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Other Brawl+ "discoveries" AND General Brawl+ discussion.

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
So, I was testing some things.

Tenki will be pleased to hear that the Wifi Combo, when performed correctly, is a guaranteed combo.

Some uses. Building damage. Killing. ****. Annoyance. Pressure. Everything.

Sonic's best wifi strat is now a legit tier boosting technique. Discuss and reveal your own secrets.

Things listed in this thread may and most likely will be added to the Brawl+ synopsis thread when it's respective area of discussion arises.

Don't spam this thread as much as you would spam wifi combo. ;D

:093:
 

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
The wifi combo used to piss me off because it's something you could airdodge offline, and getting hit by Homing Attack is like, insulting.

I guess it's double edged with hitstun lol. On one side of it, it can make someone feel better because it's not an escapable combo anymore (?). On the other side of it, you're getting hit by ****ing homing attack.


Homing Attack.
Really lol
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
It's actually really good, even out of ASC.

Use the first hit to pop them up, into homing attack.

Homing attack could easily be Sonic's best kill move now. Rofl.

:093:
 

MarKO X

Smash Champion
Joined
Mar 18, 2008
Messages
2,542
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Brooklyn
NNID
legendnumberM
3DS FC
2595-2072-2390
Switch FC
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Dare I ask...

Can you go from one Homing Attack to another?
 

SothE700k

Smash Lord
Joined
Feb 3, 2008
Messages
1,550
Location
Aurora, Illinois
The wifi combo used to piss me off because it's something you could airdodge offline, and getting hit by Homing Attack is like, insulting.

I guess it's double edged with hitstun lol. On one side of it, it can make someone feel better because it's not an escapable combo anymore (?). On the other side of it, you're getting hit by ****ing homing attack.


Homing Attack.
Really lol
But its so satisfying to KILL someone with the homing attack! :laugh:
 

Napilopez

Smash Lord
Joined
Feb 16, 2008
Messages
1,775
Location
Columbia University, NY
Oh lord... Just imagine then...

Brawl+

PLUS(haha)

Wifi.

Its gonna be like, the uber wifi combo.

Shoottt I really wanna get brawl+ now... I have twilight princess... I have an SD card... what have I been waiting for? haha.

EDIT:

Oh Boxoboxoboxob(Uber palindrome)

How well does chaining bthrows work? especially on heavy/fastfall characters? I mean it was alreadye ffective enough without hitstun...

In general how does Sonic's grab/throw game improve?

What about Bair L cancel(even if u dont really need it) to Grab? can you grab them before hitstun is over or with a small window of escape? I can just imagine what sonic's speed + spin based attacks could do now with hitstun...

I'm kinda afraid of what Ike can do now... every move of his feels and literally sounds like a punch slap in the face. Although Ikes could already L-Cancel however, haha.

Hmm, is the Ken Combo a true combo again? =P

Ahh so many questions. Dtilt to utilt I imagine is easier, as would be dtilt>grab

Which moves of Sonic would you say have signiicant hitstun or are easy to combo to and from?
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
Oh lord... Just imagine then...

Brawl+

PLUS(haha)

Wifi.

Its gonna be like, the uber wifi combo.

Shoottt I really wanna get brawl+ now... I have twilight princess... I have an SD card... what have I been waiting for? haha.
Just go to the thread in general brawl discussion, look for the thread, and do it, it's more than worth it.

:093:
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
Oh Boxoboxoboxob(Uber palindrome) : Love it.

How well does chaining bthrows work? especially on heavy/fastfall characters? I mean it was alreadye ffective enough without hitstun... : Very small to no window depending on weight of opponent and percentages. It's moar ****.

In general how does Sonic's grab/throw game improve? Tech chasing with downthrow is unchanged, of course. Although now DIing doesn't work as much as it did on heavier characters. Otherthings like Utrhow combo MUCH better at lower percents. From 0, you can do anything out of Uthrow. Fthrow still sucks.

What about Bair L cancel(even if u dont really need it) to Grab? can you grab them before hitstun is over or with a small window of escape? I can just imagine what sonic's speed + spin based attacks could do now with hitstun...: Works like a charm. Especially since you can do that into uthrow spring uair/Bair.

I'm kinda afraid of what Ike can do now... every move of his feels and literally sounds like a punch slap in the face. Although Ikes could already L-Cancel however, haha.: lol.

Hmm, is the Ken Combo a true combo again? =P : No idea, haven't tried it, although I doubt it, since the trajectory of his Fair is completely different now.

Ahh so many questions. Dtilt to utilt I imagine is easier, as would be dtilt>grab : How about Dtilt to spring Uair at 160? <3

Which moves of Sonic would you say have significant hitstun or are easy to combo to and from? : Bair, Uair, Fair, Dair, Anything with 'spin' in it.

Uthrow, Back throw > fair/ Boxthrow.

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Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
Melee airdodge code SUCKS.

First off, wavedashing in this game is slower, slippery-er, and annoying to time because L/R doesn't register unless you press is all the way down. It does in fact slow the game down.

Also, the specialfall animation you get after airdodging is SO SLOW.

:093:
 

thecatinthehat

Smash Master
Joined
Jul 17, 2007
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Banned
lol I'm not talking about WDing.

fallspecial is good.

Forces you to use tools other than airdodge.

I hate how you can airdodge and NOT get punished.

With the old airdodge, you're forced to use it as a last resort.

It'll make the game alot faster.

:093:
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
I can't even believe you'd want Melee airdodge. Sonic's is one of the longest, it's so good in Brawl.

All you're doing is making it so when when Sonic is in the air, he'll be there for a while. Cause he isn't getting down without getting grabbed/hit back up.

:093:
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
Everyone in this game falls too slow to not be able to airdodge. Really. There's a reason why the airdodge is the way it is, it's cause everyone fall at feather speed in this game.

:093:
 

thecatinthehat

Smash Master
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I understand that.

I meant, that it completely eliminates that option, unless using for a last reort.

Eliminating that option alone makes the game a whole lot faster.

:093:
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
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NNID
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Melee Airdodge code is crap.
And you can EASILY punish Brawl's airdodge. You just gotta predict it, which isn't too hard.
I do it to Snakes ALL THE ****ING TIME. :D

Hell, I KOed Pozer & Morningstar several times from just jumping onto the edge of a level, and they airdodged off of their Cyphers because they thought I was gonna hit them, falling to their death.

Besides, we play as SONIC.
We can practically turn around and get where ever we want to get to on a whim as it is.
 

thecatinthehat

Smash Master
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Oh snap, I just re read youz guys posts.

Melee Airdodge CODE is crap.

Oh yes.

I was defending the actual Melee airdodge.

lol IDK. John.

:093:
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
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Location
Orlando Florida
I agree with thecatinthehat. I like melee's airdodge better because it sucks. I hate how people just airdodge out of everything in brawl. Even if you can punish it, it's just annoying. That, and I actually like the little boost that you get with melee's airdodge

And besides, you can do some pretty sick stuff with the melee airdodge. There is no lag for wavedashes in brawl (well, besides the standard 3 frames of landing lag), so you can do whatever you want immediately out of the wavedash (admittedly, this is pretty broken).

The delay you are feeling when you do brawl's wavedash is due to the fact that brawl jumps take longer in general, and that now you litterally have to wait until your character is airborne in order to airdodge (in melee the airdodge actually came out a couple of frames earlier).

edit:Or it could just be that the code sucks, 'cause that's still a lot of delay even by brawl standards

And FYI, you had to push the button all the way down to airdodge in melee too. So that's exactly the same.

And Sonic can actually waveland out of his up B when recovering. It's pretty sick.

The code still needs some work though.
 

da K.I.D.

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Joined
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Rochester, NY
brawls airdodge is better because you have to think harder to get your hits in. i actually like the entire combo system of brawl over melee....
in melee, marth gets one grab on you, you basically went from 0- kill range no matter what. after the up throw to quadruple up tilt to double up air, even if he didnt kill you, the next hit he got on you would
 

Dark Sonic

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Orlando Florida
brawls airdodge is better because you have to think harder to get your hits in. i actually like the entire combo system of brawl over melee....
in melee, marth gets one grab on you, you basically went from 0- kill range no matter what. after the up throw to quadruple up tilt to double up air, even if he didnt kill you, the next hit he got on you would
Did you...play melee at all?

DI the uptilt towards him if he's facing you and he sends you too far to follow up. Wow, you got hit with one up tilt. That's if you're playing a fast faller, if you're playing anyone else, upthrow doesn't combo into up tilt in the first place. He's just outranging you.

Sound Familiar?

And "think harder to get your hits it"? That's BS and you know it.
 

Dark Sonic

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Orlando Florida
^^It would be a melee vs brawl debate though. It would basically be fighting against each others opinions while I try to disprove a lot of melee stereotypes. Like "you die from one grab" or "you don't have to think when comboing" or "once you're off the stage you're dead."

Coincidentally, a video that shows some pretty rediculous recoveries just came out. http://www.youtube.com/watch?v=twqSNmMYjRc

I mean I can do it just to see what his reasoning is for prefering the brawl fighting system. He could've been bad at melee...or he could genuinely prefer brawl's slower gameplay, lack of combos, and broken defensive system, to which I will just respond "well, that's just your opinion."
 

aeghrur

Smash Champion
Joined
Jun 7, 2008
Messages
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Minnesota
Melee airdodge makes it harder to recover overall though and makes it much to hard to get to the ground. =/ Unless you apply melee's gravity along with the airdodge, then it screws up the system. =/ With the gravity though, Sonic's great recovery might suffer. :(
 

aeghrur

Smash Champion
Joined
Jun 7, 2008
Messages
2,513
Location
Minnesota
This is a good thing.

Matches aren't boring for a change.

:093:
Matches will be filled with juggling. At least Melee, you could get back easier because it wasn't so floaty. With brawl's gravity and melee's airdodge system, you get someone with a high priority Uair, once your in the air, your in baaaaaaaaaaaaaaaaaaaaad shape. >_<
 

Dark Sonic

Smash Hero
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6,021
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Orlando Florida
This is a good thing.

Matches aren't boring for a change.

:093:
Bingo.

Matches will be filled with juggling. At least Melee, you could get back easier because it wasn't so floaty. With brawl's gravity and melee's airdodge system, you get someone with a high priority Uair, once your in the air, your in baaaaaaaaaaaaaaaaaaaaad shape. >_<
Up B->dair->L-cancel (or lagless dair if you're high enough.
Or you could...airdodge down. It's a directional airdodge with zero landing lag guys.

Me and my friends played with the gravity increase, and Sonic's recovery is fine IMO. It's just that instead of doing an aerial after your up B, you do a directional airdodge. And at a 1.15 gravity increase, most up Bs lose negligible distance vertically. The only way that it affects recoveries is that...people actually have to use their up Bs when recovering now (zomg WHAT!). It's actually pretty good.
 

aeghrur

Smash Champion
Joined
Jun 7, 2008
Messages
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Minnesota
Yeah, melee's airdodge doesn't fit well with brawl's system...but that's why me and my friends modified brawl's system lol.
All I'm saying. melee's airdodge sucks with Brawl's floatiness. It's kinda black and white in my eyes. Either you keep both of brawl's or both of melee's. It comes down to opinion from there and I won't argue for either.
 

Xanthyr

Smash Journeyman
Joined
Jun 26, 2007
Messages
321
Location
Napa Valley, Ca
All I'm saying. melee's airdodge sucks with Brawl's floatiness. It's kinda black and white in my eyes. Either you keep both of brawl's or both of melee's. It comes down to opinion from there and I won't argue for either.
And that's why he said he made his own system.

If A =/= B
And B =/= A

then it won't work, but you sure as hell can make a C= C
 

Dark Sonic

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