FartyParty
Smash Journeyman
Need help with these if possible or confirmation that it's not worth it to even try.
Zelda - Up special teleports with good range making off stage edge guarding almost impossible, landing damage seemingly allows for a free landing onstage every time with little chance to punish.
Palutena - Silly good range on the teleport and can mix things up with her counter.
Ike - Commonly regarded as having bad recovery, but I find that good Ike players are really dangerous to edge guard against. Mess up the timing even slightly and you're getting punished hard by Ike's side special, or if Ike is up a stock they might just kamikaze you with Aether.
Zelda - Up special teleports with good range making off stage edge guarding almost impossible, landing damage seemingly allows for a free landing onstage every time with little chance to punish.
Palutena - Silly good range on the teleport and can mix things up with her counter.
Ike - Commonly regarded as having bad recovery, but I find that good Ike players are really dangerous to edge guard against. Mess up the timing even slightly and you're getting punished hard by Ike's side special, or if Ike is up a stock they might just kamikaze you with Aether.
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