Freezie KO
Smash Journeyman
- Joined
- Nov 2, 2014
- Messages
- 248
Hey Olimar boards,
We've got new characters to feed to our pikmin. I know we have a dedicated MU thread, but this thread can serve as a nice introduction to Olimar's unique interactions with the new characters. We don't have to delve into competitive MU ratios.
Here are some things so far (and I'll try to update a few things):
V.S. BAYONETTA
- BEWARE: Witch Time does trigger on pikmin toss (side-B). BUT it appears to depend on the distance that Bayonetta is from Olimar.
If a pikmin is attached to Bayo and she is the full length of FD away from Olimar, she can trigger Witch Time and nothing will happen. If a pikmin is attached to Bayo and she is close to Olimar, she can trigger Witch Time and slow down Olimar even if Olimar does no other attacks.
Potential strategy: Camp from afar, but whistle as soon as Bayo gets close. You may be able to bait a counter. Do not leave pikmin on her when she's close or she'll slow you down, hit with a powerful smash, and kill Olimar early.
- Witch Time definitely works against F-Smash.
- As expected, her neutral B bullets hit pikmin and clank with them.
- I don't believe her "end of combo" bullets stop them. Need confirmation.
- Bayo's grab range is bad. Staying in shield and playing a punish-heavy game may be a good option against her.
V.S. CORRIN
- Pikmin will clank and cancel out the neutral B when thrown into the stun projectile. However, I have yet to be able to stuff it before it comes out (such as can be done with Samus's charge shot). I'm not saying it's impossible to stuff, but we need more research.
- Like many other projectiles, Olimar's fsmash will cancel out the stun ball and continue on with the pikmin hitbox. Hooray!
- Corrin's counter appears to be very powerful, delayed, and very short. I have had a pikmin attached to Corrin when he/she activated the counter and nothing happened. This makes me think the window for counter is very small. On the other hand, it still does trigger on pikmin toss (side-b) like other counters. Unlike other counters, it takes a while to transform into the dragon and do the attack. So if you have a pikmin latched to Corrin, it's not a guaranteed counter, but Corrin may trigger an active counter which looks like it doesn't activate, you rush in, and then get hit with a delayed hitbox. So be careful.
- Corrin's up-b cannot be interrupted with a spike. It appears to override all of our aerials and maintain its active hitbox. Need more testing.
- A good Corrin will use her side-b Dragon Fang to mix up many movement options. This allows him/her to stick into the ground and then attack forward, backward, or just cancel. When Corrin gets stuck into the ground, Olimar cannot shield grab him/her. You will get punished! Corrin is elevated above the floor while "stuck in the ground" and our grab box travels along the floor.
Okay, that's the bad news about her side-b. No shield grabs. The good news is that Corrin will rarely be able to actually pin us because our hurt box is so small.
- Corrin appears to be some sort of water dragon, and typically stun moves have electrical properties. So far I haven't found any elemental pikmin tricks, but this needs testing.
- Be careful about trying to catch Corrin's landings with dash grabs. Her bair can adjust her landing spot with her dragon wings.
- Her recovery sucks, so an offstage gimp game or just throwing purples offstage may work well for Olimar.
V.S. UMBRA TOWER
- Why not? Anything?
We've got new characters to feed to our pikmin. I know we have a dedicated MU thread, but this thread can serve as a nice introduction to Olimar's unique interactions with the new characters. We don't have to delve into competitive MU ratios.
Here are some things so far (and I'll try to update a few things):
V.S. BAYONETTA
- BEWARE: Witch Time does trigger on pikmin toss (side-B). BUT it appears to depend on the distance that Bayonetta is from Olimar.
If a pikmin is attached to Bayo and she is the full length of FD away from Olimar, she can trigger Witch Time and nothing will happen. If a pikmin is attached to Bayo and she is close to Olimar, she can trigger Witch Time and slow down Olimar even if Olimar does no other attacks.
Potential strategy: Camp from afar, but whistle as soon as Bayo gets close. You may be able to bait a counter. Do not leave pikmin on her when she's close or she'll slow you down, hit with a powerful smash, and kill Olimar early.
- Witch Time definitely works against F-Smash.
- As expected, her neutral B bullets hit pikmin and clank with them.
- I don't believe her "end of combo" bullets stop them. Need confirmation.
- Bayo's grab range is bad. Staying in shield and playing a punish-heavy game may be a good option against her.
V.S. CORRIN
- Pikmin will clank and cancel out the neutral B when thrown into the stun projectile. However, I have yet to be able to stuff it before it comes out (such as can be done with Samus's charge shot). I'm not saying it's impossible to stuff, but we need more research.
- Like many other projectiles, Olimar's fsmash will cancel out the stun ball and continue on with the pikmin hitbox. Hooray!
- Corrin's counter appears to be very powerful, delayed, and very short. I have had a pikmin attached to Corrin when he/she activated the counter and nothing happened. This makes me think the window for counter is very small. On the other hand, it still does trigger on pikmin toss (side-b) like other counters. Unlike other counters, it takes a while to transform into the dragon and do the attack. So if you have a pikmin latched to Corrin, it's not a guaranteed counter, but Corrin may trigger an active counter which looks like it doesn't activate, you rush in, and then get hit with a delayed hitbox. So be careful.
- Corrin's up-b cannot be interrupted with a spike. It appears to override all of our aerials and maintain its active hitbox. Need more testing.
- A good Corrin will use her side-b Dragon Fang to mix up many movement options. This allows him/her to stick into the ground and then attack forward, backward, or just cancel. When Corrin gets stuck into the ground, Olimar cannot shield grab him/her. You will get punished! Corrin is elevated above the floor while "stuck in the ground" and our grab box travels along the floor.
Okay, that's the bad news about her side-b. No shield grabs. The good news is that Corrin will rarely be able to actually pin us because our hurt box is so small.
- Corrin appears to be some sort of water dragon, and typically stun moves have electrical properties. So far I haven't found any elemental pikmin tricks, but this needs testing.
- Be careful about trying to catch Corrin's landings with dash grabs. Her bair can adjust her landing spot with her dragon wings.
- Her recovery sucks, so an offstage gimp game or just throwing purples offstage may work well for Olimar.
V.S. UMBRA TOWER
- Why not? Anything?
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