Volt_Storm_7
Smash Journeyman
Hello all, Volt Storm from Japan here with some info on Smash 4's Uncustomized Pikachu.
Smash 4 "seems" (notice the quotations) to have almost eliminated Pikachu's Brawl tech, QAC. After you use qa onto the stage, hitting the ground, you end up completely stopped and then back into idle. However, after testing it, the qac seems to work on slanted platforms and stages, off ledges of stages and floating platform tips. All of the tech from brawl works, but only in those situations or places. Much like Brawl, right out of QA, you can immediately jump or aerial attack, much like in Brawl, and much like Brawl, it uses up your double jump. Flat stages cancel out the QAC, putting you, as I wrote earlier, into a stopped animation to idle. The best stages to test for this are Yoshi's Island and Brinstar.
Also, another tips, QA can actually kill. QA makes opponents fly up a bit, putting them in hitlag. When your opponent is in the upper regions of the stage and has high percent, above 150, QA to them and it can potentially kill. I accidently did these earlier and found this out. On another note, when your opponent(s) are at high percent, when hit by QA, it causes them to have a lot of hitlag. This allows you to hit them, as they exit the hitlag animation. So you can aerial or even thunder them however you like.
Hopefully, when the game releases in America, you guys have something to look forward to.
Volt Storm
Smash 4 "seems" (notice the quotations) to have almost eliminated Pikachu's Brawl tech, QAC. After you use qa onto the stage, hitting the ground, you end up completely stopped and then back into idle. However, after testing it, the qac seems to work on slanted platforms and stages, off ledges of stages and floating platform tips. All of the tech from brawl works, but only in those situations or places. Much like Brawl, right out of QA, you can immediately jump or aerial attack, much like in Brawl, and much like Brawl, it uses up your double jump. Flat stages cancel out the QAC, putting you, as I wrote earlier, into a stopped animation to idle. The best stages to test for this are Yoshi's Island and Brinstar.
Also, another tips, QA can actually kill. QA makes opponents fly up a bit, putting them in hitlag. When your opponent is in the upper regions of the stage and has high percent, above 150, QA to them and it can potentially kill. I accidently did these earlier and found this out. On another note, when your opponent(s) are at high percent, when hit by QA, it causes them to have a lot of hitlag. This allows you to hit them, as they exit the hitlag animation. So you can aerial or even thunder them however you like.
Hopefully, when the game releases in America, you guys have something to look forward to.
Volt Storm