standardtoaster
Tubacabra
Credits to SuperDoodleMan for most of the frame data.
Images compiled by Stratocaster. Images edited by standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Head butt
Total: 21
Hit: 2-3
Consecutive head butts start as early
as frame 5
-------------------------------------
F Tilt
Total: 29
Hit: 5-14
-------------------------------------
U Tilt
Total: 23
Hit: 7-14
-------------------------------------
D Tilt
Total: 21
Hit: 7-9
IASA: 19
-------------------------------------
F Smash
Total: 49
Charge frame: 14
Hit: 16-23
-------------------------------------
U Smash
Total: 43
Charge frame: 5
Hit: 8-17
IASA: 41
-------------------------------------
D Smash
Total: 54
Charge frame: 5
Hit: 7-8, 10-11, 13-14, 16-17, 19-20,
22-23, 25
IASA: 51
-------------------------------------
Dash attack
Total: 49
Hit: 5-16
-------------------------------------
N-Air
Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air
Total: 27
Hit: 3-8
Auto cancel: <2 18>
Landlag: 26
Lcanceled: 13
-------------------------------------
B-Air
Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landing hit: 1
Landlag: 30
Lcanceled: 15
-------------------------------------
D-Air
Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Landing hit: 2
Landlag: 40
Lcanceled: 20
-------------------------------------
F-Air
Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto cancel: <9 34>
Landlag: 20
Lcanceled: 10
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-24
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-70
-------------------------------------
Ledge attack <100%
Total: 53
Invulnerable: 1-18
Hit: 22-24
-------------------------------------
Ledge attack 100%>
Total: 69
Invulnerable: 1-50
Hit: 54-59
-------------------------------------
Ledge jump <100%
Total: 42
Invulnerable: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52
-------------------------------------
Thunder
Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff):
80, 88, 96, 104
--Pikachu gets hit--
Total: 69
Hit: 1-9
--When does Pikachu get hit?--
Standing still: 40
Falling: 51
-------------------------------------
Thunder Jolt
Total: 57
Bolt comes out: 18
Projectile lasts: 99 frames
Fastfall anytime
-------------------------------------
Skull Bash
Maximum charge time: 90 frames
-------------------------------------
Quick Attack
Total (1 jump): 68
Total (2 jump): 81
Time to aim 1st jump: 13
Time to aim 2nd jump: 26
Hit: 13-18, 27-31
Landlag: 24
Landfallspeciallag: 4
-------------------------------------
Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 34
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25
-------------------------------------
Taunt
Total: 99
Pika PIKAAAAAA!!!: 1
Shield cancellable: 60 or later
-------------------------------------
Air dodge
invulnerable 4-29 out of 49
Ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 31
Landing lag: 4 frames
Dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21
Images compiled by Stratocaster. Images edited by standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Head butt
Total: 21
Hit: 2-3

Consecutive head butts start as early
as frame 5
-------------------------------------
F Tilt



Total: 29
Hit: 5-14
-------------------------------------
U Tilt

Total: 23
Hit: 7-14
-------------------------------------
D Tilt

Total: 21
Hit: 7-9
IASA: 19
-------------------------------------
F Smash

Total: 49
Charge frame: 14
Hit: 16-23
-------------------------------------
U Smash

Total: 43
Charge frame: 5
Hit: 8-17
IASA: 41
-------------------------------------
D Smash

Total: 54
Charge frame: 5
Hit: 7-8, 10-11, 13-14, 16-17, 19-20,
22-23, 25
IASA: 51
-------------------------------------
Dash attack

Total: 49
Hit: 5-16
-------------------------------------
N-Air

Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air

Total: 27
Hit: 3-8
Auto cancel: <2 18>
Landlag: 26
Lcanceled: 13
-------------------------------------
B-Air

Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landing hit: 1
Landlag: 30
Lcanceled: 15
-------------------------------------
D-Air

Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Landing hit: 2
Landlag: 40
Lcanceled: 20
-------------------------------------
F-Air

Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto cancel: <9 34>
Landlag: 20
Lcanceled: 10
-------------------------------------
Grab

Total: 30
Grab: 7-8
-------------------------------------
Running grab

Total: 40
Grab: 11-12
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-24
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-70
-------------------------------------
Ledge attack <100%
Total: 53
Invulnerable: 1-18
Hit: 22-24
-------------------------------------
Ledge attack 100%>
Total: 69
Invulnerable: 1-50
Hit: 54-59
-------------------------------------
Ledge jump <100%
Total: 42
Invulnerable: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52
-------------------------------------
Thunder

Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff):
80, 88, 96, 104

--Pikachu gets hit--
Total: 69
Hit: 1-9
--When does Pikachu get hit?--
Standing still: 40
Falling: 51
-------------------------------------
Thunder Jolt


Total: 57
Bolt comes out: 18
Projectile lasts: 99 frames
Fastfall anytime
-------------------------------------
Skull Bash

Maximum charge time: 90 frames
-------------------------------------
Quick Attack

Total (1 jump): 68
Total (2 jump): 81
Time to aim 1st jump: 13
Time to aim 2nd jump: 26
Hit: 13-18, 27-31
Landlag: 24
Landfallspeciallag: 4
-------------------------------------
Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 34
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25
-------------------------------------
Taunt
Total: 99
Pika PIKAAAAAA!!!: 1
Shield cancellable: 60 or later
-------------------------------------
Air dodge

invulnerable 4-29 out of 49
Ground dodge

invulnerable 2-15 out of 22
Roll


invulnerable 4-19 out of 31
Landing lag: 4 frames
Dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21