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Patch 1.1.6

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arbustopachon

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Well they just announced patch 1.1.6 and they are performing server maintenance.
Considering nitnendo's love for pulling things out of the blue is pretty easy to infer that the patch is coming today.
Worse case escenario we get a patch this month.
 

Steeler

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Maybe longer reach and less endlag on Rosie's Star Bits too, if I want to be bias =P
Could just hope for Windy Kong/Trip Sapling/Hammer Spin Dash nerfs so customs come back and you get Shooting Star Bit back lol
 

Metallinatus

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Nerf Corrin!
What? What about pay2win Buyonetta? Greninja literally needs a nerf more than Kamui, and he doesn't even needs it.
Either way, all I would want for Charizard is for air jumps that are not a joke.... or the increase to a total of 5 jumps for him.... or an Up B with invincibility frames from first to last frame.... anything that makes he stop having such a ridiculous recovery for a Charizard.... or for anyone.
 

Jmacz

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I don't want Charizard to get a Hoo-Hah, he doesn't need one to be good. I just want less start up on his aerials, and even more airspeed. Obviously there is more that they could do but I still think that is the most important. Charizard is one of a few characters without a frame 6 or faster aerial, and most of the others have consistent disjoints (Not sure if Olimar and Lucas have disjoints as they fall under this category.)
 

Iceweasel

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Actually, IMO Charizard needs a few nerfs. For his attacks to kill so early, they come out way too fast.
 

Metallinatus

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Actually, IMO Charizard needs a few nerfs. For his attacks to kill so early, they come out way too fast.
If we think this way, Jigglypuff also needs nerfs because Rest kills way too early and comes out way too fast.
You are only looking at the good and forgetting the character has a lot of bad already to be needing any nerf....
 

Jmacz

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The only "fast" kill move Charizard has is U-Smash at frame 6 against aerial opponents and 7 against grounded ones. The next fastest is F-Air at 8 frames, Fly at 9, and F-Tilt at 11.
 

Alex Night

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Actually, IMO Charizard needs a few nerfs. For his attacks to kill so early, they come out way too fast.
Come way too fast? Bruh, UpSmash is his fastest move at Frame 6 on aerial opponents and 7 on grounded ones. All his other moves get progressively slower. Any kill he gets with his moves are completely deserving and need no such nerfs.
 

arbustopachon

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Actually jab is his fastest move and it comes on frame 4, his frame data is still pretty slow overall tho.
Like none of his kill moves are sub frame 6 or anything.
 
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Alex Night

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Actually jab his fastest move and it comes on frame 4, his frame data is still pretty slow overall tho.
Like none of his kill moves are sub frame 6 or anything.
He was speaking about Charizard's Kill options which aren't that fast still granted he's less punished on whiffing Bair.
 

anas abou

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He was speaking about Charizard's Kill options which aren't that fast still granted he's less punished on whiffing Bair.
dude what about jab to up b kill confirm

The only "fast" kill move Charizard has is U-Smash at frame 6 against aerial opponents and 7 against grounded ones. The next fastest is F-Air at 8 frames, Fly at 9, and F-Tilt at 11.
actually that's not half bad in comparison to ike's fastest kill moves
 
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Grizzlpaw

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Charizard is fine. Kill confirms out of quick moves is nothing new. Kirby has dair. Fox has jab and dair. ZSS, Falcon, and MK have Uair. MK has dash attack. Bayonetta has... literally everything >_>

He's still heavy. He still gets combo'd to death. He still has no quick move to break out of pressure. He still has an exploitable recovery. He still has slow frame data. He still has slow air speed, making him easier to juggle. He still struggles to get off the ledge. He's still charizard.

There are already plenty of weaknesses that players can exploit to gain an advantage on him. If anything, he could stand to have a few of those removed.

:006:
 

Iceweasel

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Charizard is fine. Kill confirms out of quick moves is nothing new. Kirby has dair. Fox has jab and dair. ZSS, Falcon, and MK have Uair. MK has dash attack. Bayonetta has... literally everything >_>

He's still heavy. He still gets combo'd to death. He still has no quick move to break out of pressure. He still has an exploitable recovery. He still has slow frame data. He still has slow air speed, making him easier to juggle. He still struggles to get off the ledge. He's still charizard.

There are already plenty of weaknesses that players can exploit to gain an advantage on him. If anything, he could stand to have a few of those removed.

:006:
He has an easy combo out with Rock Smash, which kills at good percents too.
 

arbustopachon

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He has an easy combo out with Rock Smash, which kills at good percents too.
Zard has no combos out of rocksmash short of being extremely lucky with the residue, plus rocksmash is like super slow and unsafe, plus rocksmash is a pretty tame kill move. It shouldn't kill untill around 130%

If you are saying that he can combo break with rocksmash, ill remind you that the super armor comes on frame 5 making it only okay at breaking combos. Fly has frame 4 armor but its even more unsafe.

dude what about jab to up b kill confirm



actually that's not half bad in comparison to ike's fastest kill moves
Jab to fly is a situational kill confirm that can be Di'd out of. It is also pretty painful for zard when it is di'd out of.

Zard's jankiest stuff is his bair and u-smash imo. And they are not really unfair or busted moves.

Characters like Bowser or Dk have way better kill confirms than zard.
 
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arbustopachon

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Rock Smash has crazy amounts of armor and kills pretty early, especially when used in the air.
Rocksmash kills at like 130% in the air. it has 18 frames of super armor, the last hitbox comes on frame 46 and the whole move lasts 72 frames. When zard rocksmashes in the air he loses the ability to steer or change momentum and "floats" for a bit in place (unless he did a jump cancelled rocksmash and falled out of a ledge in which case he retains his air mobility).

Rocksmash also is pretty slow at actually hitting you, the first hitbox comes on frame 24. So even if zard armors trhough your attack sometimes you wont be hit and be able to punish rocksmash.

Compare rocksmash with stuff like ryu's true shoryuken which is frame 1 intangible, hits on frame 6 and kills at like 90. Rocksmash is a pretty tame move.

Try to bait his armored moves and don't push your advantaged state too far. Zard will punish you if you throw unsafe stuff at him. Be grateful he generally wont be killing you at stupid percents unlike the other hevies. Unless you get Baired or F-smashed.

On other news: namco decided to go witch hunting.
 
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Jmacz

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dude what about jab to up b kill confirm



actually that's not half bad in comparison to ike's fastest kill moves

Jab to up b isn't a kill confirm you can DI out before the Fly and Shield. As far as I know Charizard doesn't have a single kill confirm unless you DI wrong or miss a tech. And Ike also has a giant sword disjoint that Charizard does not have so it makes sense his moves come out a bit slower. Charizard doesn't have many disjoints.
 
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