ScherzoGavotte
Smash Rookie
- Joined
- May 24, 2016
- Messages
- 18
Note: I was requested to post this here, but the original is on r/OlimarMains.
Ahh Pikmin. Curious little fellows, aren't they? While we may understand some of their specific usages in battle, there is still much to be discovered about some of their general mechanics. Here, I will attempt to elucidate some of the properties that determine how many times a tossed pikmin will attack an opponent.
TL;DR:
When a pikmin is thrown onto an enemy at 0%, it will attack it 11 times, and then pop off on its own. It will attack 11 times until the opponent reaches a certain percent, at which point it changes to 10 times. As your opponent's percent climbs higher, pikmin will attack fewer and fewer times, the minimum being twice before popping off.
(disclaimer: I don't know how to make tables)
# of attacks
|
Percent (Low)
|
Percent (High (R/Y/B))
|
Percent (High (W))
11x | 0-22% | 34% | ~63%
10x | 23-54% | 64% | ~89%
9x | 55-86% | 95% | ~120%
8x | 87-118% | 126% | ~148%
7x | 119-150% | 157% | ~175%
6x | 151-182% | 188% | nr
5x | 183-214% | 219% | nr
4x | 215-246% | 250% | nr
3x | 247-278% | 281% | nr
2x | ≥279% | ≥282% | nr
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The above information I have practiced and tested quite a few times, and I think it to be pretty accurate (although for the sake of quality, reproducible findings I'd request others to attempt this themselves). The following information is a bit hazier:
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The number of hits that the opponent takes from other attacks might influence the number of attacks the pikmin do.
Even more confusing is that there might be a time component.
Regardless of its usefulness, I'll continue to explore the pikmins' attacks and will report back if I can deduce these weird mechanics. I encourage anyone else to explore this, at least to some extent, or to test my data for the sake of reproducibility.
Thanks for your time.
Ahh Pikmin. Curious little fellows, aren't they? While we may understand some of their specific usages in battle, there is still much to be discovered about some of their general mechanics. Here, I will attempt to elucidate some of the properties that determine how many times a tossed pikmin will attack an opponent.
TL;DR:
- There are low percent limits and high percent limits for which a tossed pikmin will perform a certain number of attacks.
- The number of other physical attacks, but not the strength, seems to influence how many attacks a tossed pikmin will do.
- There might be a time-limit for how long a tossed pikmin can attack
When a pikmin is thrown onto an enemy at 0%, it will attack it 11 times, and then pop off on its own. It will attack 11 times until the opponent reaches a certain percent, at which point it changes to 10 times. As your opponent's percent climbs higher, pikmin will attack fewer and fewer times, the minimum being twice before popping off.
- For instance, at 22%, you can throw a Red pikmin onto an enemy, and it will attack 11x (leaving the opponent effectively with 34% damage). But if you throw a Red when the enemy is at 23%, the Red pikmin will only attack 10 times. (It still ends up going to about 34% though, so not much difference)
- For instance, a Red will attack 11x when thrown on at 22% and will attack to bring the opponent to 34%. However, if you throw on a Yellow (or any color) pikmin and it attacks in between the original Red's 10th and 11th attack, the Pikmin will pop-off before performing the 11th attack.
- Again, like the others, a White pikmin will attack 11x when thrown on at 22% (and if left unopposed will attack until the opponent reaches around 63%). But, again, throwing a Red pikmin on and letting it attack right before the white's 11th attack (adding an additional 1% damage) the white pikmin will pop off, effectively stopping at 10 attacks.
(disclaimer: I don't know how to make tables)
11x | 0-22% | 34% | ~63%
10x | 23-54% | 64% | ~89%
9x | 55-86% | 95% | ~120%
8x | 87-118% | 126% | ~148%
7x | 119-150% | 157% | ~175%
6x | 151-182% | 188% | nr
5x | 183-214% | 219% | nr
4x | 215-246% | 250% | nr
3x | 247-278% | 281% | nr
2x | ≥279% | ≥282% | nr
The above information I have practiced and tested quite a few times, and I think it to be pretty accurate (although for the sake of quality, reproducible findings I'd request others to attempt this themselves). The following information is a bit hazier:
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The number of hits that the opponent takes from other attacks might influence the number of attacks the pikmin do.
- For example, at the R/Y/B upper limit (which is 3x at <281% and 2x at ≥282%), if you toss a Red pikmin on around 275 and do a single jab (+3%) in between the Red's 2nd and 3rd attacks, the pikmin will still perform its 3rd attack.
- But, if you start even lower and do 2 jabs, even if you don't exceed 281%, the pikmin might pop off after only 2x.
Even more confusing is that there might be a time component.
- An opponent shielding attacks from a Yellow pikmin creates longer hitlag, extending the time between the pikmin's attacks. At 0%, an opponent shielding a Yellow will only result in the Yellow attacking 9x, whereas it would attack a non-shielding opponent 11x.
Regardless of its usefulness, I'll continue to explore the pikmins' attacks and will report back if I can deduce these weird mechanics. I encourage anyone else to explore this, at least to some extent, or to test my data for the sake of reproducibility.
Thanks for your time.
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