RAT!
Smash Rookie
- Joined
- Jan 23, 2016
- Messages
- 14
Okay, so through watching Axe play various Yoshi players, and through my own experience against Yoshi's, I've noticed that sometimes Up-Air breaks through Super Armour at ridiculously low percentages and other times doesn't do anything. I spent a little time in the lab and here's what I found out:
Pikachu's Up-air is divided into three different hit boxes (top one can be reversed), and these three hit boxes break Super Armour at different percentages.
1st hitbox breaks Super Armour at 34% not stale, doesn't have added knock back until well over 200%, Yoshi just kind of stops...
2nd hitbox breaks Super Armour at ~150% not stale.
3rd hitbox breaks Super Armour at ~115% not stale.
The second two aren't relevant to the point I'm trying to make. This could be a major tool for edge guarding Yoshi, and it's probably good to know what might happen if you Up-air a Yoshi anywhere. I think it's super valuable to know how to use the 1st hitbox and to remember 34%.
It's easy to go down deep to edge guard with this tactic, as he can't interfere without ruining his recovery, and it's easy to set up from above. Alternatively it could be used to complicate things for Yoshi near the ledge. It's hard to set up horizontally for off stage gimps using this, since Pika would have to be facing the stage. Pika does have an alternative to moon walking that can gain some distance.
Video on how to pull it off here:
https://www.youtube.com/watch?v=FeuPyWsFdIE
I have yet to really apply this knowledge, maybe this is known and already debunked, but until I can see why I think this is very viable in this match up.
Please let me know what you think about what I have gathered here. Thanks
Pikachu's Up-air is divided into three different hit boxes (top one can be reversed), and these three hit boxes break Super Armour at different percentages.
1st hitbox breaks Super Armour at 34% not stale, doesn't have added knock back until well over 200%, Yoshi just kind of stops...
2nd hitbox breaks Super Armour at ~150% not stale.
3rd hitbox breaks Super Armour at ~115% not stale.
The second two aren't relevant to the point I'm trying to make. This could be a major tool for edge guarding Yoshi, and it's probably good to know what might happen if you Up-air a Yoshi anywhere. I think it's super valuable to know how to use the 1st hitbox and to remember 34%.
It's easy to go down deep to edge guard with this tactic, as he can't interfere without ruining his recovery, and it's easy to set up from above. Alternatively it could be used to complicate things for Yoshi near the ledge. It's hard to set up horizontally for off stage gimps using this, since Pika would have to be facing the stage. Pika does have an alternative to moon walking that can gain some distance.
Video on how to pull it off here:
https://www.youtube.com/watch?v=FeuPyWsFdIE
I have yet to really apply this knowledge, maybe this is known and already debunked, but until I can see why I think this is very viable in this match up.
Please let me know what you think about what I have gathered here. Thanks
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