WindozeNT
Smash Ace
I swear, we aren't dead.
OpenSmash is a free and open-source rewrite of Super Smash Bros in Unity3D. It is designed to be extremely customizable and is going to be deployed to Windows, Linux, and macOS, with console versions being made after if/when possible. OpenSmash intends to not only allow people to customize gameplay and content to how they want, but to also serve as a replacement to Brawl mods and hacks. It is being programmed with extensibility as the biggest priority.
It will feature 4's roster, with Brawl's cuts and 10 to 15 new characters. It will feature modes from various installments, like Board the Platforms, Break the Targets, Event Matches, Special Smash, Smash Run, and at a much later point, a SSE-like story mode. OpenSmash won't be just a game, either. It will be a full framework and engine for Unity, allowing people to easily create SSB-like games using it. OpenSmash's license hasn't been decided yet.
What is done so far
Publicly, we have a basic prototype done so far (made April 30, 2015). It has a camera system, basic knockback, KO detection (with shaking camera), a HUD, neutral A implemented, motion and jumping, basic ledge grabbing, basic crouching, and revival platforms. You can see the source code for that prototype on our GitHub repo. The codebase for the prototype is no longer being maintained and has been discontinued as of 2016.
We started over recently, so the April 30, 2015 prototype isn't reflective of our current progress anymore (really, it became outdated almost as fast as it came out). Right now, we have a MUCH better prototype that I plan on getting released by the end of this month. I haven't tested it for myself yet, so I don't know what's completed in it.
What we need
We need Unity3D programmers (C# and possibly UnityScript) for the engine and game implementation, a 3D modeler for new stages, 3D animators for characters/stages/items (includes rigging and texturing the models), concept artists for new content as well as the UI, reverse engineers to look for and document the working of Melee's and Brawl's engine and overall game mechanics, level designers for new stages, composers for new music, and sound designers for creating game sounds.
People helping with OpenSmash (as of November 2016)
WindozeNT - creator, project manager
BlankMauser - programmer
gameonion - UI designer
J Jeremycj - moveset writer
Nibroc - 3D modeler
@Courage_ - I'm not sure what he does anymore (was supposed to be a concept artist), inactive
Doc May Be - I can't remember what he does, inactive
George Xie - concept artist, inactive
Toren - programmer, inactive
Screenshots (as of the April 30, 2015 build - OUTDATED AS OF 2016)
Joining the team
A project as massive as OpenSmash will obviously take a long time to develop. We are looking for members who can work on the project for as long as possible. If you can help with OpenSmash's development, add me on Skype at windoze96 (we only use text -- calls aren't made) and you will be added to the OpenSmash developers group.
Links
We don't have a website.
GitHub repo for the prototype
Thank you and I look forward to working with you.
- WindozeNT
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