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[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

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Big-Cat

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^
Movesets should've had more work put into them like that. Imagine any other fighting game just giving DK's moveset (save down b, forward tilt and fair) to one of their characters, I'd have no idea it was DK if Smash Bros. didn't exist.
I'm not following what you just said, sorry.
 

Agi

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I posted this last month, and I'll post it again regarding Ness and Lucas' movesets.

Quote:
Ness:

B: PK Flash
Same as before, but it should explode when time is up like in Melee

Side B: PK Hypnosis
Ness shoots an invisible beam from his fingers and it goes straight in his direction. Anyone hit will fall asleep. This move does not work on opponents in the air as this is too broken. However, it will put the character in a state as if they've used their Up B.

Down B: PK Paralysis
Works exactly like Zamus' Down Smash A except it the range is a Ness-width longer.

Up B: PK Teleport
Ness opens a worm hole underneath and disappears. Then, a worm hole opens facing the direction chosen by the player and Ness flies out of it. Anyone hit by Ness while he flies out will suffer an attack like PK Thunder 2.

Final Smash: PK Rockin' Omega
Ness makes a guitar out of PSI and starts playing either Pollyanna, Bein' Friends, Pokey Means Business, or the Hippie Battle Theme (which one doesn't matter, it's an easter egg). While playing, various shapes fly out of the guitar and hit anyone close enough.

Lucas:

B: PK Love
Shoots the attack like he does PK Fire and has the same knockback.

Side B: Salt Water Gun
Takes out a water gun that is automatically charged and shoots it for knockback and some damage. Note, the gun recharges on its own over time.

Down B: PK Counter
Lucas casts a shield upon himself and waits for an attack. Once attacked, Lucas will swing his stick and attack. If attacked with a projectile, Lucas will swing it back.

Up B: Hinawa's Pigeons
Lucas' mother brings pigeons to help him from the afterlife. These pigeons will pick Lucas up and Lucas can move side to side while rising.

Final Smash: PK Love Omega
Lucas creates a giant ball of PK Love and tosses it out in front of him. The attack can go through any stage and inflicts enough damage to kill.
Finally, a moveset based around attacks they actually have! New age retro hippie FTW!
 

Veggi

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I'm not following what you just said, sorry.
I mean like if a character in a fighting game that wasn't Smash Bros. had DK's moveset, I couldn't look at him and say "Oh, he acts like Donkey Kong from the games I have." It feels like DK in Smash Bros. and DK from the games I have arn't even the same character. Other than just a couple things they have in common, they mostly just look the same. There are plenty of moves from DK's games that would have been a lot of fun, but instead they just have a bunch of made-up moves tacked on to a character people know.

If it's still too hard to understand, it doesn't matter that much.
 

Big-Cat

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I'm glad you like it. Oddly enough, some people only think strictly of the PSI that they have and try making their special movesets PSI only. The thing is though, without them sharing anything, it's impossible to make a moveset for each of them.
 

BEnyx

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I would REALY like to see Tails in SSB4

Everyone keeps saying they want to add Knuckles (from Sonic), but i think that Tails would be a much better choice. Tails is to Sonic as Luigi is to Mario, except tails doesnt have his own game.(i hope i dont get too much trash for comparing Tails to Luigi)

Also, Tails could have a really great/interesting move set. He could be able to jump and hover with his tail, in the same way peach does when you hold jump. Im not really sure what his specials would be tho. As for his final smash, it could be his Tornado, (from Sonic Adventure and Adventure 2) That would be a pretty sweet Final Smash.

TAILS FTW!
 

stratele

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I would REALY like to see Tails in SSB4

Everyone keeps saying they want to add Knuckles (from Sonic), but i think that Tails would be a much better choice. Tails is to Sonic as Luigi is to Mario, except tails doesnt have his own game.(i hope i dont get too much trash for comparing Tails to Luigi)

Also, Tails could have a really great/interesting move set. He could be able to jump and hover with his tail, in the same way peach does when you hold jump. Im not really sure what his specials would be tho. As for his final smash, it could be his Tornado, (from Sonic Adventure and Adventure 2) That would be a pretty sweet Final Smash.

TAILS FTW!
IF more sonic and snake characters are in the next game, then i'm 99.999% certain tails will be in it.

There are alot of sonic characters that could be in it. tails, Knuckles, Silver, shadow and loads others. If they pick two more, which is most likely. It will be tails and knuckles.

As for snake, raidan and gray fox would be awesome. Especialy gray fox. He would be like fox, with a sword I imagine. Faster than marth.
 

Veggi

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I would REALY like to see Tails in SSB4

Everyone keeps saying they want to add Knuckles (from Sonic), but i think that Tails would be a much better choice. Tails is to Sonic as Luigi is to Mario, except tails doesnt have his own game.(i hope i dont get too much trash for comparing Tails to Luigi)

Also, Tails could have a really great/interesting move set. He could be able to jump and hover with his tail, in the same way peach does when you hold jump. Im not really sure what his specials would be tho. As for his final smash, it could be his Tornado, (from Sonic Adventure and Adventure 2) That would be a pretty sweet Final Smash.

TAILS FTW!
I'm pretty sure someone made a Tails moveset in the Make Your Move thread, there's a list on the first post on the front page of where to find the moveset you want. I don't understand why people put Shadow and Knuckles first either. It always seems to be the sidekick before or at the same time as the villian/love interest. (Luigi, Falco, Diddy ect.)

I don't really think another character from the same 3rd Party franchise will get in, but I really can't say that for sure. Tails has been in his own game as well as two fighting games, so making a moveset for him wouldn't be a problem.
 

Big-Cat

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I mean like if a character in a fighting game that wasn't Smash Bros. had DK's moveset, I couldn't look at him and say "Oh, he acts like Donkey Kong from the games I have." It feels like DK in Smash Bros. and DK from the games I have arn't even the same character. Other than just a couple things they have in common, they mostly just look the same. There are plenty of moves from DK's games that would have been a lot of fun, but instead they just have a bunch of made-up moves tacked on to a character people know.

If it's still too hard to understand, it doesn't matter that much.
I understand now. It's kind of like Lucas. Brawl Lucas is more like Kumatora dressed up as Lucas.

It's strange that for characters that have stuff to draw from, they can't come up with anything. For characters who don't have anything in particular, they can do it (ZSS, Capt. Falcon, Fox, Zelda to an extent).

Also, does anyone have an idea to declone Falco and Wolf's special moves? Falco's Down B is a start, but we need more.
 

Bowser King

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I would REALY like to see Tails in SSB4

Everyone keeps saying they want to add Knuckles (from Sonic), but i think that Tails would be a much better choice. Tails is to Sonic as Luigi is to Mario, except tails doesnt have his own game.(i hope i dont get too much trash for comparing Tails to Luigi)

Also, Tails could have a really great/interesting move set. He could be able to jump and hover with his tail, in the same way peach does when you hold jump. Im not really sure what his specials would be tho. As for his final smash, it could be his Tornado, (from Sonic Adventure and Adventure 2) That would be a pretty sweet Final Smash.

TAILS FTW!
I'm against multiple same franchise 3rd parties. It wouldn't be a nintendo fighter anymore.


Knukles IMO would fit better as he would have a more unique moveset (we already have so many characters with multi-jumps).
 

mantlecore77

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TAILS FTW!
Well, I would NOT mind Tails, really... he just doesn't seem like the hardcore smasher than Sonic or the one I think would be best from the Sonic universe, Knuckles.
Really, though, I could see him in. But if I had to see one it'd be Knuckles.
 

Chief Mendez

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TWILTHERO said:
Whoa, where the heck u get this idea from?
ness4life was talking about this a couple pages ago. The idea has actually come up several times before...

So obviously it has quite a bit of potential!:bee:

Veggi said:
There's really no reason for that though. If a shield could have extra abilities, I don't understand why people would be against it. As long as they were balanced it would add to character individuality and that's a very good thing and I would love for shields to better represent the series with different shield traits.
The keyword is "balance". It's obviously next to impossible already to totally balance (or even sort-of balance) a roster.

What's going to happen if you give every character (or even most characters) new, unique abilities? Shielding would become more and more important and used more and more often...

However, you (or maybe not you...I don't recall) brought up the idea that shields should be un-breakable. I like it, though in that case, I think that if you just sat there and blocked, after a certain amount of damage your shield would break...or maybe you'd start to take decreased damage rather than none.

And of course, grabs would still trump them.

mantlecore77 said:
Yes for the Ganondorf sword attacks.
Am I alone in desiring a Ganondorf who fights with the Trident of Power? It always seemed like his signature weapon to me. I mean, he only has a sword in two games, and of those, he only fights with it in one.

Plus, we already have a big-sword user in Ike.

...A trident would be awesome, but I suppose it depends on what Ganon's up to in the next Zelda.

ducky285 said:
I still like the idea of a Power Smash or Power Special. Anyone whose played Darkstalkers or Third Strike might be familiar with ES/EX moves and this system is somewhat similar.

The idea is you perform a certain command involving A or B and you would perform a souped up version of a smash or special attack. How it affects the move could be char specific and move specific.
Oh you and your meter fetish. :p

I think I've said this before, but this idea seems out of place in Smash Bros.. One of the underlying concept of the games is that they're very, very easy to get into, but obviously, as this website attests, there's untold depth hidden away in the system.

But a system like this is just outright deep. There's a clear way to better your game by using the system.

KumaOso said:
Also, does anyone have an idea to declone Falco and Wolf's special moves? Falco's Down B is a start, but we need more.
Wolf's Side+B should have the same damage and effects, but when used in the air, you can tilt it downwards in the same way you do Link's boomerang.

Also I think the "shotgun" qualities of his blaster should be more pronounced. The gun hits coming out, we know. The actual blast deals more damage the closer the enemy is to Wolf, so what I propose is that the beam isn't really a "bullet", but rather a short but wide plume of energy that the blaster emits. A bit more range than Aura Palm, maybe, but with a wider vertical hitbox (though to do the most damage, you'd want to hit them straight-on).

EDIT - Also, Tails beats Knuckles in probability-for-Smash.

We know it goes Hero > Sidekick > Villain.

Tails is the primary sidekick. Knuckles is sort of a...anti-hero maybe. Let's not get into villains, but my point is: Tails is the clear next pick, assuming there would be another Sonic rep.

Personally I doubt it, but that's the facts.
 

BEnyx

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Well, I would NOT mind Tails, really... he just doesn't seem like the hardcore smasher than Sonic or the one I think would be best from the Sonic universe, Knuckles.
Really, though, I could see him in. But if I had to see one it'd be Knuckles.
And i would not mind knuckles either, but i just think that including Tails would be truer to the series. just because knuckles is more "hardcore" doesnt mean that he is a better fit for smash. I dont think that they would add knuckles without adding tails, and THREE samefranchisse 3rd party characters would be too much for a nintendo game.
 

mantlecore77

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Am I alone in desiring a Ganondorf who fights with the Trident of Power? It always seemed like his signature weapon to me. I mean, he only has a sword in two games, and of those, he only fights with it in one.

Plus, we already have a big-sword user in Ike.

...A trident would be awesome, but I suppose it depends on what Ganon's up to in the next Zelda.
Congratulate yourself, you've persuaded me. A trident would be frickin awesome. Not only would it be sweet, but on Ganondorf? Oh, the possibilities and unique movesets...


Wolf's Side+B should have the same damage and effects, but when used in the air, you can tilt it downwards in the same way you do Link's boomerang.

Also I think the "shotgun" qualities of his blaster should be more pronounced. The gun hits coming out, we know. The actual blast deals more damage the closer the enemy is to Wolf, so what I propose is that the beam isn't really a "bullet", but rather a short but wide plume of energy that the blaster emits. A bit more range than Aura Palm, maybe, but with a wider vertical hitbox (though to do the most damage, you'd want to hit them straight-on).
I like your ideas.

How about this for Falco..? I thought of this a long time ago...

We all know that Falco's UpB and SideB can be used for recovery... most prefer SideB.
And we all know that Fox and Wolf do the same thing.
But what about this for Falco: he could obtain a new SideB ATTACK and then trasnfer his Falco Illusion to a manually-directed UpB.
In other words, we, or Nintendo (:)) arm Falco with a new weapon for SideB, like the rocket launcher in the classic Star Fox Adventures picture... or whatever that is.
THEN his UpB is dropped, and his Falco Illusion stays but is now able to be aimed but is slightly weaker...
That's IMO, though, so don't flame for a gay idea or whatever in your opinion.

EDIT - Also, Tails beats Knuckles in probability-for-Smash.

We know it goes Hero > Sidekick > Villain.

Tails is the primary sidekick. Knuckles is sort of a...anti-hero maybe. Let's not get into villains, but my point is: Tails is the clear next pick, assuming there would be another Sonic rep.

Personally I doubt it, but that's the facts.
I know why you put the Hero > Sidekick > Villain cycle down, but Tails is just not nearly as popular or fighter material that Knuckles is. I'm not disagreeing with Tails or your cycle theory, but truly, Knuckles would probably be the better "sidekick" to Sonic.
 

mantlecore77

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And i would not mind knuckles either, but i just think that including Tails would be truer to the series. just because knuckles is more "hardcore" doesnt mean that he is a better fit for smash. I dont think that they would add knuckles without adding tails, and THREE samefranchisse 3rd party characters would be too much for a nintendo game.
Curse you for making me quote again!

[/sarcasm]

I know what you're saying. Truly, it's really more of an opinion that Knuckles would be better... but from what you and Chief Mendez have said I think I agree that Tails would probably REPRESENT the Sonic universe as a sidekick.

But I still like Knuckles better :)
 
D

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Guest
ness4life was talking about this a couple pages ago. The idea has actually come up several times before...

So obviously it has quite a bit of potential!:bee:
.
I agree :bee:
CONFIRMED!!!
Super Smash Bros. Catfight (Or Super Smash Sister: Beachball deluxe)

It's going to be a spin off including only females in scandalous bikinis who only have scratch/slap/hair pull attacks.
 

Chief Mendez

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Nana would obviously be top tier.
Ah, but you forget Jigglypuff. <3

Also, I like the Falco recovery idea, mantlecore. It wouldn't spike anymore, and there'd be no knockback, but it would be an awesome recovery. I just don't know about his new Side+B...I never liked the idea of a Homing Launcher, anyways.
 

flyinfilipino

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Let's see, back in the day I came up with some Wolf specials, mostly based on Star Fox Assault....

B: Machine Gun - A flurry of rapid-fire shots, kinda like a sideways Bullet Seed (now that I have something to compare it to). To balance it, after a few seconds, Wolf has to stop and reload. This can be used during Wolf's Up-B....

Up-B: Booster Pack - Wolf pulls out a Booster Pack and hovers upwards. It would work like R.O.B.'s, but Wolf can also fire his Machine Gun while in the air.

Side-B: Mine Dash - Similar to Fox Illusion/Falco Phantasm, Wolf dashes forward quickly while turning seemingly invisible. There's no initial knockback, but any opponents that he passes through will suddenly have a small bomb attached to them, which quickly explodes. Flashy, and can be used in mid-air for recovery as well.

Down-B: Demon Sniper - Wolf pulls out a Demon Sniper rifle and fires a long, red shot which does damage and moderate knockback on contact. At the start of the move, Wolf can aim the rifle straight up for an anti-air attack.

Throw all that stuff in with Wolf's new claw fighting moveset, and I guess he'd be different enough from Fox and Falco.
 

Neb

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Mr. Game & Watch RETURNS!


|SPECIALS
· Standard Special (CHEF)
Similar to its other appearances, chef is back, though this time, foods may reach farther, still at random ranges. Fish is the rarest food that appears, sorta like Peach plucking a bom-omb, though when it does make an occurrence, the cat from the classic mini-game will chase after it, its entire trajectory. Any opponent coming in contact with the feline receives a claw lashing, a total of 25%.

· Side Special Move (JUDGE)
Nothing new for the most part, GaW pulls out a Hammer, flailing a numbered banner, depending on the numeric, a certain effect surrounds the hitbox of the mallet.

1. Attack strength: 2%. An attack that won’t even cause your opponent to flinch.
2. Attack strength: 4%. A slashing attack that launches opponents diagonally.
3. Attack strength: 6%. A weak attack that lifts opponents off the ground and into the hammers hitbox with a gust of wind.
4. Attack strength: 8%. An attack with a rocky crash that slams foes into the ground up to there head.
5. Attack strength: 4%x3. Three electrical charges zap the opponent.
6. Attack strength: 12%. A flame attack with great knock-back.
7. Attack strength: 14%. A food item will also appear in honor of the lucky #7.
8. Attack strength: 9%. An attack that freezes foes. Take advantage of the opening to attack again.
9. Attack strength: 32%. A massive attack. The opponent will be launched as if hit with the Home-run Bat!

· Up Special Move (FIRE)
Nothing new here with the exception of one thing, if G&W cancels the parachute animation and there is no solid ground below him, the ambulance from the original game will appear with a fading siren, and a flat nurse will grab for Game & Watch from out of the back doors, pull him in, and fall into the KO zone! Anyone hit by the ambulance do 30% and will be spiked. But since the vehicle falls so quickly, its a very rare hit. The ambulance can be destroyed with anything stronger than 30% damage.

· Down Special Move (OIL PANIC)
Same old, nothing too new. Although if G&W tries to bucket a projectile not made of energy, he will experience a laggy animation where he is scolded by his boss, experiencing 12%. You can now angle a fully charged bucket completely vertical, or horizontal. Also, if the attacks he absorbed are too weak, Oil Panic will drip to the floor as an Oil Slick that opponents can slip on.

· Final Smash (OCTOPUS)
Exactly the same.

|Ground Attacks
· Standard A (GREENHOUSE)
G&W pumps pesticide that rather than doing physical damage like previously, now has a poison effect that stuns for an instant, doing 1-3 damage until retreating. Said poison last for a few seconds after escaping, similar to a White Pikmin, though the chemicals are a olive green. The quicker you press the jab button, the bigger the plume gets, to about the size of a party ball. Pump has to recharge if all the fluids are used up, think Bowsers fire-breath. 1-5%

· Side Tilt (Mario Bros.)
Game & Watch pivots, and is passed a package from a conveyor belt. In a quick flash he grabs the box and slams it across an opponents body with the same animation from the game. Every once in a while, items Smash Bros. will be in the package and eject on a sweetspot.

· Upward Tilt (PUNCH OUT!!)
From the Game & Watch version of Punch Out, G&W slips on a squared-off boxing glove and delivers a crushing uppercut. 5%

· Down Tilt (MANHOLE)
Combining both Melee and Brawl's version, the Manhole returns with two new hitboxes. The center flips foes at a perfect vertical while the tipper sends them at a downward angle. The tipper can stage spike a ledge-bound foe. 6%

· Dash Attack (SAFEBUSTER)
Game & Watch is running with three bombs set by "Wily Bomber", while running he trips, and the explosives ignite in 2 seconds, just enough time to make a getaway. This move can is handy for edge-guarding and can be thrown off a stage. Each bomb does 15%

· Forward Smash (FIRE ATTACK)
Same.

· Down Smash (VERMIN)
Exactly like Brawl's.

· Up Smash (SCUBA HELMET)
Same.

|Aerials
· Neutral Aerial (TROPICAL FISH)
Same as Brawl.

· Upward Aerial (SPITBALL SPARKY)
Similar to Brawls, the new version has the wind effect, though it can be reversed, and charged, to suck in opponents. When charged (Does so automatically, like Wario's Waft), G&W may spit a black sphere vertically that can be juggled until falling, and bounces off walls. Does 8% with each hit from the ball.

· Forward Aerial (ZELDA)
G&W lunges forrth with LCD's lining his path and slashes with a flat sword, sending the foe vertical with a tipper, and horizontal at the girth. Zero Cool down. 14%

· Back Aerial (TURTLE BRIDGE)
Game & Watch attacks with a raging snapping turtle, having ridiculously disjointed hitboxes. 15-16%

· Downward Aerial (DONKEY KONG JR.)
G&W comes down with a Key. Same as Brawl.

|Grab Game
Same (Ball).

|Characteristics
· Speed: Moderate
· Jump: Floaty
· Weight: Featherweight
· Recovery: Great

Crawl: Yes
Wall Jump: No

|Entry
Same. Appears after following a pattern of LCD's.

|Colors
· Black
· Green
· Yellow
· Blue
· Cyan
· Red
· Orange
· Purple
· Gold
· Silver
· White

____________________________
Tell me what you think, ^^!
 

Agi

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^^ I know that It's a random thing to take out of the above G&W post... but has anyone noticed how much the homerun bat has been nerfed since melee? It takes much longer to swing, and is no longer a 1-hit KO in all situations... what do you think it will be like in SSB4? Nerfed or buffed?
 

Neb

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^^ I know that It's a random thing to take out of the above G&W post... but has anyone noticed how much the homerun bat has been nerfed since melee? It takes much longer to swing, and is no longer a 1-hit KO in all situations... what do you think it will be like in SSB4? Nerfed or buffed?
Buffed of course, like Melee.
 

Veggi

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I understand now. It's kind of like Lucas. Brawl Lucas is more like Kumatora dressed up as Lucas.

It's strange that for characters that have stuff to draw from, they can't come up with anything. For characters who don't have anything in particular, they can do it (ZSS, Capt. Falcon, Fox, Zelda to an extent).

Also, does anyone have an idea to declone Falco and Wolf's special moves? Falco's Down B is a start, but we need more.
Falco

Neutral B-Arwing Blaster, Falco fires two lasers at once and charging them up would give them the abillity to lock on to people.

Up B- Jet-Pack, the item from Star Fox Assault. I don't think I really need to explain.

Side B-This move was alright, I think Fox should have a different side b instead of Falco, because I think the boosters frm the Arwing translated well into what it's used for. Plus Falco is the Arwing guy.

Down B-Not sure if I want to change this one either. A good change for it would probably be the smart-bomb. However it already being an over-powered item sort of makes me not want it.

Wolf

Neutral B-The standard blaster from Assault, would be chargable and you could move while charging. The downside is that you couldn't do anything else until the charge was released.

Another option for Neutral B is Sniper Rifle- The attack is powerful and travels all the way across the screen but it's hard to aim. This weapon might be a little too violent for Smash Bros. though.

Up B-Rocket Launcher- As a recovery, while in the air it would shoot him in the opposite direction it was fired, sort of like Ness/Lucas' up b. As an attack, while pressing up b, you could tilt the direction the rocket launcher would face an it would lock-on to who ever was close to where it was pointing. This was used as an anti-Arwing weapon in Assault, so it would powerful, but sort of easy to dodge.


Side B- Grenades, I can't remember exactly how they functioned in Assault, but they started to glow before they exploded and they did a lot of damage. I remember them as needed to be thrown as soon as they were taken out, but I'm not sure. Might be too close to Snake's grenades though.

Another option for Side B is-Gatling Gun, would shoot out a long stream of bullets, but would do low damage. Again, it's something that probably wouldn't be put in Smash Bros.

Down B-I forgot what it was called, but it was huge and shot a bunch of fireworks around it that caused an explosion in the middle. It was from Star Fox Assault.
 

Agi

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On the whole Wolf/gun debate...

In case you had forgotten, Sakurai insisted that Snake not be able to use guns (Bullet style) in Brawl. Do you really think that he will lift that ban on SSB4?
 

flyinfilipino

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Down B-I forgot what it was called, but it was huge and shot a bunch of fireworks around it that caused an explosion in the middle. It was from Star Fox Assault.
That was a FireBurst Pod. I guess it'd be a kinda cool Final Smash if we wanted to change that too, but then it'd look like Ness/Lucas's....

I posted a little Wolf moveset a few posts up, if you were curious.

EDIT: Instead of real bullets (which is weird since they originated from a StarFox game), machine gun shots could be replaced by little tiny energy shots. The Sniper Rifle in Assault was more like a beam anyway.
 

Spire

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Mario's F.L.U.D.D.

After charging it, if you are air-born and use down+b, then it gives you a water boost, just like Mario used it in Sunshine to "fly". Yes, this would be another recovery, but Luigi has two, so Mario should also.
 

majora_787

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I always saw Wolf as being based off of Command as far as behavior and moveset, Assault as far as attacks. I hope they improve his attacks, though...I wouldn't mind seeing him use a fireburst pod, and fly around in a Wolfen.

If they take anything out for Smash 4, NO RED LANDMASTER. That just sickens me. So many reasons.
 

SkylerOcon

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Mario's F.L.U.D.D.

After charging it, if you are air-born and use down+b, then it gives you a water boost, just like Mario used it in Sunshine to "fly". Yes, this would be another recovery, but Luigi has two, so Mario should also.
Quoted for Truth.

Sunshine for the win.
 

Pieman0920

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The FireBurst Pod would be cool, I think, and it could easily made to be different from Ness/Lucas's FS. The initial launch would send loads of the little bombs into the air, where they fall into random parts of the stage (some phase through pannels, so they can hit lower levels) and then they could take a split second to all detonate at once. In that split second though, the opponent can pick them up and try to throw them or something like that, or simply try to run away...though this whole idea might make the FS a bit easy to get away from unless there were lots of the things. =/
 

Spire

III
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I actually would have liked the hover nozzle...But I would think the rocket nozzle would be a funnier recovery.
That's what I was referring to. I forgot the correct term as it has been ages since I last played the game.

Mario's aerial down+b should be the hover nozzle.
 

Veggi

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That was a FireBurst Pod. I guess it'd be a kinda cool Final Smash if we wanted to change that too, but then it'd look like Ness/Lucas's....

I posted a little Wolf moveset a few posts up, if you were curious.

EDIT: Instead of real bullets (which is weird since they originated from a StarFox game), machine gun shots could be replaced by little tiny energy shots. The Sniper Rifle in Assault was more like a beam anyway.
Thanks, I havn't played the game in a while. Actually come to think of it the explosion would probably be too big. Maybe a Mini-Fireburst Pod would be better. As a Final Smash I think a Wolfen would be better. Do you have Star Fox Command? I never got that game, but I heard the characters had different ships. Were the differences just stats, or did they have any different abilites?

About the laser though, it might be too mature just to see someone with the gun. Also the demon rifle was a one hit kill, so I think a normal one would be better for Smash.

Mario's F.L.U.D.D.

After charging it, if you are air-born and use down+b, then it gives you a water boost, just like Mario used it in Sunshine to "fly". Yes, this would be another recovery, but Luigi has two, so Mario should also.
I actually don't think FLUDD would be over-powered if it didn't have to be charged. Instead of that I think they should just switch his up-b to a hover-nozzel. I agree that Mario needs a better recovery. Luigi actually has 3 recovery options.
 

majora_787

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This is what I would have done for Wolf:

B: Laser, OR Machine Gun from SFA. It isn't technically a gun, if you look you can see it's a spray of green laser shots.
B^: Booster Pack
B>: Evasion. I thought his current forward B was based of his Assault evasion, but they could have done more with it.
Bv: Reflector, Fireburst pod is preferred.

Mario:
Fireball
Hover Nozzle. No jump punch. No more.
Cape, I'm fine with that...
Rocket Nozzle, or Spray Nozzle.
 

hippochinfat!!

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^
Movesets should've had more work put into them like that. Imagine any other fighting game just giving DK's moveset (save down b, forward tilt and fair) to one of their characters, I'd have no idea it was DK if Smash Bros. didn't exist.
DK's up-b is clearly based off of Dixie and Tiny's roflcopter hair.
 

Pieman0920

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On the whole moves from games thing, I think that its better to give a character a move that they don't have that no one else has, rather than a move they do have that basically everyone has a version of also. For instance, I'd rather have DK's Giant Punch than the Coconut gun. Only DK has that punch, but the Coconut shooter would probably play like someone else's move. (I do approve though of the idea of his side B being a barrel throw rather than the headbutt)
 

Veggi

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DK's up-b is clearly based off of Dixie and Tiny's roflcopter hair.
I thought it was based off Sakurai giving spinny recoveries to characters like Link and Luigi. Even if it was, Donkey Kong never did it. Unless Sakurai pulled a Ness/Lucas like "Dixie Kong taught Donkey Kong how to spin to go higher into the air when she heard he was going to appear in Smash Bros."



On the whole moves from games thing, I think that its better to give a character a move that they don't have that no one else has, rather than a move they do have that basically everyone has a version of also. For instance, I'd rather have DK's Giant Punch than the Coconut gun. Only DK has that punch, but the Coconut shooter would probably play like someone else's move. (I do approve though of the idea of his side B being a barrel throw rather than the headbutt)
Donkey Kong's Giant Punch is just a charged Melee move. It isn't original at all, it's just a charged up punch. It's like Samus and Lucario's Neutral B only you can only hit people 7ft. in front of you. I'd much rather have a gun that fires in spurts. What do you mean by barrel throw? Are you talking about the moveset I posted a couple pages back or are you talking about someone else's idea?
 

flyinfilipino

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Mario's aerial down+b should be the hover nozzle.
Yeah, this. They can't change his Up-B, it's classic....

Thanks, I havn't played the game in a while. Actually come to think of it the explosion would probably be too big. Maybe a Mini-Fireburst Pod would be better. As a Final Smash I think a Wolfen would be better. Do you have Star Fox Command? I never got that game, but I heard the characters had different ships. Were the differences just stats, or did they have any different abilites?

About the laser though, it might be too mature just to see someone with the gun. Also the demon rifle was a one hit kill, so I think a normal one would be better for Smash.
Never played Command, but I heard the different ships had either different stats or weapons. Also, a normal sniper rifle killed everyone, except for Wolf, in one hit. Demon Sniper sounds cooler though. :D

This is what I would have done for Wolf:

B: Laser, OR Machine Gun from SFA. It isn't technically a gun, if you look you can see it's a spray of green laser shots.
B^: Booster Pack
B>: Evasion. I thought his current forward B was based of his Assault evasion, but they could have done more with it.
Bv: Reflector, Fireburst pod is preferred.

Mario:
Fireball
Hover Nozzle. No jump punch. No more.
Cape, I'm fine with that...
Rocket Nozzle, or Spray Nozzle.
Yeah, little laser shots. It needs ammo though, which is weird.
 

Chief Mendez

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In Command, every character has a different ship. For example, Falco's Sky Claw has only one laser, but can lock-on to up to five enemies at once. Slippy's Bull Frog has the most bombs of any ship, lots of health, and a really powerful plasma laser, but no lock-on. Wolf's Wolfen has plasma shots, multi-lock, and two bombs, plus a butt-load of health.

My favorite is Leon's, though. It has no lasers, just homing shots, but they fire continuously and quickly as long as you continue to fire.

So they're certainly more unique than just stat changes.

Also, on this Wolf thing, a whole moveset based on Assault moves hopefully won't happen, as it wasn't really that great of a StarFox game. Maybe one--two maximum. But not a majority.

EDIT - Especially since there will (hopefully) be more StarFox games before SSB4 releases.
 

flyinfilipino

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In Command, every character has a different ship. For example, Falco's Sky Claw has only one laser, but can lock-on to up to five enemies at once. Slippy's Bull Frog has the most bombs of any ship, lots of health, and a really powerful plasma laser, but no lock-on. Wolf's Wolfen has plasma shots, multi-lock, and two bombs, plus a butt-load of health.

My favorite is Leon's, though. It has no lasers, just homing shots, but they fire continuously and quickly as long as you continue to fire.

So they're certainly more unique than just stat changes.

Also, on this Wolf thing, a whole moveset based on Assault moves hopefully won't happen, as it wasn't really that great of a StarFox game. Maybe one--two maximum. But not a majority.

EDIT - Especially since there will (hopefully) be more StarFox games before SSB4 releases.
Well, there's not much else to go off of then for Wolf...then again, the weapon attacks are pretty generic. In order for Starfox characters to not have a moveset pulled out of nowhere, the next game should take them out of the cockpit again (which probably won't sit well with fans....).
 

Pieman0920

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Donkey Kong's Giant Punch is just a charged Melee move. It isn't original at all, it's just a charged up punch. It's like Samus and Lucario's Neutral B only you can only hit people 7ft. in front of you. I'd much rather have a gun that fires in spurts. What do you mean by barrel throw? Are you talking about the moveset I posted a couple pages back or are you talking about someone else's idea?
It is indeed original, since no one else has that type of attack. (I mean originality in that sense, rather than how original the move aesthetically is.) No one else has a chargeable and storable melee move, and replacing that with a generic projectile just seems foolish.

That barrel idea is basically something that I've seen all over the place, and not technically a reference to one of your movesets in particular.
 

Ilex

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On the whole moves from games thing, I think that its better to give a character a move that they don't have that no one else has, rather than a move they do have that basically everyone has a version of also. For instance, I'd rather have DK's Giant Punch than the Coconut gun. Only DK has that punch, but the Coconut shooter would probably play like someone else's move. (I do approve though of the idea of his side B being a barrel throw rather than the headbutt)
I would love if DK waved his arms like he did in the original Donkey Kong and shot out a spring that bounces along the ground.

UpB: Barrel Blast (Can be aimed during the startup frames)
B: Donkey Punch
SideB: Headbutt
DownB: Spring throw

I could care less for his current DownB, I actually think it would be better as a DownSmash.
 
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