Seikend
Smash Journeyman
- Joined
- Apr 16, 2007
- Messages
- 415
All frame data was collated by SuperDoodleMan
http://www.angelfire.com/games5/supe...es_11.6.05.txt
Gifs compiled by Seikend
All Gifs are at 1/3 speed
Head butt
Total: 21
Hit: 2-3
Consecutive head butts start as earlyas frame 5
F Tilt
Total: 29
Hit: 5-14
D Tilt
Total: 21
Hit: 7-9
IASA: 19
U Tilt
Total: 23
Hit: 7-14
U Smash
Total: 43
Hit: 9-11
Charge frame: 8
IASA: 41
D Smash
Total: 54
Charge frame: 5
Hit: 7-13
Invincible: 7-10
IASA: 51
F Smash
Total: 49
Hit: 16-33 (several hitboxes)
Charge frame: 14
Dash attack
Total: 49
Hit: 5-16
N-Air
Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 12
Lcanceled: 6
U-Air
Total: 27
Hit: 4-9
Auto cancel: <3 18>
Landlag: 18
Lcanceled: 9
B-Air
Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landlag: 18
Lcanceled: 9
D-Air
Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Does damage 1 frame upon landing
Landlag: 26
Lcanceled: 13
F-Air
Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto Cancel: <9 34>
Landlag: 15
Lcanceled: 7
Grab
Total: 30
Grab: 7-8
Running grab
Total: 40
Grab: 11-12
NOTE: For all ledge options, the first image has maximum ledge invincibility, and the second image has none.
Ledge stand <100%
Total: 32
Ledge stand 100%>
Total: 59
Invincible: 1-55
Ledge attack <100%
Total: 53
Hit: 21-24
Invincible: 1-18
Ledge attack 100%>
Total: 69
Hit: 54-59
Invincible: 1-50
Ledge roll <100%
Total: 49
Invincible: 1-27
Ledge roll 100%>
Total: 79I
nvincible: 1-70
Ledge jump <100%
Total: 42
Invincible: 1-15
Soonest FF: 41
Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52
Thunder Jolt
Total: 57
Shot comes out: 18
Projectile lasts: 99 frames
Fastfall anytime
Thunder
Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff): 60,68, 76, 84
--Pichu gets hit--
Total: 69
Hit: 1-9
--when does Pichu get hit?
--Standing still: 40
Falling: 53
Skull Bash
Charging starts: 14
Max charge time: 161 frames
--Upon release--
Total: 70
Hit: 5-40
--HIT--
Recovery time (air): 34
Recovery time (ground): 30
If you land before the air recoverytime is done, you begin the groundrecovery animation
Agility
Total (1 jump): 71
Total (2 jumps): 87
Time to aim 1st jump: 13
Time to aim 2nd jump: 29
Landlag: 12
Landfallspeciallag: 1(!)
Taunt
Pichu!: 1
Total: 100
Shield cancellable: 60 or later
Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 33
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25
Air dodge
invulnerable 4-29 out of 49
Ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 31
Landing lag: 2 frames
dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21
http://www.angelfire.com/games5/supe...es_11.6.05.txt
Gifs compiled by Seikend
All Gifs are at 1/3 speed
Head butt
Total: 21
Hit: 2-3
Consecutive head butts start as earlyas frame 5
F Tilt
Total: 29
Hit: 5-14
D Tilt
Total: 21
Hit: 7-9
IASA: 19
U Tilt
Total: 23
Hit: 7-14
U Smash
Total: 43
Hit: 9-11
Charge frame: 8
IASA: 41
D Smash
Total: 54
Charge frame: 5
Hit: 7-13
Invincible: 7-10
IASA: 51
F Smash
Total: 49
Hit: 16-33 (several hitboxes)
Charge frame: 14
Dash attack
Total: 49
Hit: 5-16
N-Air
Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 12
Lcanceled: 6
U-Air
Total: 27
Hit: 4-9
Auto cancel: <3 18>
Landlag: 18
Lcanceled: 9
B-Air
Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landlag: 18
Lcanceled: 9
D-Air
Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Does damage 1 frame upon landing
Landlag: 26
Lcanceled: 13
F-Air
Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto Cancel: <9 34>
Landlag: 15
Lcanceled: 7
Grab
Total: 30
Grab: 7-8
Running grab
Total: 40
Grab: 11-12
NOTE: For all ledge options, the first image has maximum ledge invincibility, and the second image has none.
Ledge stand <100%
Total: 32
Ledge stand 100%>
Total: 59
Invincible: 1-55
Ledge attack <100%
Total: 53
Hit: 21-24
Invincible: 1-18
Ledge attack 100%>
Total: 69
Hit: 54-59
Invincible: 1-50
Ledge roll <100%
Total: 49
Invincible: 1-27
Ledge roll 100%>
Total: 79I
nvincible: 1-70
Ledge jump <100%
Total: 42
Invincible: 1-15
Soonest FF: 41
Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52
Thunder Jolt
Total: 57
Shot comes out: 18
Projectile lasts: 99 frames
Fastfall anytime
Thunder
Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff): 60,68, 76, 84
--Pichu gets hit--
Total: 69
Hit: 1-9
--when does Pichu get hit?
--Standing still: 40
Falling: 53
Skull Bash
Charging starts: 14
Max charge time: 161 frames
--Upon release--
Total: 70
Hit: 5-40
--HIT--
Recovery time (air): 34
Recovery time (ground): 30
If you land before the air recoverytime is done, you begin the groundrecovery animation
Agility
Total (1 jump): 71
Total (2 jumps): 87
Time to aim 1st jump: 13
Time to aim 2nd jump: 29
Landlag: 12
Landfallspeciallag: 1(!)
Taunt
Pichu!: 1
Total: 100
Shield cancellable: 60 or later
Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 33
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25
Air dodge
invulnerable 4-29 out of 49
Ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 31
Landing lag: 2 frames
dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21