ScherzoGavotte
Smash Rookie
- Joined
- May 24, 2016
- Messages
- 18
TL;DR: OoS Bair --> Jab 1 Lock, Falling Purple toss --> Jab1 Lock, and more. SEE GFYS INCLUDED
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Hey Olis/Alphs! Today I'm bringing you some practical jab lock set-ups with Olimar. Some set-ups are hard to get unless you have the right conditions (stages with platforms, low percents, etc.), but these I will present here are a bit more flexible/attainable in regular battle settings. Note that all of these approaches will begin at percents at which your opponent enters tumble animation, so you can reference this google doc for Mario at least.
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__OoS Bair to Jab 1
First off is OoS Bair. A common situation we can all find ourselves in is a pursuing or attacking opponent. Naturally, an option is to shield his attack, but what then? I propose that OoS Bair is super sweet in this situation at low to mid percents, depending on what pikmin you've got. To properly get a jab-lock here's what you do:
In Shield --> Jump and immediately Bair while following you foe --> Turn around and take a step--> Jab 1
Caveats to this set-up:
__Falling Purple Toss to Jab 1
Next up is a set-up you can get off an evasive maneuver. We can't get much off of airdodges without eating endlag on our aerials, but we CAN toss our pikmin. You can capitalize on our already super awesome Purple tosses if you end up close enough to your opponent. Here's the gist of it:
Jump and Airdodge close to your opponent --> Side-B before landing --> Run towards your opponent --> Stop --> Jab 1
Caveats to this set up:
__Purple D-Smash Lock???
This one is just for kicks and giggles, because I cannot yet imagine a practical setup for this. The FAR hit box of purple D-Smash can lock/trip.
That's all I got today. I hope this post is useful! I believe Olimar still has LOTS of potential that's still unexplored, and we're fishing it out bit by bit.
As always my fellow captains, keep on plucking.
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Hey Olis/Alphs! Today I'm bringing you some practical jab lock set-ups with Olimar. Some set-ups are hard to get unless you have the right conditions (stages with platforms, low percents, etc.), but these I will present here are a bit more flexible/attainable in regular battle settings. Note that all of these approaches will begin at percents at which your opponent enters tumble animation, so you can reference this google doc for Mario at least.
------------------------------------------------------------------------------------------------------------------
__OoS Bair to Jab 1
First off is OoS Bair. A common situation we can all find ourselves in is a pursuing or attacking opponent. Naturally, an option is to shield his attack, but what then? I propose that OoS Bair is super sweet in this situation at low to mid percents, depending on what pikmin you've got. To properly get a jab-lock here's what you do:
In Shield --> Jump and immediately Bair while following you foe --> Turn around and take a step--> Jab 1
- Here's what it looks like in slow-mo.
- If you are lucky, you can get a kill!
- Or you can link 2 of them if you are super precise!
Caveats to this set-up:
- The Bair is techable, but at low percents your opponent is less likely to react.
- At higher percents, your opponents will start traveling too far from you to get close enough with Jab 1.
- Jab 1 HAS to be close to your opponent. Too far away and they will get up.
- Jab 1 has a long FAF, so you must be patient in pulling out your next punish or you will just end up doing Jab 2.
__Falling Purple Toss to Jab 1
Next up is a set-up you can get off an evasive maneuver. We can't get much off of airdodges without eating endlag on our aerials, but we CAN toss our pikmin. You can capitalize on our already super awesome Purple tosses if you end up close enough to your opponent. Here's the gist of it:
Jump and Airdodge close to your opponent --> Side-B before landing --> Run towards your opponent --> Stop --> Jab 1
Caveats to this set up:
- Opponent can tech, but very short window.
- If you don't stop your momentum prior to the Jab 1, you will Dash-attack instead.
- I tried this with Jump + Immediate toss, but Olimar's air speed/gravity doesn't allow you to come down fast or close enough to get the Jab 1 lock.
__Purple D-Smash Lock???
This one is just for kicks and giggles, because I cannot yet imagine a practical setup for this. The FAR hit box of purple D-Smash can lock/trip.
- At high enough percents, because of Purple's large knockback, they can pratfall into oblivion.
- Here's me hitting the rare hitbox in FG.
That's all I got today. I hope this post is useful! I believe Olimar still has LOTS of potential that's still unexplored, and we're fishing it out bit by bit.
As always my fellow captains, keep on plucking.