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Data Official Standard Custom Moveset Project: Wario

ZeGlasses!

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Aug 20, 2014
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ZeGlasses
The only matchup I can think of that would make me question Rose Waft is Lucario; that might be a better shot for the regular Waft because getting KOing extremely early is more useful against him than anyone else.

I know that when you jump off the Bike on the ground, your Bike ceases to have a hurtbox that people can hit/grab. I think that would apply for Wario Neutral-B, too, so I wonder if you can jump off of Burying Bike and get a Neutral-B off while the opponent has to deal with the Bike before it falls over, since the jump is smaller. That could be a respectable offensive option. Worth testing, for sure. Burying Bike also has the advantage of having the Bike next to you after you bury someone, so just throwing the Bike down gets a ton of damage and/or takes them out of the ground so your follow-up can deal its full knockback.

Still pretty convinced that Up-B3 is the best option. It's marginally higher than the regular one, but that extra height actually allows you to do a lot of things Wario is otherwise limited with. You can go suuuuuper-deep with edgeguards, you can attempt "regular" edgeguards without being required to use the Bike to get back to the ledge, and you move up faster, so in a way it's harder to intercept. I think the benefits to our edgeguard and recovery do a great amount of good.
Up-B3 has vastly more range, yes. But it's more difficult to sweetspot the ledge with it and often times when I use it I go above the ledge and eat an fsmash. And the lack of a hitbox makes it very easy to hit him out of it.

And also I have honestly felt in love with Standard Up-B OOS, the hitbox is really damn large and it's surprisingly not very laggy.
 

TheReflexWonder

Wonderful!
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TheReflexWonder
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I mean, like any move, if you know the range, it's not that hard; just gotta know the proper ranges/timings. Practice makes perfect.

The lack of a hitbox on Corkscrew Leap shouldn't really matter, since you still have a Bike to recover like normal, and because it moves upward noticeably faster, making it harder to react to. Corkscrew's initial hitbox is unnaturally disjointed in front of him, but the linking hitboxes are pretty easy to trade with or beat outright, making the comparison for recovery not very compelling, IMO.

Corkscrew out-of-shield is solid but it's also relatively easy to space away from. I'm not fond of the fact that people fall out easily if you angle it horizontally, either. It has its utility, but Wario's great edgeguard game is more important to cultivate than a pretty-good out-of-shield option, especially when you consider N-Air is already an alright one offensively and rolls are a foolproof one defensively.
 
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Steeler

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Jan 5, 2006
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Steeler
I just Rose Wafted someone on stage through the bottom of Smashville... #RoseWaftMasterRace
 
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