airtime
-2: Fox
+1: Falco
+2: Wolf
+4: Bowser, Falcon, ZSS, Lucas
+5: Diddy, MK
+6: Wario, Shiek, Tink, Lucario, Roy
+7: DK, Link, Squirtle
+8: Ganon, Pika, Sonic
+9: Yoshi, Zard, DDD, Ike, Olimar, GnW
+10: Mario, Pit, Snake
+11: Ic's, Ness, ROB
+12: Marth
+13: Ivy
+14: Luigi, Samus, Kirby
+15: Peach, Mewtwo
+18: Zelda
+21: Jiggs
Followups:
None: Fox(-2), Falco(1), Wolf(2)
Only Jab: Bowser(4), Falcon(4), ZSS(4), Lucas(4)
Plust Utilt: Diddy(5), MK(5), Wario(6), Shiek(6), Tink(6), Lucario(6), Roy(6)
Plus grab and Dash attack: DK(7), Link(7), Squirtle(7), Ganon(8), Pika(8), Sonic(8)
Plus Ftilt: Yoshi(9), Zard(9), DDD(9), Ike(9), Olimar(9), GnW(9)
Plust Dtilt and Nair: Mario(10), Pit(10), Snake(10)
Plus Dash Grab and Uair: IC's(11), Ness(11), ROB(11), Marth(12), Ivy(13)
Plus Down B: Luigi(14), Samus(14), Kirby(14), Peach(15), Mewtwo(15)
Plus Side B: Zelda(18), Jiggs(21)
Addendums:
-all numbers in parenthesis are the amount of airborne frames the opponent is in before they can tech.
-anything higher than 14 frames of airtime allows the opponent the chance to do something out of it, as AFC only has 14 frames of hitstun.
-any aerials, dash grab, and dash attack assume frame perfection and instant activation of said attacks (on this note, the dash grab may not be accurate for the first possible frames, since i don't know if you have to dash for one frame before you can start the dash grab)
-down b and side b don't account for travel time, just raw start up frames vs. Airborne frames.
-an extension of the above: i haven't properly tested di and drifting, so everything here is just pure numbers. If someone would like to help with testing, go for it.