Background: Been in the smash scene since 2004. Retired from Melee once Brawl came out. Stopped playing Brawl once the money no longer satisfied me. Took a year and a half out of gaming in general to complete my CPA. And after about a 4 year hiatus I'm trying to come back into the scene.
So I guess you could call me old school.
When I came back into this new Melee scene I knew I'd be rusty. Not only from years of not playing Melee, but the damage done by Brawl that kinda' saps away from your Melee energy (you know what I mean). And as I've been shaking off the rust and getting back to snuff I've to the realization that I've been left behind.
Left behind how? Hm... My first thought when coming back was that all I had to do was restore myself to my former skill level to reclaim my former status. And I thought wrong. The game has changed. Space animals have risen to a standard of tech skill so high that today's average Fox use to be Silent Wolf 4 years ago. Peach edgeguards like she's Sheik. Marth has to be more refined and sharper than ever to stay useful. Falcon's are shield dropping and becoming even more creative in their platform game.
Essentially, the metagame right now for me is hard. The game is hard; it never use to be this difficult.
How do I feel about this? I feel two things: impressed and excited. I'm impressed because well... it's Melee. It never ceases to amaze me that after all these years the metagame continues to grow. The metagame literally knows no bounds and will go as far as the human mind & body can take it (which is pretty damn far). But I'm also excited because coming into the scene now feels exactly the same as when I entered the scene in 2004. Well, not exactly. But similar in the respect that I have to climb up the totem pole once more. I have to learn more styles, techniques, habits, punishes, etc. I have to evolve with the metagame.
But there's one thing old school players have going for them and that's experience. I'm sure most new school can attest that many old school players have this special ability where we can do **** that... well frankly, shouldn't work. We know things. And we play with a lot of feeling and instinct that can only obtained with time and experience. In short, an acquired sixth sense.
It's a good feeling, and one that I wanted to share with you guys. I'm curious if any of you, both old and new, can identify with where I'm coming from.
So I guess you could call me old school.
When I came back into this new Melee scene I knew I'd be rusty. Not only from years of not playing Melee, but the damage done by Brawl that kinda' saps away from your Melee energy (you know what I mean). And as I've been shaking off the rust and getting back to snuff I've to the realization that I've been left behind.
Left behind how? Hm... My first thought when coming back was that all I had to do was restore myself to my former skill level to reclaim my former status. And I thought wrong. The game has changed. Space animals have risen to a standard of tech skill so high that today's average Fox use to be Silent Wolf 4 years ago. Peach edgeguards like she's Sheik. Marth has to be more refined and sharper than ever to stay useful. Falcon's are shield dropping and becoming even more creative in their platform game.
Essentially, the metagame right now for me is hard. The game is hard; it never use to be this difficult.
How do I feel about this? I feel two things: impressed and excited. I'm impressed because well... it's Melee. It never ceases to amaze me that after all these years the metagame continues to grow. The metagame literally knows no bounds and will go as far as the human mind & body can take it (which is pretty damn far). But I'm also excited because coming into the scene now feels exactly the same as when I entered the scene in 2004. Well, not exactly. But similar in the respect that I have to climb up the totem pole once more. I have to learn more styles, techniques, habits, punishes, etc. I have to evolve with the metagame.
But there's one thing old school players have going for them and that's experience. I'm sure most new school can attest that many old school players have this special ability where we can do **** that... well frankly, shouldn't work. We know things. And we play with a lot of feeling and instinct that can only obtained with time and experience. In short, an acquired sixth sense.
It's a good feeling, and one that I wanted to share with you guys. I'm curious if any of you, both old and new, can identify with where I'm coming from.