Mysteltainn
Smash Ace
I loved Paper Mario as a kid. I enjoyed the first two games A LOT, but didn't enjoy SPM unfortunately. I'm not sure why, I think it was just too different.
The first two had an absolutely stunning soundtrack, and I enjoyed the dialogue in those two. Paper Mario 64 in my opinion had some of the best allies in the series, I enjoyed running around and battling with some of the most iconic Mario enemies such as Lakilester / Spike the Lakitu, Kooper the Koopa and Bow the Boo. Although TTYD had a few of these instances as well such as Yoshi, Bobbery, Koops and Goombella, TTYD also had some original entries such as Flurrie and Vivian.
The combat in these games was really quite unique in that it was straightforward for the average player to get through, yet very rewarding if you decided to do your research and battle differently. An example of this is in my most recent play-through of Paper Mario TTYD, where I distributed all of my early stats into BP and a bit of PP and HP to balance things (Badge Points and Power Points) and used a strange hyperactive Badge dependent build. Although I had below average HP near the end of the game, I rarely got hit, pulled massive combos and had a ton of utility and PP while being able to recover respectable amounts of HP / PP after each turn thanks to Badges. There is also a build called Danger Mario that goes to the extreme of leaving Mario with about 5 HP after around Chapter 5 while he gets around 100 attack with Badges in Peril status.
I liked the story in both games a lot, and I really hope that if there's a Paper Mario Wii U that it'll be similar to the first two games, although I'm quite bias there, and I'm sure that SPM is a great game in its own right.
The first two had an absolutely stunning soundtrack, and I enjoyed the dialogue in those two. Paper Mario 64 in my opinion had some of the best allies in the series, I enjoyed running around and battling with some of the most iconic Mario enemies such as Lakilester / Spike the Lakitu, Kooper the Koopa and Bow the Boo. Although TTYD had a few of these instances as well such as Yoshi, Bobbery, Koops and Goombella, TTYD also had some original entries such as Flurrie and Vivian.
The combat in these games was really quite unique in that it was straightforward for the average player to get through, yet very rewarding if you decided to do your research and battle differently. An example of this is in my most recent play-through of Paper Mario TTYD, where I distributed all of my early stats into BP and a bit of PP and HP to balance things (Badge Points and Power Points) and used a strange hyperactive Badge dependent build. Although I had below average HP near the end of the game, I rarely got hit, pulled massive combos and had a ton of utility and PP while being able to recover respectable amounts of HP / PP after each turn thanks to Badges. There is also a build called Danger Mario that goes to the extreme of leaving Mario with about 5 HP after around Chapter 5 while he gets around 100 attack with Badges in Peril status.
I liked the story in both games a lot, and I really hope that if there's a Paper Mario Wii U that it'll be similar to the first two games, although I'm quite bias there, and I'm sure that SPM is a great game in its own right.
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