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Panhandle Tourney 5/8 - Wen U gunna let a Ninja SMASH Ms. Parker!?!?!

B_AWAL

Smash Master
Joined
Sep 4, 2007
Messages
4,883
Location
Tallahassee
Fluxx'd UP! Presents:

PANHANDLE SMASHFEST

BRAWL & MELEE SINGLES & BRAWL(MELEE PENDING) DOUBLES


May 8th, 2010



The Venue:
Gamescape
3220 Appalachee PKWY #4
Tallahassee, FL



Tentative Schedule of Events:

May 8th, 2010 THIS IS A ONE DAY EVENT, PLEASE PLAN TO BE HERE ALL DAY.

10:00 AM Venue Opens, Sign-ups Begin!
12:00 PM Melee Doubles (Pending)
12:30 PM Melee Singles Begin!(Melee Singles will being no later than 1:30)
2:00 PM Brawl Doubles Begin!(Brawl Doubles will begin no later than 3:30)
4:00 PM Brawl Singles Begin! Brawl Singles will start either @ 4PM or after Brawl Doubles, whichever comes first.



AIB link!!! http://allisbrawl.com/ttournament.aspx?id=9564

[/SIZE] This is an ALL Day Event, There will be no refunds for tournament entry fees unless for extreme emergency, so please plan to be here all day, as all times are somewhat estimated.

Here is Contact Information should you have any questions:
If you have Housing questions, We will be able to arrange housing, and i do encourage housing as the events are starting extremely early!


SomaCruz (386)847-2728
AWAL{ME} (954)618-9548
MrFTW (850)559-2845[/COLOR]
LIZARD (407)252-2873
DBS (313)727-4099
Dedw8 (321)147-2874

PLEASE RSVP IF YOU CAN SO WE KNOW WHAT TO EXPECT!!!!! HOWEVER IT MUST BE A SURE THING, NO MAYBEs! A RESERVE LIST WILL FOLLOW THIS POST!

Here is the Price List for all of the Events taking Place on this day!
Door fee: $5 dollars
Melee: Singles $10 entry fee
Melee: Double $5 entry fee (per person, $10 per team,price pending on Melee Players)
Brawl: Singles $10 entry fee
Brawl: Doubles $10 entry fee (per person, $20 a Team)

The pot for Singles Tournament will be divided like this:

If 8 people or under: (100% of the total pot will be used for the players!)
1st: 70% of the total pot
2nd: 30% of the total pot

If tourney attendance has 9-20 people: (100% of the total pot will be used for the players!)
1st: 60% of the total pot
2nd: 25% of the total pot
3rd: 15% of the total pot

Should we have 21-36 or more people in the Singles Brackets, the pot distribution will be
1st: 60% of the total pot
2nd: 25% of the total pot
3rd: 10% of the total pot
4th: 5% of the total

If we have 37-64(Which could be most likely especially for Brawl) , pot distribution will be
1st: 55%
2nd: 20%
3rd: 12.5%
4th: 7.5%
5th(x2): 2.5%

If 65+ players attend
1st: 50%
2nd: 20%
3rd: 10%
4th: 7.5%
5th(x2)=5%
7th(x2)=2.5%

The pot for Doubles Tournaments will be divided like this:

If there are 8 or less teams:
1st: 60% of the total pot
2nd: 25% of the total pot
3rd: 15% of the total pot

should we have 9-32 teams in the Doubles Brackets, the pot distribution will be
1st: 60% of the total pot
2nd: 25% of the total pot
3rd: 10% of the total pot
4th: 5% of the total pot

If we are able to have 33 or more teams the pot distribution for teams will be
1st: 55%
2nd: 20%
3rd: 12.5%
4th: 7.5%
5th(x2): 2.5%



Super Smash Bros. Brawl Tournament Rules (Singles and Doubles)

General rules
3 stock
8 minutes
No items
Damage Ratio: 1.0
No handicap
Self destruct: -1


·If you are more than 7 minutes late for your match, you will forfeit the set, please try to remain close to the venue during tournament operation
·Custom Controls will be allowed, Provided that you show up early enough to set them up and it comes at a first come, first serve basis


Match Schedule
·Rounds will consist 2/3 matches in a double elimination bracket
·BEFORE the 1st match of the round BEGINS, both players will stage strike the neutral stages starting with the person w/ the higher controller port.
·Once a loser has been decided from the first round, counter-picking comes into effect
·If the loser of the 1st match wins the 2nd match, then the 3rd match will proceed the same way, except for the declaration of the banned stage.
·Once the Stages have been picked, the winner will pick a new character or stick with their current character, the loser will then pick their character
·Should there be a 3rd match in the set, the same procedure will follow suit
·The final rounds of loser's winner's and Grand will consist of 3/5 matches, in the case that we have more than 36 participants the winners and losers Semifinals will be 3/5 as well

Character Rules
·All characters are available for selection and players are free to choose who ever they want, if there is a problem when picking characters, players can call a judge for a double blind pick

Special and Specific Rulings
1. No use of Marth’s Grab Release Infinites against Lucas and Ness.
2. No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
3. Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a
4. Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
5. No use of Meta Knight’s Infinite Cape Glitch.
6. No Pausing a Game without Referee’s permission.
7. No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
8. Any Infinite Move must end before the affected Character reaches 300%.
9. Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
10. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports.
11. In the 1v1 Finals, the Player without a Match loss must choose their Controller Port first. In the 1v1 Finals, the Player with a Match loss may use any of the remaining Controller Ports.
12. In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
13. Players may request a Blind Pick of Characters for the Game 1 of a Match.
14. For Game 1 of each Match, the higher controller ported Player/Team must strike 1 Stage from the list of Starter Stages. The next Player/Team must then strike 1 Stage from the list of Starter Stages. The higher controller ported Player/Team must then strike again and then the opposing player picks the stage from the final stages. choose the Game 1 Stage from the remaining Starter Stages.
15. After the Stage has been selected for Game 1 OR after Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for the rest of the set. The player that wins the first round picks 1st.
16. The loser of a Game must select the Stage for the next Game.
17. After the Stage a Game has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
18. If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
19. If the Timer runs out and a Player exceeds the Edge Grab Limit for that Game’s Stage, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit for that Game’s Stage, the penalty will not be enforced (See Gameplay Rules #16). 20. The Edge Grab Limit on Norfair will be 45. The Edge Grab Limit on all other Stages will be 40. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out unless the edgegrab is over 50 in which the edgegrabber will be disqualified.
21. If a Game is started without the approval of a Referee it will be restarted.
22. Players may take one or more of their teammate’s Stock.


Stage Lists

·Legal Neutral stages are as follows and are to be used on striking:
Battlefield
Final Destination
Smashville
Lylat Cruise
Yoshi's Island (Brawl Version)



·Legal Counterpick stages are as follows:
Castle Seige
Norfair
Battleship Halberd
Frigate Orpheon
Brinstar
Pokemon Stadium
Great Sea
Delfino Plaza

·Banned Stages are as follows:
New Pork City
Mario Bros
75m
Mario Circuit
Port City Aero Dive
Big Blue
Green Hill Zone
Shadow Moses Island
Pictochat
Flatzone 2
Hannebrow
Mushroomy Kingdom
Warioware
Spear Pillar
Rumble Falls
Onett
Yoshi’s Island (Melee version)
Hyrule Temple
Summit
Bridge of Eldin
Distant Planet
Skyworld
Green Greens
Corneria
Rainbow Cruise
Luigi's Mansion
Pokemon Stadium 2

Super Smash Bros Melee Rules:

•4 stock
•2/3 sets
•3/5 semifinals+finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
*Wobbling Banned

Singles

Starter Stage List:
Dream Land: Fountain of Dreams
Past Stages: Dream Land
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story

Counter Stage List:
Kanto: Pokemon Stadium
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
Past Stages: Kongo Jungle

Teams

Starter Stage List:
Kanto: Pokemon Stadium
Past Stages: Dream Land
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story

Counter Stage List:
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
Past Stages: Kongo Jungle


MLG Since MLG is now upon us we are going to allow MLG playing style IF both players aggree to it. Here are the rules. Also, a TO (Me, Esper or DBS) MUST be informed beforehand about the
http://www.smashboards.com/showthread.php?t=269919
Its not mandatory to know this since the real rules are all the way up there ^ but if you both wanna try out these mlg stuff, then go right ahead. Any questions, look for me and ask me.

MLG

Stages


Neutral Stages:
Battlefield
Final Destination
Smashville

Counterpick Stages:
Yoshi's Island
Lylat Cruise
Pokemon Stadium 1
Delfino Plaza
Castle Siege
Frigate Orpheon
Halberd
Brinstar
Pirateship (The Great Sea)
Everything else is banned

Those are MLG rules NOT ours... and if U aggree to do them U have to do them all the way.

Additional Rules for Double's Play
Life Stealing is allowed
Set team attack to ON




__________________________________________________ ________________________


For any more questions please let me know ASAP! PM me and i try to check this forum at least twice a day! A capture card will be available for brawl singles and doubles, if some one would provide on efor melee so i can get footage on youtube that would be awesome. If you can let me know if you're going now that would be awesome. I hope to see alot of people come out!

We will need alot of people to bring setups for this tournament, and so long as the venue cost is covered we will be able to offer discounts for those who brings setups. Discounts are as follows, provided the house fee is covered

Brawl: 0
Wii: $2.50
TV: $2.50
Everything: Free House Fee


ALSO: if you have extension cords, power strips, etc. PLEASE BRING THEM, we're defenitly going to be them.

We will have a list at the front desk for anyone who brings a setup and we will know where exactly it goes and where it will be at all times, once a setup is put into position, it doesn't move unless the owner is leaving.

__________________________________________________ ___________________________________

FOOD AND EATING!!!!!!!!!
There are several restaurants nearby the venue, some of the restaurants near the venue include:
Waffle House
Kentucky Fried Chicken
Burger King
Several Ethnic Restaurants

Most importantly i want everyone who comes to have as much fun as possible, as that is the whole point of this thing. So please I urge all of you to come out and have a good time.
 

B_AWAL

Smash Master
Joined
Sep 4, 2007
Messages
4,883
Location
Tallahassee
Brawl Singles

1: Puma :dedede:/:metaknight:
2: MrFTW :metaknight:/:diddy:/:kirby: in Grand finals
3: Chess :snake:
4: MSAS :zerosuitsamus:
5: Awal :sonic:
5: DBS :wario:/:snake:/:metaknight:
7: KBM :falco:
7: Loda :luigi:/:samus:
9: Dnag :kirby:
9: DrNasty :pit:/:falco:
9: Dedw8 :rob:
9: Noid :falco:
 

gallax

Smash Hero
Joined
Apr 2, 2008
Messages
5,643
Location
Orlando(UCF), Fl
if u changed the payout system a lot more people would come. pay out to the top 5 people in singles. if not i guarantee u CFL will not come to this nor will SFL. if u do change it we can get some cars coming to this from CFL.
 

Ballistics

Smash Champion
Joined
Sep 14, 2006
Messages
2,266
Location
Tallahassee Florida State, what WHAT!
yea I say we make the melee = brawl as far as money goes, so if brawl is ten dollar singles then melee should be too


Also how would you guys feel, Nick and Darvon, about running melee teams and brawl teams at the same time? Then go on to do melee singles and brawl singles simultaneously.


Lets say there are 30 entrants for brawl and 12 entrants for melee and lets say we have 12 tvs (GREAT TURNOUT). Since there are twice as many brawl players as melee players, we could use 8 tv's for brawl purposes and 4 tvs for melee purposes. (Or maybe even 9 and 3)

With the relative quickness of melee matches, I see no problem with being able to keep these two events aligned and ending earlier than if we waited for each event to finish before starting the next one.

I reccomend telling both the brawl players and melee players to show up around noon, start both tournaments at 1 pm, and we should be finished by seven no problem.

Also I like Gallax's idea of top 5 payout. Let me know what you guys think.
 

B_AWAL

Smash Master
Joined
Sep 4, 2007
Messages
4,883
Location
Tallahassee
yea I say we make the melee = brawl as far as money goes, so if brawl is ten dollar singles then melee should be too


Also how would you guys feel, Nick and Darvon, about running melee teams and brawl teams at the same time? Then go on to do melee singles and brawl singles simultaneously.


Lets say there are 30 entrants for brawl and 12 entrants for melee and lets say we have 12 tvs (GREAT TURNOUT). Since there are twice as many brawl players as melee players, we could use 8 tv's for brawl purposes and 4 tvs for melee purposes. (Or maybe even 9 and 3)

With the relative quickness of melee matches, I see no problem with being able to keep these two events aligned and ending earlier than if we waited for each event to finish before starting the next one.

I reccomend telling both the brawl players and melee players to show up around noon, start both tournaments at 1 pm, and we should be finished by seven no problem.

Also I like Gallax's idea of top 5 payout. Let me know what you guys think.
Everything you said is factored into our equation for the tourney already. We fixed the payouts 4 the top 5 players and 7(If we have enough people) and We will most likely run the tourney in that fashion. We discussed this yesterday dude stay up 2 DATE My Master of Melee!!! :psycho:

:sonic:
 

B_AWAL

Smash Master
Joined
Sep 4, 2007
Messages
4,883
Location
Tallahassee
So we got Gville, Jville, Pcola, Tampa and CFL...

AWESOME

I'm sure AL and GA are coming 2...

THIS IS GONNA B BIG!!!!!
 

BigLøu

Smash Lord
Joined
Sep 21, 2007
Messages
1,652
Location
Marietta, GA
I think I can come to this, I'll be done with classes and I don't think there's anything else going on this day.
 

Mankosuki

Smash Champion
Joined
Jan 23, 2005
Messages
2,978
Location
P-Cola Florida
NNID
Mankosuki
3DS FC
1977-0214-1670
be ready to get a phone call from us. We're probably going to say," On our way but we're going to be LATE". Thats officially what we're known for lol
pro tip: have everyone crash at someone's place in Tampa to practice the night before. Then when it's time to leave in the morning, everyone's already together so you can leave on time without waiting on some straggler of the group.

I might be able to make this. It depends on how many times I can manage to get off work. I'm going to a wedding the 1st saturday, this tournament is the 2nd sat, and my birthday is the 4th one.
 

trumptight

Smash Journeyman
Joined
Jun 5, 2006
Messages
299
Location
Being the Captain on the Great Fox
pro tip: have everyone crash at someone's place in Tampa to practice the night before. Then when it's time to leave in the morning, everyone's already together so you can leave on time without waiting on some straggler of the group.

I might be able to make this. It depends on how many times I can manage to get off work. I'm going to a wedding the 1st saturday, this tournament is the 2nd sat, and my birthday is the 4th one.
Thats actually a good idea. I wouldn't mind everyone staying at my place the night before the tourny.
 

B_AWAL

Smash Master
Joined
Sep 4, 2007
Messages
4,883
Location
Tallahassee
We have plenty of time to set things up. Hopefully we can go. Just be ready to get a phone call from us. We're probably going to say," On our way but we're going to be LATE". Thats officially what we're known for lol....:ohwell:
K, As long as U call there will probably be NO issues. Thats all I need.

I'm in the Air Force and leave for basic on May 3rd. I thought I told most people that. O_o
O wow dude!!! I had no idea :(
 
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