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PacMan training mode stuff (simple video)

dragontamer

Smash Ace
Joined
Mar 29, 2008
Messages
514
NNID
dragontamer5788
I just did a few things in Training mode, so I felt like sharing. It seems like PacMan has a lot of potential in Ultimate. I haven't seen anyone really do strategies with his new fruit recycling mechanic, so I thought I'd do a few bits on it.

https://www.youtube.com/watch?v=YUeM7IRNms4

Hydrant launch angles have changed. Hydrant (Launch with Melon -> Dair recatch Melon) seems like a great ledge-guard tool, leaving Melon in hand (for Z-drop, Down-Throw, or recycle-throw).

Fair->Fair gimps are done at far earlier percents: like 30% or so. Fair->Fair->(Fair)->Key seems like a good potential way to get a lethal blow in, or at least force opponents to air-dodge when far out of the stage.

Hydrant -> Bair -> Jab1 (far hitbox) reliably throws the hydrant backwards. There's a close hitbox on Jab1 which throws the hydrant forwards. The backwards jab seems excellent as a potential ledge-trap or 2-frame punisher.

Galaxian -> UAir (recatch) seems to have a lot of combo potential. In Smash4, there was a difficult to execute true combo into a 2nd Galaxian throw, but the Galaxian-recatch would be important to recharge up to key during the midgame.

UThrow -> UAir -> UAir is a true and easy combo in training mode.

Pacman's FSmash is way faster and way more powerful however. Hopefully Pac-Mains figure out reliable combo setups into the Key or FSmash. PacMan's combo potential seems pretty decent (not Luigi level or anything...) the only issue is figuring out a kill combo or sequence. Galaxian -> Side-B does work as a combo, but not at kill-percents.

Side-B seems like a solid kill move, if you can somehow pull it off. I'm not creative enough to come up with a potential application however.

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Neutral B -> cancel seems a touch faster than before. But do NOT enter shield state, shield-state is severely nerfed in Smash Ultimate. Gotta practice flicking that R or L button nice and quickly to put away fruit-charges more quickly.
 
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BodhiTree23

Smash Rookie
Joined
Mar 27, 2018
Messages
4
holy crap man, i didn't know you could charge a fruit that you re-caught, does that make it able to be caught again afterwards?

EDIT: just labbed it, you can catch the re-charged fruit again. This would be super helpful for melon re-catch galaxian or bell to re-catch again for more shield pressure. If you charge fruit then cancel charge it puts the fruit away for later use too, that way because you cant z-drop or anything, you can still use the same fruit for a combo again, and re-catch it. Put it away, and pull it back out. As long as you charge neutral b for a second and cancel it you can use the same fruit over and over. i think im gonna make a vid on this, it'd just be good information to be available to pac-mains.

Second Edit: As long as you throw the projectile using the b button, it can be picked back up as many times as you want. Just can't throw it with the a button and re-catch the fruit. i dont think this will be super useful but it's deferentially helpful for hydrant setups and shield pressure.
 
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