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Remember that kids.SDI diagonally up and away as hard as you can and then spring (dair follow up if spring hits) him. You can't SDI nado, so don't let it get to that point.
ASCSC> nair is a good way to hit with this move. cuz if they trying to aerial OoS they usually get hit by nair, and if they shield or spotdodge the nair will hit them. Nair is easy to land when ppl are on platforms because sh hits their feet, itll almost always hit. straight up dude use it like MK's nair. you can mix it up with our grab game, its excellent against ledge options, and its amazing when coupled with out dtilt frame trap that we have. just dtilt> buffer nair. they AD then they u can follow it and get a grab or sometimes even another dtilt which resets the situation. and if it hits it hits lol. Thats how I use it. Its also good when ppl are feel like ADing at low percents vs uthrow to tack on more damage (Note: understand when its gives proper hitstun, doing it early like vs a snake gives him a chance to just own you).its still painfully hard to hit people with that move tho.
Reactionary. Sonic can't really go in as he pleases, so he has to force his opponent to behave in a certain way to get in and do damage.What's the general play style of the professional hedgehog? I noticed going through the Community Guide that grabs seem to be very important, especially with pummel, but I don't tend to use it often how bad is that? Also, which AT's are closest to basic combat? I tend to feel like those would be the ones to practice first, before moving on to the more flashy or difficult ones.
Oh yay I was beginning to give up on help in the Sonic boardsIgnoring people is not polite, you know. :/
Reactionary. Sonic can't really go in as he pleases, so he has to force his opponent to behave in a certain way to get in and do damage.
... Oh hey, someone actually reads the guide, yay~! <3
*Ahem.* Pummels are very important, especially for Sonic. As I've already implied earlier, it isn't easy for Sonic to dish out pain. Not only that, but considering that Sonic has one of the best grab-game in the game, there isn't much reason for you to not get the most out of it.
... Closest to combat you say? You mean which ones are more practical? Easiest to apply? You'd have to give me something else to work with. For what it's worth, just make sure you know how to Spin Shot and Shield Cancel both your Aerial Spin Charges, and your Spin Dash ( during the charge phase but before it goes to full charge). Everything else is either too simple to be considered an "advanced technique" or very difficult or hard to apply to in most matches. Still worth learning regardless, but of course get the basics down first.
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