Meru.
I like spicy food
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- Merudi
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Although not many, Peach has a few reliable (and a few somewhat unreliable) kill confirms (aka combo that will kill your opponents). This thread will try to list all of them. Beware that the timing and percentage at which the combo will connect is dependent on your rage, stale moves, your opponent's weight, and their fall speed. Training Mode stuff was tested on Mario on Final Destination.
Dtilt
Dtilt > (second jump >) Fair
Dependent on rage and stale moves. Connects till about 130% on Training Mode.
Dtilt > second jump > Uair
Dependent on rage and stale moves. Connects till about 135% on Training Mode. Starts killing at about 123%.
Dtilt > second jump > UpB
Dependent on rage and stale moves. Connects till about 162% on Training Mode. Starts killing at about 127%.
EDIT: After some testing, it seems the opponent can escape these combos by airdodging at certain percents meaning they're not always guaranteed kill confirms!! More often than not, they can escape it by airdodging. Of course, they are still kill set-ups since you can bait the airdodge and punish them, but Dtilt > UpB etc. is usually not guaranteed and can be avoided.
Dair
(Near Ledge) Dair > second jump > Fair
Uair spike
Note 1: Uair Spike = Uair > land during the first frames of the hit
(With your back close to the ledge) Uair spike > Grab > Bthrow
Uair spike > Ftilt
Uair spike > Nair
Uair spike > sweetspot Utilt
Note2: The Uair Spike is +10 frames on hit so everything that comes out on frame 10 or faster should combo.
Down B
Float (about Dair height or a bit lower) > Float Release > Turnip Throw > Dash Attack.
Jump towards opponent > Throw Turnip > Float > Fair
Turnip Dthrow > Fair
Turnip Dthrow > Float > Footstool > Drop Float > Anything you want
(On aerial opponents) Turnip Uthrow > Float > Uair OR (if opponent is higher) Turnip Uthrow > Second Jump > Uair
Turnip Zdrop > Fsmash/Usmash
Dtilt
Dtilt > (second jump >) Fair
Dependent on rage and stale moves. Connects till about 130% on Training Mode.
Dtilt > second jump > Uair
Dependent on rage and stale moves. Connects till about 135% on Training Mode. Starts killing at about 123%.
Dtilt > second jump > UpB
Dependent on rage and stale moves. Connects till about 162% on Training Mode. Starts killing at about 127%.
EDIT: After some testing, it seems the opponent can escape these combos by airdodging at certain percents meaning they're not always guaranteed kill confirms!! More often than not, they can escape it by airdodging. Of course, they are still kill set-ups since you can bait the airdodge and punish them, but Dtilt > UpB etc. is usually not guaranteed and can be avoided.
Dair
(Near Ledge) Dair > second jump > Fair
Starts killing from about 65%. Combo stops working at about 85%. Dependent on rage, stale moves and how close your opponents stands to the ledge.
Uair spike
Note 1: Uair Spike = Uair > land during the first frames of the hit
(With your back close to the ledge) Uair spike > Grab > Bthrow
Doesn't register as a combo in Training Mode, but it is since Uair spike > Ftilt also combos, and Ftilt is one frame slower than grab.
Starts killing at about 170%.
Strict timing and jump Nair tends to whiff.
Strict timing, but unless the opponent reacts immediately you will likely hit them with Utilt.
Note2: The Uair Spike is +10 frames on hit so everything that comes out on frame 10 or faster should combo.
Down B
Float (about Dair height or a bit lower) > Float Release > Turnip Throw > Dash Attack.
Works at about every percent. Requires specific timing and spacing.
Works at about every percent, but may send them too far at high percents. If they get sent too far, floating towards them for a bit longer will have Fair hit the opponent. Requires specific timing and spacing.
Super easy and it requires no specific timing, although it may sometimes accidentally send your opponent too far behind you dependent on where you hit them with the turnip.
Very hard to pull off especially when compared to a simple Turnip Dthrow > Fair, but you gain more options to kill your opponent with (Fsmash/Usmash).
Very dependent on spacing
See this thread
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