Player -0
Smash Hero
This is just going to be a compilation of all of Olimar's AT's and tidbits. Hang with me and tell me if I'm missing any + figure out some names for these (we Squirtle boards?). I'm probably not the right person to do this (Super unknowledged hype).
Going to use the words "Charged Pikmin Pluck" and "Uncharged Pikmin Pluck" for convenience, I will be using them to refer to whether Olimar gets a boost when using Pikmin Plucking (charged) or only the stall (uncharged).
Also keep in mind that grabbing the edge will NOT "charge" pikmin pluck.
1. Instant Landing | (thread)
Use - This technique causes Olimar to land with 0 landing lag as opposed to the normal 4 frames similar to Yoshi's and Peach's DJ. Same use as wavelanding, no lag though.
How - Use the aerial pikmin pluck (Neutral B) right before landing, while jumping through a platform, or right after you jump. The visual cue for the platform version is when Olimar's head is THROUGH the platform. Not shown in the video but Olimar can also do this when his feet line up with the platform, similar to wavelanding. For the ground version you need to use an uncharged pikmin pluck right before you touch the ground.
*** (I need to double check on some of these)
2: Ledge Landing
Use - Similar to ledgedashing but much less risky. Get onto the stage from the ledge.
How - Be on a ledge. Press away from the stage (to let go of the ledge), return the control stick to neutral (to perform pikmin pluck), perform a charged pikmin pluck (to get a small boost), press towards the stage (to get onto it).
3. Platform Smashing
Use - Makes a pikmin do a smash attack while Olimar is below the platform it's on.
How (Up Smash Method) - Do this is by only having one pikmin and Up-Smashing the pikmin onto the platform then using the smash attack, it can be charged. The timing is pretty tight.
How (Pluck Method) - Pluck a pikmin under a platform (so it lands on top) and perform the desired smash attack. This method only works with the red, blue, and yellowpikmin (purples and whites don't get plucked high enough). This only works if you have less than the max amount of pikmin and the rest of your pikmin are too far away to be selected for the smash attack (typically too far away because pikmin throw).
How (D-Smash Method) - Have 2 pikmin at most. Stand by the ledge so that when you D-Smash the pikmin will fall off the ledge and fly onto the platform above. After the pikmin is on the platform perform the desired smash attack.
***Note this only works on stages where the pikmin will fly onto the platform above Olimar.
4. Pikmin Dashing (Spam -> Waveland)
Use - Throwing a pikmin while in a SH then wavelanding back, forward, or in place to either camp, approach (typically with purples), or get back to the ground quickly.
How - Perform a SH and pikmin toss then waveland.
4. Chain Stalling
Use - Refresh the timer on your Up-B while hanging on the ledge. Most typically used while being edgehogged and trying to prevent the forced ledgehop. Note that you can only tether 3 times without touching the stage before the tether doesn't work. Also doesn't retain invincibility (gonna double check later)
How it's done - Be hanging via your Up-B. Drop/cancel your Up-B and quickly re-tether again.
***Removed with 3.5 tether mechanics.
5. Whistle Wavelanding
Use - Change the order of your pikmin while moving. Good for combos or while on the move and you want a specific pikmin. Going to check how many times you can whistle before having to stop to waveland later.
How - Perform a short hop, use the whistle (Down-B) and waveland.
Feel free to request any changes although they will be subject to scrutiny.
Special thanks to B.W. for the videos and everyone else that has contributed to the thread!
Going to use the words "Charged Pikmin Pluck" and "Uncharged Pikmin Pluck" for convenience, I will be using them to refer to whether Olimar gets a boost when using Pikmin Plucking (charged) or only the stall (uncharged).
Also keep in mind that grabbing the edge will NOT "charge" pikmin pluck.
1. Instant Landing | (thread)
Use - This technique causes Olimar to land with 0 landing lag as opposed to the normal 4 frames similar to Yoshi's and Peach's DJ. Same use as wavelanding, no lag though.
How - Use the aerial pikmin pluck (Neutral B) right before landing, while jumping through a platform, or right after you jump. The visual cue for the platform version is when Olimar's head is THROUGH the platform. Not shown in the video but Olimar can also do this when his feet line up with the platform, similar to wavelanding. For the ground version you need to use an uncharged pikmin pluck right before you touch the ground.
*** (I need to double check on some of these)
2: Ledge Landing
Use - Similar to ledgedashing but much less risky. Get onto the stage from the ledge.
How - Be on a ledge. Press away from the stage (to let go of the ledge), return the control stick to neutral (to perform pikmin pluck), perform a charged pikmin pluck (to get a small boost), press towards the stage (to get onto it).
3. Platform Smashing
Use - Makes a pikmin do a smash attack while Olimar is below the platform it's on.
How (Up Smash Method) - Do this is by only having one pikmin and Up-Smashing the pikmin onto the platform then using the smash attack, it can be charged. The timing is pretty tight.
How (Pluck Method) - Pluck a pikmin under a platform (so it lands on top) and perform the desired smash attack. This method only works with the red, blue, and yellowpikmin (purples and whites don't get plucked high enough). This only works if you have less than the max amount of pikmin and the rest of your pikmin are too far away to be selected for the smash attack (typically too far away because pikmin throw).
How (D-Smash Method) - Have 2 pikmin at most. Stand by the ledge so that when you D-Smash the pikmin will fall off the ledge and fly onto the platform above. After the pikmin is on the platform perform the desired smash attack.
***Note this only works on stages where the pikmin will fly onto the platform above Olimar.
4. Pikmin Dashing (Spam -> Waveland)
Use - Throwing a pikmin while in a SH then wavelanding back, forward, or in place to either camp, approach (typically with purples), or get back to the ground quickly.
How - Perform a SH and pikmin toss then waveland.
How it's done - Be hanging via your Up-B. Drop/cancel your Up-B and quickly re-tether again.
***Removed with 3.5 tether mechanics.
5. Whistle Wavelanding
Use - Change the order of your pikmin while moving. Good for combos or while on the move and you want a specific pikmin. Going to check how many times you can whistle before having to stop to waveland later.
How - Perform a short hop, use the whistle (Down-B) and waveland.
Feel free to request any changes although they will be subject to scrutiny.
- Struck out chain stalling because the 3.5 tether mechanics no longer allows this.
- Made ledge landing not a variation (not sure why it was in the first place).
- Also messed with wording for platform smashing a tad.
- Made ledge landing not a variation (not sure why it was in the first place).
- Also messed with wording for platform smashing a tad.
- Added Squirtle boards disclaimer in intro (lol).
- Added D-Smash method of Platform Smashing (credit to Zygo, page 2).
- Specified that "Instant Landing" is also able to be performed when Olimar's feet line up with the platform.
- Added update (3.5) that chain stalling was removed.
- Removed flaming notice, rip.
- Put changelog in spoiler and cleaned it up.
- Added D-Smash method of Platform Smashing (credit to Zygo, page 2).
- Specified that "Instant Landing" is also able to be performed when Olimar's feet line up with the platform.
- Added update (3.5) that chain stalling was removed.
- Removed flaming notice, rip.
- Put changelog in spoiler and cleaned it up.
Special thanks to B.W. for the videos and everyone else that has contributed to the thread!
Last edited: