Doppler12
Smash Apprentice
This is a work in Progress.
IASA means Interrupt As Soon As: Frame#
Frames: 24
Hitboxes appear Frame 5
Damage: 3
IASA: 20
Next Jab Frame 8 or later
Frames: 26
Hitboxes appear Frame 5
Damage: 3
IASA: 21
Next Jab Frame 8 or later
Frames: 35
Hitboxes out Frame 3
Damage: 3
IASA: 32
Frames: 45
Hitboxes out Frame 7
Damage: 9-12
IASA: 34
Frames: 36
Hitboxes out Frame 10
Damage 11-14
IASA: 28
Frames:36
Hitboxes out Frame 10
Damage:10-13
IASA: 28
Frames: 36
Hitboxes out Frame 10
Damage: 9-12
IASA: 28
Frames: 31
First Hitboxes out frame 6-8
Damage: 6
Second Hitboxes out frame 13-16
Damage: 7
IASA: 26 with Ground Attack(dunno what that means)
Frames:30
Hitboxes out Frames:6-8
Damage:10-12
IASA:27
Frames:44 (uncharged)
Hitboxes out Frames: 5-7
Damage:7-9
Start FSmash2 at Frame: 11?
IASA: 29
Frames:35
Hitboxes out Frames: 4-7
Damage:10-12
Frames: 50 (uncharged)
First Hitboxes out Frames 3-8
Damage:1
Second Hitboxes out frames 8-13
Damage:1
Third Hitboxes out Frames 14-23
Damage:14
Frames: 51(uncharged)
First Hitboxes out Frames 4-6
Damage:10-13
Second HitBoxes out Frames 17-20
Damage:10-13
IASA: 43
Frames:52
Frame 4 starts Hitbox Loop (3x)
Damage: 1-2
Duration: 3 Frames
Repeat 2 Frames later
Second hitbox comes out Frame 15-17
Damage: 3
Frame Speed Multiplier 2.75x Frames 17-28
Frames Speed Multiplier 1.25x Frames 29-45
Landing Lag: 16
L-cancel: 8
Frames: 35
Hitboxes out Frame: 9
Damage:13-15
Frame Speed Modifier 2x Frames 23-27
IASA: 33
Landing Lag: 17
L-Cancel: 8
Frames: 39
Sweet Spot Frames: 10-12
Damage: 12-14
Sour Frames: 13-25
Damage: 6-8
Landing Lag: 19
L-cancel: 9
Frames: 45
First Hitboxes out: 9-27
Damage: 12-14
Second Hitboxes out: 14-27
Damage: 9-10
IASA: 43
Landing Lag: 22
L-cancel: 11
Frames: 37
First Hitboxes out: 9-14
Damage: 10-12
Spike Hitboxes out: 12-14
Damage: 10-12
Landing Lag: 21
L-cancel: 10
Frames: 31
CatchBoxes Out: 7-8
Frames: 41
CatchBoxes out: 9-10
Frames:36
Catchboxes out: 9-10
Frames: 18
Hitboxes out: 2-3
Damage: 3
Frame Speed Multiplier .8182x Frame: 2
Frames: 37
Intangible Frames: 1-6
Sweet Spot Hitbox Frame 5 (Still there to Frame 15 but size reduced to Zero at frame 6)
Damage: 3
Second Hitbox: Frames 8-15
Damage: 8
Third Hitbox: Frames 10-15
Damage: 7
SweetSpot Hitbox Frames:11-15
Damage: 14
Second Hitbox Frames: 12-15 (continued sweet spot?)
Damage: 14
Third Hitbox Frames: 13-15
Damage: 9
Allow Ledge Grab at Frame 13
Frames: 35
Hitbox Frames: 7-14
Damage: 12
IASA: 35
Landing Lag: 14
IASA means Interrupt As Soon As: Frame#


Frames: 24
Hitboxes appear Frame 5
Damage: 3
IASA: 20
Next Jab Frame 8 or later


Frames: 26
Hitboxes appear Frame 5
Damage: 3
IASA: 21
Next Jab Frame 8 or later


Frames: 35
Hitboxes out Frame 3
Damage: 3
IASA: 32


Frames: 45
Hitboxes out Frame 7
Damage: 9-12
IASA: 34


Frames: 36
Hitboxes out Frame 10
Damage 11-14
IASA: 28


Frames:36
Hitboxes out Frame 10
Damage:10-13
IASA: 28


Frames: 36
Hitboxes out Frame 10
Damage: 9-12
IASA: 28


Frames: 31
First Hitboxes out frame 6-8
Damage: 6
Second Hitboxes out frame 13-16
Damage: 7
IASA: 26 with Ground Attack(dunno what that means)


Frames:30
Hitboxes out Frames:6-8
Damage:10-12
IASA:27


Frames:44 (uncharged)
Hitboxes out Frames: 5-7
Damage:7-9
Start FSmash2 at Frame: 11?
IASA: 29


Frames:35
Hitboxes out Frames: 4-7
Damage:10-12


Frames: 50 (uncharged)
First Hitboxes out Frames 3-8
Damage:1
Second Hitboxes out frames 8-13
Damage:1
Third Hitboxes out Frames 14-23
Damage:14


Frames: 51(uncharged)
First Hitboxes out Frames 4-6
Damage:10-13
Second HitBoxes out Frames 17-20
Damage:10-13
IASA: 43


Frames:52
Frame 4 starts Hitbox Loop (3x)
Damage: 1-2
Duration: 3 Frames
Repeat 2 Frames later
Second hitbox comes out Frame 15-17
Damage: 3
Frame Speed Multiplier 2.75x Frames 17-28
Frames Speed Multiplier 1.25x Frames 29-45
Landing Lag: 16
L-cancel: 8


Frames: 35
Hitboxes out Frame: 9
Damage:13-15
Frame Speed Modifier 2x Frames 23-27
IASA: 33
Landing Lag: 17
L-Cancel: 8


Frames: 39
Sweet Spot Frames: 10-12
Damage: 12-14
Sour Frames: 13-25
Damage: 6-8
Landing Lag: 19
L-cancel: 9


Frames: 45
First Hitboxes out: 9-27
Damage: 12-14
Second Hitboxes out: 14-27
Damage: 9-10
IASA: 43
Landing Lag: 22
L-cancel: 11


Frames: 37
First Hitboxes out: 9-14
Damage: 10-12
Spike Hitboxes out: 12-14
Damage: 10-12
Landing Lag: 21
L-cancel: 10


Frames: 31
CatchBoxes Out: 7-8


Frames: 41
CatchBoxes out: 9-10


Frames:36
Catchboxes out: 9-10


Frames: 18
Hitboxes out: 2-3
Damage: 3
Frame Speed Multiplier .8182x Frame: 2


Frames: 37
Intangible Frames: 1-6
Sweet Spot Hitbox Frame 5 (Still there to Frame 15 but size reduced to Zero at frame 6)
Damage: 3
Second Hitbox: Frames 8-15
Damage: 8
Third Hitbox: Frames 10-15
Damage: 7


SweetSpot Hitbox Frames:11-15
Damage: 14
Second Hitbox Frames: 12-15 (continued sweet spot?)
Damage: 14
Third Hitbox Frames: 13-15
Damage: 9
Allow Ledge Grab at Frame 13


Frames: 35
Hitbox Frames: 7-14
Damage: 12
IASA: 35
Landing Lag: 14
Quick Attack
Frames: 56
Intangible frames: 1-23
Hitbox Frames: 25-29
Damage: 8
Quick Stand
Frames: 35
Intangible Frames: 1-26
Quick Roll
Frames: 50
Intagible Frames: 1-27
Quick Jump
Frames: 46
Intangible Frames: 1-16
Pretty sure you can start aerials at frame 17
Slow Attack
Frames: 70
Intangible Frames: 1-34
Hitbox Frames: 38-42
Damage: 10
Slow Stand
Frames: 60
Intangible Frames: 1-55
Slow Roll
Frames: 80
Intangible Frames: 1-50
Slow Jump
Frames: 41
Intangible Frames: 1-20
Pretty sure you can start aerials at frame 21
Frames: 56
Intangible frames: 1-23
Hitbox Frames: 25-29
Damage: 8
Quick Stand
Frames: 35
Intangible Frames: 1-26
Quick Roll
Frames: 50
Intagible Frames: 1-27
Quick Jump
Frames: 46
Intangible Frames: 1-16
Pretty sure you can start aerials at frame 17
Slow Attack
Frames: 70
Intangible Frames: 1-34
Hitbox Frames: 38-42
Damage: 10
Slow Stand
Frames: 60
Intangible Frames: 1-55
Slow Roll
Frames: 80
Intangible Frames: 1-50
Slow Jump
Frames: 41
Intangible Frames: 1-20
Pretty sure you can start aerials at frame 21
V0.01
Added the Landing Lag information generously provided by Sartron
Added Slow-mo Hitbox animation
Fixed the Hitbox Frame Data for the Fair (just frame 9 not frames 9-11)
V0.02
Added Landing lag for glide attack.
Added the Landing Lag information generously provided by Sartron
Added Slow-mo Hitbox animation
Fixed the Hitbox Frame Data for the Fair (just frame 9 not frames 9-11)
V0.02
Added Landing lag for glide attack.
Last edited: