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Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Help with this code?

---Start---
46000010 00000000
44000000 005A7D00
6620000D 00000000 (12+1=13)
+
4f4e4c49 0B000000 (11 Button Activated Stages)
01100000 00000000 A+Z loads _A Factory Destination
01200001 00000000 A+R loads _B Tabuu Destination
01400002 00000000 A+L loads _C Shadow Bug
05000003 00000000 A+X loads _D Jungle
09000004 00000000 A+Y loads _E Dark Samus
10000005 00000000 start loads _F Great Maze Clone (three low platforms)
03000006 00000000 A+B loads _G Stadium
01000007 00000000 A loads _H Multi-Platform Iron Works
02000008 00000000 B loads _I Sparta Hole 2 Plat Form
00000009 00000000 No Button Held loads _J WWR
0800000A 00000000 Y Loads _K Treetop Greens
+
00000DED FADEDEAD
E0000000 80008000
---End---

Full Code (all connected):

Custom Made Stage Selection v1.0
46000010 00000000
44000000 005A7D00
6620000D 00000000
4f4e4c49 0B000000
01100000 00000000
01200001 00000000
01400002 00000000
05000003 00000000
09000004 00000000
10000005 00000000
03000006 00000000
01000007 00000000
02000008 00000000
00000009 00000000
0800000A 00000000
00000DED FADEDEAD
E0000000 80008000

Firstly, it didn't seem that the button activators were working right. A+R loaded Jungle instead of TD for example... not sure why. It then froze shortly there after, with a nice long beeeeep. I had to have done something wrong with the code.

How do I select the default stage (WWR)? Do I need the .pac for it, and include it as one of the button presses? In this case I made it so no buttons held = WWR, which seemed to work. However, is that correct?

Also, is there a way to make the level cycle randomly?

Sorry for the lame questions, but I'm TRYING to get the hang of this.

Thanks for the help!

--------------------------

EDIT!! I may have solved my dilemma... I forgot to put the .pacs on the SD card, in the correct fashion... Either way, please look at my code to make sure I did it right, I'd really appreciate it!

EDIT#2: Well, the levels have been selectable thus far... but I still get a freeze and a beeeeeep a few seconds into the match...
 

LegendarySuperMario

Smash Rookie
Joined
Jul 6, 2009
Messages
20
I've almost fixed my code completely but I still have one more issue with my Classic Controller button activators.

Here's my code again:

Code:
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620000D 00000000
4f4e4c49 03030000
01400000 00000000
01200001 00000000
01100002 00000000
46494e41 03040000
01400000 00000000
01200001 00000000
01100002 00000000
42415454 03040000
01400000 00000000
01200001 00000000
01100002 00000000
00000DED FADEDEAD
E0000000 80008000
I have this setup for Battlefield, FD and the Wi-Fi Waiting Room:

L+A = _A
R+A = _B
Z+A = _C

Now here's my problem... L+A and R+A work fine on my Classic Controller, but not Z+A! I tried holding just ZL+A and ZR+A and even ZL+ZR+A but I still get my random choices. These button activators all work fine on the Gamecube Controller though. But I normally use the Classic Controller so this is kinda tedious for me...

If anyone can help me I'd really appreciate it!
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Now I have to ask this because it's inevitable. Is an alternate music loader possible? Different textures would also load different music from the same activators, so STGXXXX_A.pac would play XX01_A.brtsm and XX02_A.brstm, and STGXXXX_B would play XX01_B.brstm and XX02_B.brstm. It would be a nice way to add matching "themed" music to different textures for the same stage. It seems like it could be possible, but it would be really difficult to code.
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
0800, 0400, and 1200
4000 = (CC ZL)
8000 = (CC ZR)
Anyhow

I got this working with about nine stages. Codes work wonderfully. However, I would still REALLY like that music code. The same song for every single one of these stages gets old pretty darn quick.

My other issue is with the levels themselves--the blast zones are huge on just about every level! I suppose that discussion's better taken to the stages thread.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Could someone help me?? Please. I don't know what I did wrong.

edit: Could the freeze have anything to do with the fact that I'm using the code that replaces Hanenbow with WWR (no sandbag)? I know that with the previous version of the code that I was using, one that someone had made for me, he stages worked just fine, with no freezing. When I was using that code I was using a code that replaced Rumble Falls with WWR (no sandbag). I'd have used that code again but I couldn't find it. Does anyone have that code?? Will that fix my issues?
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
People are having problems with this still? Ever since Dantarion released the new version I've had no problems at all, well, one slight one, sometimes it'll load the WWR normal stage even though in the code I sepcified it NOT to load that one, and it takes 4 or more tries to get it to load other random SSE stages on it, but that's only with random, button combos work fine. Not that big of a deal anyway.

So, is there still a chance for the custom songs?
 

gigasteve

Smash Ace
Joined
Nov 15, 2007
Messages
730
It works for Akuma, who uses by far the longest amount of codes.
It may crash in combination with other codes, but nothing in Brawl+ conflicts with it, as far as I know.
Do you happen to know any of the codes it doesn't work with?
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Anyhow

I got this working with about nine stages. Codes work wonderfully. However, I would still REALLY like that music code. The same song for every single one of these stages gets old pretty darn quick.

My other issue is with the levels themselves--the blast zones are huge on just about every level! I suppose that discussion's better taken to the stages thread.
lol who uses CC?
 
Joined
Aug 12, 2005
Messages
620
Location
Miami, Florida
I'm just throwing this in there, while Dantarion is scrutinizing his code.

I managed to get everything working perfectly and without a single hitch, but for some reason or another, I had NO success whatsoever getting Summit or Flat Zone 2 to work.

Their code was identical to nearly every other stages, however, only the default disk stage would load. I even took the time to completely rewrite my code from scratch, in filename alphabetical order, but no dice. Has anybody else experienced this?
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Okay, I at this point I'm assuming the problem is NOT my alternate stage select code, I've looked it over... it appears to be perfectly fine. I've done something else wrong in making a new GCT, though I'm not sure what. I say this because I came to the cruel realization today that the game will freeze no matter the level I play, even if it's just a default level such as FD, or Smash ville. It freezes almost immediately after a character moves.

So either my problem has something to do with a REALLY defective Hanenbow is Wifi code, or I copied the codes to the .txt wrong.

I'll have to further troubleshoot when I get home from school. *sigh*.
 

LordshadowRagnarok

Smash Journeyman
Joined
Aug 26, 2009
Messages
246
Location
Bastok
Okay, I at this point I'm assuming the problem is NOT my alternate stage select code, I've looked it over... it appears to be perfectly fine. I've done something else wrong in making a new GCT, though I'm not sure what. I say this because I came to the cruel realization today that the game will freeze no matter the level I play, even if it's just a default level such as FD, or Smash ville. It freezes almost immediately after a character moves.

So either my problem has something to do with a REALLY defective Hanenbow is Wifi code, or I copied the codes to the .txt wrong.

I'll have to further troubleshoot when I get home from school. *sigh*.
Do you have custom portraits on? That broke mine.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Do you have custom portraits on? That broke mine.
I do.

Hmm. perhaps that's it then. It's odd because it worked yesterday, with the Alternate Stage Loader code, and Rumble Falls (no sandbag) , and with my custom portraits no problem.

The problem came about after starting from scratch, getting the RC1 .txt, adding to it the Alternate Level loader 1.1, adding my custom data for the level code (as the separate data code), and turned off "rumble falls is WWR" and added "Hanenbow is WWR (no sandbag). Since then I've been getting near immediate freezes.

Any idea how to fix this without removing custom portraits?
 

LordshadowRagnarok

Smash Journeyman
Joined
Aug 26, 2009
Messages
246
Location
Bastok
I do.

Hmm. perhaps that's it then. It's odd because it worked yesterday, with the Alternate Stage Loader code, and Rumble Falls (no sandbag) , and with my custom portraits no problem.

The problem came about after starting from scratch, getting the RC1 .txt, adding to it the Alternate Level loader 1.1, adding my custom data for the level code (as the separate data code), and turned off "rumble falls is WWR" and added "Hanenbow is WWR (no sandbag). Since then I've been getting near immediate freezes.

Any idea how to fix this without removing custom portraits?
Not here, I just took out my custom portraits and things worked fine.
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Are you sure its the custom portraits? i.e. can you retrigger the crash easily?

If so, I have NO CLUE why that would make it crash.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Are you sure its the custom portraits? i.e. can you retrigger the crash easily?

If so, I have NO CLUE why that would make it crash.
When I go home, I'll try some things out, I'll be heading home shortly, then eating. However... seeing as how it did work with portraits before I'm lead to believe I've screwed up else where. I'll post back after some testing. :D
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
For one, I've gotten it working perfectly fine-- even with portraits. I believe the issue was coming from the Hanenbow code. Either way, it's working perfectly now.

Yeah, to be honest, im tired of "IT DOESNT WORK....OH WAIT MY BAD" all over this thread.
I understand where you're coming from. It must be a pain in the *** seeing people whine about the code not working, when it's not your fault, and the code does work... perfectly. However, I never said "it doesn't work" as in, "there's an error in YOUR coding." I came clean saying I've messed up, taking full responsibility for said mess-up. Seeing as how I'm not quite as technically savvy as everyone else when it comes to filling in the blanks with codes, I thought it wise for me to ask if I put it together correctly. I didn't know how to rectify the problem on my own, and asked for help. Can you blame me?

In the end thank you very much Dantarion for this excellent code! It works PERFECTLY! Seriously, the button activators NEVER fail. I was skeptical of it working well, as other button activated entities in codes haven't worked well in the past. Your code is flawless however. I would love for there to be alternate music loading, but who am I to ask? I'm lucky you've gone out of your way to make this awesome code!

Thanks Dant!
 

Rudementry

Smash Journeyman
Joined
Sep 23, 2008
Messages
336
Location
Dallas
It doesn't work...

Oh wait my bad.

Lol I haven't gotten a chance to fiddle with this yet but I looked forward to it greatly. I'm sure it works fine. I've just really been loaded down with school, but this is really amazing. Who doesn't to play on a winter, fall and summer SmashVille stage? Someone needs to go make a spring one...
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
I've been using it and I showed what this code can do to some of my friends the other day.
It was hilarious because one guy actually PREDICTED that I would be swapping the Online stage out for other stages when I told them I wanted to show off an awesome new code you made, and he doesn't look up this stuff or anything. I had 14 SSE stages and we played on every single one of them <3

It was one of the best days ever that day.
Now all we need is to be able to is have a different piece of music on each stage and this will be the most code ever.

:D
 

LordshadowRagnarok

Smash Journeyman
Joined
Aug 26, 2009
Messages
246
Location
Bastok
Are you sure its the custom portraits? i.e. can you retrigger the crash easily?

If so, I have NO CLUE why that would make it crash.
Yes I can. Tried using it with custom portraits, 100% freeze rate, removed portraits, works first time, re-add portraits, it breaks, again. If it means anything, I got them in through Brawl Texturizer.
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
Exception Occured, get a bunch of lines, Stack dump something something.
I'm going to presume i did something wrong.

I pasted the two codes in there, asl 1.1 and the asl data 1.1
DATADATA was replaced with the stages,along withe the BBRR0000, i got no button activators so u put every BB to 00.
LLLL was the of # of stage lines, (excludes the couple of lines just before it)
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
A17, if you're getting code dumps it's probably your fault. The code works very well, the only time I've ever had a problem with it was when I was messing everything up-- so it had nothing to do with the code not working, but instead had everything to do with my brain not working.

Everything works perfectly now, 11 selectable stages. :D
 

freezinboi280

Smash Cadet
Joined
May 1, 2009
Messages
29
This looks like an amazing code. I just need clarification on a few things though. If 0A = 10 in Hex, what would 11 and 20 be?

The other thing is, how exactly does it work when you want it to load a specific stage PAC without pressing any buttons (including when you sometimes just hold on to A button).

For example, STGFINAL.pac, without the numbers added into the filename, or buttons defined for this pac. How would you make it so that whenever you load Final Destination, and you dont press any buttons that trigger another texture, and have this STGFINAL.pac load?
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
I already posted this on your origional "Playable SSE Stages" thread, but I think it's kind of more on topic here and I don't know if you check that one anymore.

The ASL creates a problem (or at least something I dislike) with the random stage selection. Lets say I have the random stage selection set to only choose Battlefield or FD. At the same time I have FD set to randomly select 1 of 2 stages using ASL - the original FD or the SSE Stadium. Battlefield will be selected for half of the matches, whereas FD or Midair Stadium will be selected a quarter of the time each.

If a custom random stage selection code were made to go along with the ASL I would really appreciate it.

This is just an example of how it might work, I know nothing of Hex coding.
Custom Random Stage Select
XXXX XXYY
AABB CC00

X - The stuff that makes it work.
Y - The number of stages in random stage select. In this case 03.
A, B, C - Stage IDs. In this case, Battlefield, FD, and FD again.
This code would also make it possible to increase the chance of playing on stages which you favor.
 

Ratheronfire

Smash Rookie
Joined
Nov 24, 2008
Messages
11
This code is awesome! I recently set it up to work with every stage texture I have, and it worked perfectly! (Personally, I was expecting that I would have typed something wrong and frozen the game.)
 

God of Humility

Smash Journeyman
Joined
Jul 28, 2009
Messages
321
First of all, this is awesome.

Just a question though, is there any chance you could modify this code so that it can load other files like movesets. The curent alternate file loader works only for one alternate. Anyway to use this to have more movesets per card? Same goes for character textures.
 

ShiroiKen

Smash Apprentice
Joined
May 26, 2006
Messages
147
Location
Geneva, Switzerland
Hi there,

I've been hours trying to run this, and got some things working, other not.

To put it simply, I'm using USB Loader and Ocarina. I tested loading the Training Room stage (Hanenbow), and modifying it, and worked. But loading any other stage with the replacement code just hang the system.

Non-working code (for me), Battlefield swap:
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200002 00000000
42415454 00010000
00000DED FADEDEAD
E0000000 80008000


Several questions here:

. Which folder should I place the stages? (I just copied everywhere)
. Is using Gecko a must? Which version?

PS: It seems I have "WiFi Online Waiting Room" replacement stages, so I can only replace that unique stage. Is that it?
 
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