SuperDoodleMan
Smash Ace
- Joined
- Jun 4, 2003
- Messages
- 792
EDIT: Omnigamer is in charge now (see page 6 & 7)
EDIT: See pages 11 or later for links, or search on DC++
Some of you may be familiar with ross' shinelink video, in which he, as Fox, waveshines Link all over FD. He took sequential frames using AR and strung them together into a more realistic timetable, so it looks as if it happens at game speed.
I want to do this, only with every impossible trick out there. Float cancelled n-airs 4 times a second, Fox's SHDB with shines, Dr. Mario's upB cancel, Samus S(D)WD, EVERYTHING.
The main problem is, it's a pain in the ***. MAJORly. I spent about 2 hours converting the SDWD from Omni's video to real time, a piddly 2 second clip. I have since realized that it is not very hard (just tedious) if each frame of play is easily seperable.
Any ideas will be welcomed, if they're sufficiently cool.
Please discuss with me if you want to help, because I have a vague idea how I want each of these to look, plus some of them probably need explanations. Afew things I'm certain of:
NO percentages or offscreen bubbles. Turn these off with X + dpad down
YES frame number display (Y +dpad down) for ease of recording and also of frame editing
HIGH quality capture. Quality can only get worse from each transition
SOUND isn't necessary. I would consider it a waste of time to put in sound, but if you want to, go ahead (as long as it doesn't end up sounding terrible).
WHEN EDITING make it as close to real time as possible. My frame lists are available for download and please remember that mpgs and wmvs at the quality this will be uses 30 frames a second instead of 60, so every other frame will have to be cut. If it doesn't work out somehow, refer to the lists for how it should be.
I drew the line and finally made a preview that won't be updated anymore, and it's here.
Please ask if you have any questions or concerns or the like.
EDIT: See pages 11 or later for links, or search on DC++
Some of you may be familiar with ross' shinelink video, in which he, as Fox, waveshines Link all over FD. He took sequential frames using AR and strung them together into a more realistic timetable, so it looks as if it happens at game speed.
I want to do this, only with every impossible trick out there. Float cancelled n-airs 4 times a second, Fox's SHDB with shines, Dr. Mario's upB cancel, Samus S(D)WD, EVERYTHING.
The main problem is, it's a pain in the ***. MAJORly. I spent about 2 hours converting the SDWD from Omni's video to real time, a piddly 2 second clip. I have since realized that it is not very hard (just tedious) if each frame of play is easily seperable.
Any ideas will be welcomed, if they're sufficiently cool.
Please discuss with me if you want to help, because I have a vague idea how I want each of these to look, plus some of them probably need explanations. Afew things I'm certain of:
NO percentages or offscreen bubbles. Turn these off with X + dpad down
YES frame number display (Y +dpad down) for ease of recording and also of frame editing
HIGH quality capture. Quality can only get worse from each transition
SOUND isn't necessary. I would consider it a waste of time to put in sound, but if you want to, go ahead (as long as it doesn't end up sounding terrible).
WHEN EDITING make it as close to real time as possible. My frame lists are available for download and please remember that mpgs and wmvs at the quality this will be uses 30 frames a second instead of 60, so every other frame will have to be cut. If it doesn't work out somehow, refer to the lists for how it should be.
I drew the line and finally made a preview that won't be updated anymore, and it's here.
Please ask if you have any questions or concerns or the like.