I tend to try to bait a dash attack and that puts him at the right height IIRC. You can sometimes do a similar thing with his Fair, but the timing is strict. In general this an MU where you really need to be good at whiff punishing.
- I started getting the hang of spotdodge > Up-B, yesterday. I can say I got it down on reaction, but I just have to naturalize reading certain attacks and grabs. Certain grab-happy people are in for a treat.........
- Started grabbing. Like, a lot more. People have a tendency to sit in shield, against me. Not only that, but I started becoming a lot better with grab follow-ups. I got a decent bit of D-Throw > U-Air kills, and even one D-Throw > Kick on Wario at 70.
- Accidentally got my first U-Smash OoS. Can't say a whole lot about it, but I might start to use it more. Still prefer Up-B.
- I got to stop being stupid against C-Stick spammers/For Glory Macs. It's almost demoralizing, too.
- Gotta fish for frametraps better. Doing a decent job U-air spamming, but I sometimes fail to recognize horizontal momentum and switch to stuff like N-air or Kick.
- If you play against Wario, just don't challenge his verticals like U-Tilt and U-air. You're better off airdodging or jumping away. They get most of their damage off of that. If you can beat that, you're likely winning the matchup.
Zelda's sweet-spots and super armor seem to have a weird relationship in general. Sometimes I can hit through them, sometimes I can't. I don't know why that is, whether there are frames where it is less strong or moves that don't have it active throughout. I have hit through Mac's stuff before, I'm pretty sure.
"So I see you F-Smash'd my shield. Would it be okay if I just Kick you in the face?"
Again, thank god because **** C-sticking my shield for free because **** you Mac.
You definitely can. Not even Parry, some attacks have enough delay between hits, that you can do it with normal shielding. There is a jab that is a good example, but I can't recall it right now, unfortunately.
Yeah, just aim the stick where you want after the initial hit. If you catch your opponent on the outer edge of the first hitbox they will usually be just outside the sweet-spot. So aiming the stick slightly towards them will put them back in range. Just be careful, since it is a very subtle movement and you don't want to DI completely out.