: :ganonbrawl: :lucariobrawl: :luigibrawl: :mariobrawl: :gwbrawl:
:olimarbrawl: :pikachubrawl: :wariobrawl:
Base 9|
One of the rarest base. The release frame is 2F after the input frame, with the landing frame coming immediately afterwards|
:toonlinkbrawl:
Base 10|
Another one of the rarest bases. The release frame is is 2F after the input frame, with the landing frame coming immediately afterwards|
:lucasbrawl:

{colsp=4} Minimum Frames
Character |
Input Frame
|
Release Frame
|
Landing Frame
Jigglypuff
Kirby
Meta Knight ¹
Pit ²
Peach ³|
F3|
F4|
F5
Yoshi|
F3|
F10|
F11
King DeDeDe|
F5|
F6|
F7
Ike|
F5|
F6|
F7
Link|
F5|
F6|
F7
Marth|
F5|
F6|
F7
Samus|
F5
|
F6
|
F7
Zelda|
F5|
F6|
F7
Bowser|
F6|
F7|
F8
Donkey Kong|
F6|
F7|
F8
Ness|
F6|
F7|
F8
R.O.B.|
F6|
F7|
F8
Snake|
F6|
F7|
F8
Sonic ⁴|
F6|
F7|
F8
Captain Falcon|
F8|
F10|
F11
Diddy Kong|
F8|
F10|
F11
Ganondorf|
F8|
F10|
F11
Lucario|
F8|
F10|
F11
Luigi|
F8|
F10|
F11
Mario|
F8|
F10|
F11
Mr. Game & Watch ⁵
|
F8|
F10|
F11
Olimar|
F8|
F10|
F11
Pikachu ⁶|
F8|
F10|
F11
Wario|
F8|
F10|
F11
Toon Link|
F9|
F11|
F12
Lucas|
F10|
F12|
F13
[collapse=Footnotes]¹Meta Knight cannot perform platform cancels at all, except when a jump is inputted F6-F8. Down does not have to be released, and Meta Knight lands two frames later. Meta Knight cannot perform platform cancels starting F9 and onward.

²Pit cannot perform platform cancels at all, except when a jump is inputted either on F5 or F6. Down does not have to be released, and Pit lands two frames later. Pit cannot perform platform cancels starting F7 and onward.

³Peach can perform a platform cancel without needing to release down if a jump is inputted on F4-F7. Peach lands two frames later. Peach cannot perform platform cancels starting F8 and onward.

⁴Sonic cannot perform a platform cancel if a jump is input on F7. Sonic can perform platform cancels F8 onward.

⁵Mr. Game & Watch cannot perform a platform cancel if a jump is input on either F9 or F10. Mr. Game & Watch can perform platform cancels F11 and onward.

⁶Pikachu cannot perform a platform cancel if a jump is input on F9, either on F11 or F12, or F14. Pikachu can perform platform cancels F10, F13, and F15 and onward.[/collapse]

Please note that this isn't complete yet, and Base properties may change as new data are gathered. Also please note that the minimum frames are just that: only minimums. They aren't windows in the common sense of the word.
 
Top Bottom