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Data Pichu's Hitboxes and Frame Data

Seikend

Smash Journeyman
Joined
Apr 16, 2007
Messages
415
All frame data was collated by SuperDoodleMan
http://www.angelfire.com/games5/supe...es_11.6.05.txt

Gifs compiled by Seikend

All Gifs are at 1/3 speed


Head butt


Total: 21
Hit: 2-3
Consecutive head butts start as earlyas frame 5

F Tilt



Total: 29
Hit: 5-14

D Tilt

Total: 21
Hit: 7-9
IASA: 19

U Tilt

Total: 23
Hit: 7-14

U Smash

Total: 43
Hit: 9-11
Charge frame: 8
IASA: 41

D Smash

Total: 54
Charge frame: 5
Hit: 7-13
Invincible: 7-10
IASA: 51

F Smash

Total: 49
Hit: 16-33 (several hitboxes)
Charge frame: 14

Dash attack

Total: 49
Hit: 5-16

N-Air


Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 12
Lcanceled: 6

U-Air

Total: 27
Hit: 4-9
Auto cancel: <3 18>
Landlag: 18
Lcanceled: 9

B-Air

Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landlag: 18
Lcanceled: 9


D-Air

Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Does damage 1 frame upon landing
Landlag: 26
Lcanceled: 13

F-Air

Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto Cancel: <9 34>
Landlag: 15
Lcanceled: 7

Grab

Total: 30
Grab: 7-8

Running grab

Total: 40
Grab: 11-12



NOTE: For all ledge options, the first image has maximum ledge invincibility, and the second image has none.

Ledge stand <100%



Total: 32

Ledge stand 100%>

Total: 59
Invincible: 1-55

Ledge attack <100%


Total: 53
Hit: 21-24
Invincible: 1-18

Ledge attack 100%>

Total: 69
Hit: 54-59
Invincible: 1-50

Ledge roll <100%


Total: 49
Invincible: 1-27


Ledge roll 100%>
Total: 79I
nvincible: 1-70

Ledge jump <100%


Total: 42
Invincible: 1-15
Soonest FF: 41

Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52

Thunder Jolt


Total: 57
Shot comes out: 18
Projectile lasts: 99 frames
Fastfall anytime

Thunder

Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff): 60,68, 76, 84

--Pichu gets hit--
Total: 69
Hit: 1-9

--when does Pichu get hit?
--Standing still: 40
Falling: 53

Skull Bash


Charging starts: 14
Max charge time: 161 frames

--Upon release--
Total: 70
Hit: 5-40

--HIT--
Recovery time (air): 34
Recovery time (ground): 30

If you land before the air recoverytime is done, you begin the groundrecovery animation


Agility

Total (1 jump): 71
Total (2 jumps): 87
Time to aim 1st jump: 13
Time to aim 2nd jump: 29
Landlag: 12
Landfallspeciallag: 1(!)

Taunt

Pichu!: 1
Total: 100
Shield cancellable: 60 or later


Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 33
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25

Air dodge

invulnerable 4-29 out of 49

Ground dodge


invulnerable 2-15 out of 22

Roll



invulnerable 4-19 out of 31

Landing lag: 2 frames

dash becomes run at frame 14

Turn-jump Threshold: 20

Run turnaround: 21
 

Seikend

Smash Journeyman
Joined
Apr 16, 2007
Messages
415
Finally done (mostly!)

I will update this soonish with the >100% ledge options, reupload the ledge options so they're the same size as each other (Photobucket resized them annoyingly) and clean up some of the images (some have white pixels lying around).


If you have any requests, complaints, suggestions, want to see a specific frame or anything, just ask!

EDIT: Oh, and I'll add Up B and Taunt too. They don't have hitboxes, but I'll add them just to have a complete set of images.
 

Nicknyte

Smash Lord
Joined
Feb 23, 2006
Messages
1,703
Location
Sierra Vista, AZ
I like the invincible ledge attack. In the right direction, its a good knockback move when someone else is trying to recover as well.
 

Nicknyte

Smash Lord
Joined
Feb 23, 2006
Messages
1,703
Location
Sierra Vista, AZ
Risky. Maybe a waveland, but try wavedashing with pichu onto a ledge. It's hard to use it without f-ing up the ledgegrab. :p
 

phish-it

Smash Champion
Joined
Apr 4, 2004
Messages
2,097
Location
Mahopac, NY
Pichu's up-air trades hits with falcos d-air and his downsmash actually beats it. Too bad pichu doesn't want to be trading hits in the first place though.
 

DerfMidWest

Fresh Eskimo
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
downsmash is a funny move with all that invincibility and whatnot.

but then it has all that lag at the end :\
 

N1c2k3

Smash Lord
Joined
Jan 21, 2005
Messages
1,194
Location
Lynchburg, Va
Hmm, some of the gif's seem to be empty, when copying the link location and pasting it returns 404... Any chance on someone re-uploading or re-cording these if they have them saved?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Landing lag: 2 frames

That's 2 frames faster than the rest of the cast. So I'm guessing tomahawking is a bit more effective with Pichu?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Those 2 frames make switching from Pichu to Pikachu a bit awkward, since otherwise their playstyles are fairly similar. Pikachu's empty landing feels clunky by comparison.
 

Popertop

Smash Champion
Joined
Jun 6, 2006
Messages
2,131
Location
Houston (Clear Lake)
There is a Frame Melee app developed for Android phones by Renard Tumbokon (Kerblaster)

Unfortunately a good amount of the gifs are off center, but its a great resource just to see things like stat rankings compared to the rest of the cast.

Same info as in here, although having it on the go is a game changer.
 
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