• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Patch 3.0.0 - Persona Edition: Discussion Thread

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Hopefully you know the routine!

https://en-americas-support.nintendo.com/app/answers/detail/a_id/45075

We will hand out large infractions and/or temporary bans to those who stifle this process of patch exploration
Some examples include
1. Posting false changes, good intentions or not.
2. Asking if anything has changed when the patch notes are there for you to read.
3. Immature behavior and complaining over the patch changes.

When checking changes, remember that Ultimate has many different damage multipliers.
  • Percent values taken from proper matches (non-training mode) have scaling adjustments based on it's current freshness; a 1% difference seen in a match may not be a real patch change and should be double checked before being posted.
  • For aerials remember that aerials performed during a short hop have a x0.85 damage multiplier.
  • Moves deal more damage in matches 1v1s than in matches with more than two players. This multiplier also applies to Training Mode.
~~~~~~~~~

Quick notes about Nintendo's official patch notes based on trends noticed last time.

  • "Launch distance" refers to knockback.
    • "Undamaged launch distance" refers very specifically to base knockback
  • "Reduced Vulnerability" refers to reduced endlag.
    • Reduced Vulnerability when Landing" refers to reduced landing lag
  • "Shortened landing time" is referring to a reduction in how much of the animation forces that move's landing state. In other words, it's a more lenient autocancel window
  • "Hitstun time" refers to hitlag.
    • "Hitstun Shuffle Distance" refers to a move's SDI multiplier.
 
Last edited by a moderator:

Ziodyne 21

Smash Lord
Joined
Apr 11, 2016
Messages
1,681
I noted that the video did not say anything about character balance changes in the 3.0.0 update Like they said there was going to be when 2.0.0 was going to come out. I wonder if there is going to be or if they waiting a while for the next planned update
 
Last edited:

Heracr055

Smash Ace
Joined
May 27, 2015
Messages
712
Location
Buena Park, CA
In the last Direct I believe they called 3.0 a major update without stipulating Joker would tie into it. So I imagine balance changing is a part of it.
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
TBH I'm almost more excited for Mementos than any balance changes that may come with the update. I think we can safely assume that hazards off will disable the walls/ceilings, the solid platform, and the train, leaving us with a very reasonable layout.
 

Envoy of Chaos

Smash Ace
Joined
May 9, 2016
Messages
737
Location
Rock Hill, SC
In the Direct they announced 3.0.0 they said their will be balance changes so we should still see them. I personally did find it odd they didn't mention it and I honestly would be okay without any changes at the moment so the meta can still shake out.

Also per Nintendo's support page 3.0 will be out "by the end of the day" so who knows when they are considering the "end of the day". If it's going by JP time which is 13 hours ahead of east coast that could be a release time of no later than 12 PM EST (since it would be the 18th in JP). I'm pretty sure I did that time right lol.
 

Gazorpazorpfield

Smash Journeyman
Joined
Jul 29, 2018
Messages
280
I'm just waiting on bated breath for those patch notes. Joker and Stage Builder are neat, but I want to see how characters were changed.
 

PK Gaming

Smash Lord
Joined
Aug 25, 2012
Messages
1,315
Location
Canada
I've been waiting for this day since Persona 5 came out in the West...

Can't believe he's almost here
 
Joined
Jun 25, 2014
Messages
607
NNID
User7a1
According to the Nintendo's Network status page, there is a planned maintenance tomorrow from 5:50 to 7:30 PDT. So maybe after that is when the patch and Joker will release.

On another note, I might going out on a limb here, but Joker kind of reminds me of a mix between Brawl ZSS without her power suit items and Palutena (or Sheik, but his two forms make comparisons tricky). I'd like to hear from people who have played either character if they get a similar vibe or not.
 
Last edited:

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Quick notes about Nintendo's official patch notes based on trends noticed last time.

  • "Launch distance" refers to knockback.
    • "Undamaged launch distance" refers very specifically to base knockback
  • "Reduced Vulnerability" refers to reduced endlag.
    • Reduced Vulnerability when Landing" refers to reduced landing lag
  • "Shortened landing time" is referring to a reduction in how much of the animation forces that move's landing state. In other words, it's a more lenient autocancel window
  • "Hitstun time" refers to hitlag.
    • "Hitstun Shuffle Distance" refers to a move's SDI multiplier.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
Quick notes about Nintendo's official patch notes based on trends noticed last time.

  • "Launch distance" refers to knockback.
    • "Undamaged launch distance" refers very specifically to base knockback
  • "Reduced Vulnerability" refers to reduced endlag.
    • Reduced Vulnerability when Landing" refers to reduced landing lag
  • "Shortened landing time" is referring to a reduction in how much of the animation forces that move's landing state. In other words, it's a more lenient autocancel window
  • "Hitstun time" refers to hitlag.
    • "Hitstun Shuffle Distance" refers to a move's SDI multiplier.
I wish they hired someone from the Smash community who was familiar with both the Japanese terms and how they translate into the terms we use over here.
It would be extremely difficult to find someone with enough knowledge and credentials but I can only hope.
:196:
 

DelugeFGC

Smash Stick Space Cowboy
Joined
Jan 30, 2019
Messages
737
Location
Tennessee (US)
Switch FC
SW-2582-1162-1537
I just hope my main doesn't get sunk to the bottom of the ocean. Cause I'm too into Olimar to switch again.. but I kinda really like how good he is too LOL.
 

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
For anything that comes up as a change whether it be something about ledge-grab windows, autocancels, endlag reduction on a move, I'll be around to help after I get home from my local tournament around 11:30 PM CST.
 

S_B

Too Drunk to Smash
Joined
Aug 11, 2006
Messages
3,977
Location
NH, Discord: SB#6077
Switch FC
SW 5369-1969-6280
Was sad to see they didn't add the ability to invite friends to matches or message them in game.

Ergo I'm most excited about balance changes at this point.
 

Kairyu24

Smash Cadet
Joined
Feb 7, 2016
Messages
46
I'm mostly interested in how reliable the stage sharing function is, and if you can make decent ''normal'' stages and platforms out of it. Specifically if you can search for a certain stage and get it 100% of the time.

Considering internet updates, unlocking, and paid DLC installation are already required for tournament consoles, is it totally out of the question to wonder the stage builder might ever used for competive play without hitting a logistic brick wall?
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
17,615
Location
Waxing Moon Ritual
NNID
Miyamoto Iori
Switch FC
SW-4826-9581-3305
I'm mostly interested in how reliable the stage sharing function is, and if you can make decent ''normal'' stages and platforms out of it. Specifically if you can search for a certain stage and get it 100% of the time.

Considering internet updates, unlocking, and paid DLC installation are already required for tournament consoles, is it totally out of the question to wonder the stage builder might ever used for competive play without hitting a logistic brick wall?
I very much doubt you'll be able to get everyone to agree on a stage a fan made.
 

Lacrimosa

Smash Lord
Joined
Mar 31, 2019
Messages
1,255
Location
Germany
I hope the ceiling is away when we play hazardless Mementos.
Because the stage layout and so on look pretty legal for competitive use to mo otherwise.
 

Nekoo

Smash Master
Joined
Sep 19, 2014
Messages
4,825
Location
Behind you !
NNID
Almazu
3DS FC
0259-0278-5162
Here praying that Ivysaur bull**** Hitboxes and Electric Rats Jank / Wolf Jank get nerfed to hell.
Buff some characters, Robin and Little mac desperately need that
 

RealPokeFan11

Smash Lord
Joined
Aug 24, 2018
Messages
1,244
Location
Center of the Zero Point
Switch FC
SW-0818-9732-6979
According to the Nintendo's Network status page, there is a planned maintenance tomorrow from 5:50 to 7:30 PDT. So maybe after that is when the patch and Joker will release.

On another note, I might going out on a limb here, but Joker kind of reminds me of a mix between Brawl ZSS without her power suit items and Palutena (or Sheik, but his two forms make comparisons tricky). I'd like to hear from people who have played either character if they get a similar vibe or not.
Maintenance should start at 8:50 AM EST.

Wait... it says PM. GOD DAMMIT!
 
Last edited:
Joined
Mar 17, 2009
Messages
6,345
Location
New York, NY
3DS FC
5429-7210-5657
According to the Nintendo's Network status page, there is a planned maintenance tomorrow from 5:50 to 7:30 PDT. So maybe after that is when the patch and Joker will release.

On another note, I might going out on a limb here, but Joker kind of reminds me of a mix between Brawl ZSS without her power suit items and Palutena (or Sheik, but his two forms make comparisons tricky). I'd like to hear from people who have played either character if they get a similar vibe or not.
Yeah I got Brawl ZSS vibes from his up-b, but that's about it. I'm one of two people who really liked ZSS' Brawl up-b so I'm looking forward to trying it out.

With that said, whenever I see a character with that much stuff as DLC, I get a little nervous. I think none of us want another Bayonetta situation :/

The only nerfs I want to see is to stuff that's really egregious. Lightning loops and that sort of thing. But I would imagine that we'll probably see more than any of us want.
 
Last edited:

Nate1080

Smash Apprentice
Joined
Jan 17, 2015
Messages
131
Location
New York
NNID
Nate1080
Joker’s down B looks sick. Eats combos/knockback, knocks close range opponents away and cuts damage in half? Wow.

On top of basically being limit break. I wonder how fast his meter will deplete when Arsene is out...
 

arbustopachon

Smash Journeyman
Joined
Jan 3, 2016
Messages
282
Location
Uruguay
i really hope they fix the z axis issues some moves have, looking at you plant uair.

Also give charizard back his short hop autocancelled fair.
 

Boartobewild

Smash Apprentice
Joined
Jun 15, 2018
Messages
168
Location
Austria
Joker’s down B looks sick. Eats combos/knockback, knocks close range opponents away and cuts damage in half? Wow.

On top of basically being limit break. I wonder how fast his meter will deplete when Arsene is out...
As long as you can beat/exploit it via command/grab like any other counter, it's fine.
 

shinhed-echi

Smash Hero
Joined
Nov 8, 2007
Messages
5,636
Location
Ecuador - South America
NNID
punchtropics
3DS FC
5301-0890-0238
Joker does give me an eerie reminder of Smash 4 Bayo though. Hope I’m wrong. The good thing is, no character with exclusively tether recovery can be that good.

... except maybe Zss in Brawl...?
 

Nate1080

Smash Apprentice
Joined
Jan 17, 2015
Messages
131
Location
New York
NNID
Nate1080
Well it isn’t necessarily exclusive. Arsene gives him a much better recovery, though end lag from landing looks suspicious.
 

Omnos

Smash Cadet
Joined
Jan 7, 2019
Messages
72
Location
Canada
Joker's Arsene recovery is identical to pits, you don't ever want to land with it lol. You snap to the ledge.
 

uhmuzing

human-alien-cig
Writing Team
Joined
May 6, 2009
Messages
2,106
Location
Austin, TX
It's too early to say for sure, but judging from the video, Joker looks to me to be the exact ideal level of strength you want in DLC. Around Mario or Ness level, borderline high tier character. This way we don't have a Cloud/Bayo thing going on that makes people hate the character before long, but they still can feel that having to purchase the character is justified.

Among my initial impressions, Gun looks to be a fantastic tool normally and enhanced. By contrast, SideB legit looks pointless. The grappling hook could potentially be OP if he turns out to have combos that launch at an angle that UpB can pull them down again.
 

FlappyFalco

Smesh Ace
Joined
Jul 8, 2012
Messages
945
Location
Ireland
NNID
HyperToxBox64
3DS FC
3866-8228-7394
Switch FC
SW-5551-9470-0820
I think he'll be low mid tier because of his reliance on a counter and his tether recovery. He also seems to be lacking in kill power without his persona. Don't get me wrong Gun, will likely be a fantastic move, but one good move doesn't make a character broken, especially when it isn't a kill move.
 

uhmuzing

human-alien-cig
Writing Team
Joined
May 6, 2009
Messages
2,106
Location
Austin, TX
FlappyFalco FlappyFalco you could be right, but the Rebellion meter whatever it's called seems to fill pretty quickly (I actually think losing the tether will mean some utility is lost trading off for the enhanced kit w Arsene). Or that's what it seems like. He could have kill power without the persona that's worse than YL but w the added advantage of being risky to attack as long as Rebel's Guard doesn't have much cooldown. That plus his bonkers mobility makes me doubt he won't end up at least in the upper half of the roster.
 

FlappyFalco

Smesh Ace
Joined
Jul 8, 2012
Messages
945
Location
Ireland
NNID
HyperToxBox64
3DS FC
3866-8228-7394
Switch FC
SW-5551-9470-0820
Cut the start-up on most of its attack so that she actually gets defensive options, and sure, up-air and down-air can get a small nerf.
And buff Charizard. Honestly I'd be wary of nerfing the characters just under the top 5 or so right now because it's already turning out to be a case of those same 5 winning every tournament. Even the likes of Palutena, Wario and Ike who have one or two broken moves should be left alone for now until Wolf and co. have their jank sorted out. I also don't think Olimar is that OP besides his side B doing a bit too much damage and Shuton is just a brilliant player, and while Fox, Pikachu are solid I wouldn't deem them broken.
 

AlMoStLeGeNdArY

Smash Hero
Joined
Feb 26, 2009
Messages
6,000
Location
New Jersey
NNID
almostlegendary
3DS FC
1349-7081-6691
Joker does give me an eerie reminder of Smash 4 Bayo though. Hope I’m wrong. The good thing is, no character with exclusively tether recovery can be that good.

... except maybe Zss in Brawl...?

I do believe olimar had a tether only recovery in brawl as well and did pretty good for himself.

Joker looks pretty sick and will probably be a hit and run character he seems like he's going to be really hard to hit. Should be fun playing him.
 

shrooby

Let me know when I'm supposed to laugh, okay?
BRoomer
Joined
Aug 12, 2011
Messages
3,720
Location
Snooping as usual
NNID
shrooby
3DS FC
2320-6364-8294
As was discussed last time, this time and moving forward we'll be reporting percent changes using base damage. IE Without applying the 1v1 multiplier.
For people's convenience, though, I'll probably have both displayed in the Notes.
 
Last edited:

The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,201
Joker does give me an eerie reminder of Smash 4 Bayo though. Hope I’m wrong. The good thing is, no character with exclusively tether recovery can be that good.

... except maybe Zss in Brawl...?
Bcrawl ZSS also had Flip Kick, high jumps, and another tether move (side B).

Without Arsene, it would appear that Joker relies on just the tether up B. We don't know how precisely good the tether is, his jump/air mobility is, or if using Guns in midair does anything, so definite conclusions on his recovery cannot be established yet. It looks right now below average, but it is not a huge deal breaker yet.
 

Lacrimosa

Smash Lord
Joined
Mar 31, 2019
Messages
1,255
Location
Germany
Well it isn’t necessarily exclusive. Arsene gives him a much better recovery, though end lag from landing looks suspicious.
GimR said that he doesn't seem to like his recovery with Arsene. Yeah, we can't know for sure but I think he's got a very good grasp of what's going on.
We'll see. On paper than looks good but I think tethers are a bit harder to edgeguard than a pit-esque recovery.
 
Last edited:
Top Bottom