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Pikachu Hitboxes and Frame Data

Discussion in 'Pikachu' started by standardtoaster, Mar 22, 2012.

  1. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,258
    Location:
    Eau Claire, Wisconsin
    Credits to SuperDoodleMan for most of the frame data.
    Images compiled by Stratocaster. Images edited by standardtoaster.
    "Hitbox System" format, method, and organization developed by Stratocaster.
    All animated GIF's are at 1/3rd game speed.


    Head butt

    Total: 21
    Hit: 2-3
    [​IMG]
    Consecutive head butts start as early
    as frame 5
    -------------------------------------
    F Tilt
    [​IMG]
    [​IMG]
    [​IMG]
    Total: 29
    Hit: 5-14
    -------------------------------------
    U Tilt
    [​IMG]
    Total: 23
    Hit: 7-14
    -------------------------------------
    D Tilt
    [​IMG]
    Total: 21
    Hit: 7-9
    IASA: 19
    -------------------------------------
    F Smash
    [​IMG]
    Total: 49
    Charge frame: 14
    Hit: 16-23
    -------------------------------------
    U Smash
    [​IMG]
    Total: 43
    Charge frame: 5
    Hit: 8-17
    IASA: 41
    -------------------------------------
    D Smash
    [​IMG]
    Total: 54
    Charge frame: 5
    Hit: 7-8, 10-11, 13-14, 16-17, 19-20,
    22-23, 25
    IASA: 51
    -------------------------------------
    Dash attack
    [​IMG]
    Total: 49
    Hit: 5-16
    -------------------------------------
    N-Air
    [​IMG]
    Total: 39
    Hit: 3-28
    Auto cancel: <2 35>
    Landlag: 15
    Lcanceled: 7
    -------------------------------------
    U-Air
    [​IMG]
    Total: 27
    Hit: 3-8
    Auto cancel: <2 18>
    Landlag: 26
    Lcanceled: 13
    -------------------------------------
    B-Air
    [​IMG]
    Total: 59
    Hit: 4-37
    Auto cancel: <3 50>
    Landing hit: 1
    Landlag: 30
    Lcanceled: 15
    -------------------------------------
    D-Air
    [​IMG]
    Total: 57
    Hit: 14-26
    IASA: 48
    Auto cancel: 39>
    Landing hit: 2
    Landlag: 40
    Lcanceled: 20
    -------------------------------------
    F-Air
    [​IMG]
    Total: 39
    Hit: 10-12, 14-16, 18-20, 22-24
    Auto cancel: <9 34>
    Landlag: 20
    Lcanceled: 10
    -------------------------------------
    Grab
    [​IMG]
    Total: 30
    Grab: 7-8
    -------------------------------------
    Running grab
    [​IMG]
    Total: 40
    Grab: 11-12
    -------------------------------------
    Ledge stand <100%

    Total: 32
    Invincible: 1-30
    -------------------------------------
    Ledge stand 100%>

    Total: 59
    Invincible: 1-55
    -------------------------------------
    Ledge roll <100%

    Total: 49
    Invincible: 1-24
    -------------------------------------
    Ledge roll 100%>

    Total: 79
    Invincible: 1-70
    -------------------------------------
    Ledge attack <100%

    Total: 53
    Invulnerable: 1-18
    Hit: 22-24
    -------------------------------------
    Ledge attack 100%>

    Total: 69
    Invulnerable: 1-50
    Hit: 54-59
    -------------------------------------
    Ledge jump <100%

    Total: 42
    Invulnerable: 1-15
    Soonest FF: 41
    -------------------------------------
    Ledge jump 100%>

    Total: 53
    Invincible: 1-26
    Soonest FF: 52
    -------------------------------------
    Thunder
    [​IMG]
    Total: 78
    Hitboxes appear: 20, 28, 36, 44
    Hitboxes disappear (total whiff):
    80, 88, 96, 104
    [​IMG]
    --Pikachu gets hit--
    Total: 69
    Hit: 1-9

    --When does Pikachu get hit?--
    Standing still: 40
    Falling: 51
    -------------------------------------
    Thunder Jolt
    [​IMG]
    [​IMG]
    Total: 57
    Bolt comes out: 18

    Projectile lasts: 99 frames

    Fastfall anytime
    -------------------------------------
    Skull Bash

    [​IMG]

    Maximum charge time: 90 frames
    -------------------------------------
    Quick Attack
    [​IMG]
    Total (1 jump): 68
    Total (2 jump): 81

    Time to aim 1st jump: 13
    Time to aim 2nd jump: 26

    Hit: 13-18, 27-31

    Landlag: 24
    Landfallspeciallag: 4
    -------------------------------------

    Jump: airborne on frame 4

    Air time: 50
    Earliest FF: 26
    FF air time: 38

    SH air time: 34
    Earliest FF: 18
    SH FF air time: 23

    2nd jump earliest FF: 25
    -------------------------------------
    Taunt

    Total: 99
    Pika PIKAAAAAA!!!: 1
    Shield cancellable: 60 or later
    -------------------------------------
    Air dodge
    [​IMG]
    invulnerable 4-29 out of 49

    Ground dodge
    [​IMG]
    invulnerable 2-15 out of 22

    Roll
    [​IMG]
    [​IMG]
    invulnerable 4-19 out of 31

    Landing lag: 4 frames

    Dash becomes run at frame 14
    Turn-jump Threshold: 20
    Run turnaround: 21
     
    _trix_, herbmaster%, hi im 47 and 2 others like this.
  2. Diske

    Diske
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    Smash Rookie

    Joined:
    Nov 9, 2011
    Messages:
    21
    Location:
    Tijuana BC, Mexico
    That Forward tilt... I love it
    Thanks for posting this! :D
     
    herbmaster% likes this.
  3. standardtoaster

    standardtoaster
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    Tubacabra

    • Moderator
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    Joined:
    Nov 26, 2009
    Messages:
    9,258
    Location:
    Eau Claire, Wisconsin
    You're welcome. :)
     
  4. dkuo

    dkuo
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    Smash Lord

    Joined:
    Apr 21, 2010
    Messages:
    1,465
    Location:
    Sunnyvale CA
    Awww yeeeaah, pika finally has the hitbox treatment. Thanks for these dude.

    Utilt isn't as bad as I thought. Less lag than ftilt.nvm utilt sucks omg
     
  5. N64

    N64
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    Smash Champion

    Joined:
    Oct 18, 2004
    Messages:
    2,158
    Location:
    Stalking Skler
    Neat! Thanks for putting these up.
     
  6. indigestible_wad

    indigestible_wad
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    Smash Lord

    Joined:
    Nov 28, 2007
    Messages:
    1,073
    Location:
    Scappoose, Oregon
    I'm saddened by the sheer amount of cool-down lag that pikachu has on pretty much every one of his attacks.
     
  7. DerfMidWest

    DerfMidWest
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    Fresh Eskimo

    Joined:
    Mar 31, 2011
    Messages:
    4,063
    Location:
    Cleveland, OH
    thats why I use Pichu.
     
  8. Diggs

    Diggs
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    Smash Rookie

    Joined:
    Dec 9, 2011
    Messages:
    6
    Nice name,plus i'm just starting pikachu and this really helped
     
  9. N.A.G.A.C.E

    N.A.G.A.C.E
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    Smash Champion

    Joined:
    Mar 30, 2008
    Messages:
    2,919
    Location:
    NY (LI)
    Surprised at all the lag on every aerial but nair, kinda sad

    :phone:
     
  10. Spyro

    Spyro
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    Smash Ace

    Joined:
    Oct 6, 2011
    Messages:
    639
    Location:
    Gallatin,Tennessee
    I knew Pikachu had poor grab rang but dang, I did not know it was that bad.

    :phone:
     
  11. Mr. Bean

    Mr. Bean
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    Smash Apprentice

    Joined:
    Jan 5, 2014
    Messages:
    79
    Location:
    Newark, Delaware
    trying to grab with pikachu as a marth main is a little annoying
     
    Spennicus likes this.
  12. Fortress | Sveet

    Fortress | Sveet
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    ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

    • Premium
    Joined:
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    Messages:
    16,258
    Location:
    Northern IL

    These gifs should be done without the pikachu texture. It is hard to notice otherwise that pikachu's Uair is extremely disjointed.
     
    _trix_ likes this.
  13. LLLLegion

    LLLLegion
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    Smash Cadet

    Joined:
    Oct 28, 2014
    Messages:
    29
    That ftilt tho
     
  14. ♡ⓛⓞⓥⓔ♡

    ♡ⓛⓞⓥⓔ♡
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    Anti-Illuminati

    Joined:
    Jan 10, 2007
    Messages:
    1,862
    Location:
    Espoo, Finland
    Could you please add Pikachu's tech rolls and get-up as well?
     
  15. Plunder

    Plunder
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    Smash Ace

    Joined:
    Jul 12, 2015
    Messages:
    857
    Location:
    Port Royal
    NNID:
    1337-7734-8008
    Pikachu Tech / Get up info

    Tech-Neutral


    Total: 26
    Invincible:
    1-20 - [Everyone Else]
    1-24 - Pichu, Pikachu

    Getup-Neutral (Back & Front)

    Total: 30
    Invincible:
    1-23


    Tech-Roll Forward
    Total: 40
    Horizontal Movement At: 10
    Distance: 12 ft
    Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

    Tech-Roll Backward

    Total: 40
    Horizontal Movement At: 9
    Distance: 13.2 ft
    Invincible: 1-20

    Getup-Attack
    (Back)
    Total: 49
    Hit: 13-14 (Behind), 18-19 (Front)
    Invincible: 1-19

    Getup-Attack
    (Stomach)
    Total: 50
    Hit: 17-18 (Front), 23-24 (Behind)
    Invincible: 1-24

    Getup-Roll Forward
    (Back)
    Total: 35
    Horizontal Movement At: 6
    Distance: 11.4 ft
    Invincible: 1-14

    Getup-Roll Forward
    (Stomach)
    Total: 36
    Horizontal Movement At: 6
    Distance: 8.4 ft
    Invincible: 1-19

    Getup-Roll Backward
    (Back)
    Total: 35
    Horizontal Movement At: 6
    Distance: 10.8 ft
    Invincible: 1-19

    Getup-Roll Backward
    (Stomach)
    Total: 35
    Horizontal Movement At: 6
    Distance: 7.8 ft
    Invincible: 1-19
     

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