• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

OFFICIAL Sonic rFAQ! New to Sonic? Have a quick question? Ask it here!

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
... Lol.

I hate it when that happens. I know it's got me killed once. I always try to end it in a Spin Dash Jump.

:093:
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
You rolled into an Fsmash, wasted your double jump, missed 2 chance to shield cancel and jump cancel, then you ran out of juice during your turnaround animation. Its the same reason Squirtle can do this :http://www.youtube.com/watch?v=VMqoeTQV0ss

Part of your turnaround animation accelerates you and if the move is cancelled during that window....well you go spinballing out of control it seems.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
... Except you can't shield cancel an aerial Spin Dash.

Everything else is right though.

:093:
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Oh, silly me, I didn't realize he used that one. Well he still missed 2 chances to jump cancel and 1 chance to shield cancel after it became and ASC.

Related to cancelling turnarounds:
You can do a wicked sliding reverse trip if you jump cancel a turnaround while dashing. Ofcourse you also have to randomly trip while having good timing. But I find its a good mixup against characters they don't have options against out getup attack,
 

•Col•

Smash Champion
Joined
Nov 19, 2007
Messages
2,450
.....Are you seriously critiquing my Sonic? ._. That was me playing as Random after 36+ hours without sleep. I don't know **** about playing Sonic, but I've never seen that happen before so I was just curious about what it was.

way to be a **** about it
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
chill dude.

you come in here posting a vid of your sonic without warning or explanation.

i apologise for kinzer assuming that someone who put a vid of their sonic on youtube, actually wants to play sonic. that was madd rude of him.

your johns are also incredibly legit.

most importantly thank you so much for showing him the appreciation he deserves for actually caring enough to help you out and answer your basic *** question. since nobody else gave two craps about you or anything you had to say.

next time somebody feels the need to 'be a ****' and give you some friendly, informative, helpful advice, maybe you should be a little bit more humble about it before you pop off at the mouth.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
chill dude.

you come in here posting a vid of your sonic without warning or explanation.

i apologise for kinzer assuming that someone who put a vid of their sonic on youtube, actually wants to play sonic. that was madd rude of him.

your johns are also incredibly legit.

most importantly thank you so much for showing him the appreciation he deserves for actually caring enough to help you out and answer your basic *** question. since nobody else gave two craps about you or anything you had to say.

next time somebody feels the need to 'be a ****' and give you some friendly, informative, helpful advice, maybe you should be a little bit more humble about it before you pop off at the mouth.
... Wait, what?

I can't tell where the sarcasm is, if anywhere.

Because I never actually gave any actual insight, I was just saying my $0.02.

Unless you somehow made a typo when you meant to say "Tesh."

Except that wouldn't make sense since you say you have the guy on your ignore list, so~... ?_?

... I'm sorry~! ;_;

:093:
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
I'm actually on Colaya's side as well, on the simple basis that if he wanted his Sonic critiqued he'd have posted in that thread and not this one.

Col's legit FWIW, he's just not a Sonic main so he probably doesn't know the arcane details of the character.

He's also in my region. Hmm...
 

•Col•

Smash Champion
Joined
Nov 19, 2007
Messages
2,450
chill dude.

you come in here posting a vid of your sonic without warning or explanation.

i apologise for kinzer assuming that someone who put a vid of their sonic on youtube, actually wants to play sonic. that was madd rude of him.

your johns are also incredibly legit.

most importantly thank you so much for showing him the appreciation he deserves for actually caring enough to help you out and answer your basic *** question. since nobody else gave two craps about you or anything you had to say.

next time somebody feels the need to 'be a ****' and give you some friendly, informative, helpful advice, maybe you should be a little bit more humble about it before you pop off at the mouth.
My post was directed at Tesh, not Kinzer.

But anyway, I thought that if I linked to the specific part of the video and asked what the glitch was about I'd get a simple answer. If I wanted my Sonic critiqued, I would have posted it in the other thread.

And yeah InferiorityComplex, like I just said, I don't even play Sonic. I got him from Random.
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
Is sonic one of the most difficult characters to use and master?
It's pretty much an individual thing. Some people will be naturally better or worse with Sonic than with other characters. That's why we don't all play MK, after all.

On average, though? He's probably pretty up there, though I doubt he's the hardest.
 

Brawlman1000

Smash Ace
Joined
May 12, 2010
Messages
560
Location
Georgia
NNID
Bman1K
3DS FC
2981-7986-9482
Can someone give me some advice on how to deal with a campy Meta Knight? I really need to know what should my method of approach be and what moves should I use more and which ones should I avoid using?
 

Kazz@

Smash Apprentice
Joined
Oct 8, 2008
Messages
109
Location
Colorado Springs, CO
I'm a starting Sonic player, and i'm rusty as hell at smash. (CURSE YOU MARVELLL)

So, i was wondering if there are any ATs i should learn right away, and anything i should learn later.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
Start with the shield-cancels, ledgehogs, and Spinshot. Less important but still worthwhile to know would be how to jablock.

If you can manage it, learn how to DashDance Pivot, platform cancel, and the many other intricate and difficult but helpful little niches.

:093:
 

742mph

Smash Rookie
Joined
Aug 16, 2011
Messages
3
Location
Earth... Oh, you mean more specific? Illinois, USA
I haven't played as Sonic before, but I'm thinking of using him more often, so I want to know:

*What is Sonic's best killing move?

*How do I perform that move where Sonic rapidly spins forward, then backward, then back to his starting position repeatedly? Is it just his side/down special with rapid changing of direction?

*How useful is the Homing Attack on an opponent on the ground? Can human opponents see it coming easily?

*Is it better to use the down special or the side special while standing still? Except for their charging methods, are they the exact same move?

*Is it possible to aim his stomp maneuver straight down, or is it always tilted slightly to one side?

Thanks for your help.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
I haven't played as Sonic before, but I'm thinking of using him more often, so I want to know:

*What is Sonic's best killing move?
In terms of straight-up kill power? FSmash.

In terms of overall versatility? Bair.

*How do I perform that move where Sonic rapidly spins forward, then backward, then back to his starting position repeatedly? Is it just his side/down special with rapid changing of direction?
That's a bit discreet. Are you talking about Spinshot? Or a certain variant of Sonic's ball motion?

*How useful is the Homing Attack on an opponent on the ground? Can human opponents see it coming easily?
It varies upon the situation. When you need to throw off your opponents timing with a delayed or relayed landing, if you don't want to use Spring Jump or aerial Spin Dash, or otherwise attack directly with an aerial on the way down, Homing Attack will fulfill that purpose.

Yes and no. An opponent who is expecting it will most likely prepare themselves to punish Homnig Attack after. In cases where the opponent did not take into account Homing Attack, then it's a coin flip on how good their reaction is. Sometimes you get away with it, other times not so much.

*Is it better to use the down special or the side special while standing still? Except for their charging methods, are they the exact same move?
Once again, this depends on the situation. To give an example for both, let's say you need to cover a lot of distance in a short manner of time. You'll want to use Spin Charge. If you're looking to abuse invincibility, or counterattack an approaching opponent, Spin Dash will in a lot of cases slip you right through those openings with the right timing.

I'm doing a bit of research to see if there are any subtle differences. If you want to look at a detailed; albeit unorganized synopsis, these posts will do you wonders:

http://www.smashboards.com/showpost.php?p=12223564&postcount=343
http://www.smashboards.com/showpost.php?p=12269444&postcount=347

*Is it possible to aim his stomp maneuver straight down, or is it always tilted slightly to one side?
Always comes down at an angle.

:093:
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
1) Dsmash, Fsmash, and Bair are Sonic's three KO options at lower percents (120-140% give or take).

2) Not sure what you're talking about here. At first I thought you were talking about Dsmash, since Sonic spins around in a circle around his standing position before returning to that same spot. Sonic can also cancel his sideB spin on the ground by hitting L or R during the initial startup of the move, so it's possible to spin, cancel, run back, and spin again to repeat the process.

3) Homing Attack is easily one of Sonic's worst moves. It has very little practical utility against competent opponents, leaves you wide open for much too long after the attack, and isn't reliable because of it's trajectory. Having said that, it DOES work from time to time, and it's one of the very few ways Sonic can punish a low-altitude, retreating Mach Tornado from Meta Knight.

Against an opponent in the ground or in the air though, it's equally risky either way, and the payout is mediocre. It's a great tool to get into someone's head though. Landing a Homing Attack, especially for a KO, is a great way to frustrate a player who has difficulty keeping their cool in a game.

4) All information for the sideB vs. downB can be found here: http://www.smashboards.com/showthread.php?t=170844

Personally, I consider sideB a more defensive option, while downB is an offensive option, but both can be used for either type of play.

And to answer your question, both spins can be utilized equally well from a standing position.

5) No. His Dair has the same path every time you use it. The only exception is when you've been hit by a move and use Dair while the momentum is still moving you along the attack's predicted trajectory. In that case, Dair will more or less keep Sonic in place in the air while his animation continues.

More or less though, unless in that position, Dair will always send you at that distinct angle.

=====

Edit: lol ninja
 

742mph

Smash Rookie
Joined
Aug 16, 2011
Messages
3
Location
Earth... Oh, you mean more specific? Illinois, USA
2) Not sure what you're talking about here. At first I thought you were talking about Dsmash, since Sonic spins around in a circle around his standing position before returning to that same spot. Sonic can also cancel his sideB spin on the ground by hitting L or R during the initial startup of the move, so it's possible to spin, cancel, run back, and spin again to repeat the process.
It's rather hard to describe. Basically, Sonic spins back and forth very rapidly while making a "Tyeeh!" noise. I think it might be called the Dashdance, but I'm really not sure.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Can someone give me some advice on how to deal with a campy Meta Knight? I really need to know what should my method of approach be and what moves should I use more and which ones should I avoid using?
No one responded to this?

If you have to lead, let him come to you. Never be reckless in chasing him down. There are safer ways to deal with his camping depending on where he is trying to hide from you. Ledge camping calls for spring drops and punishing his reaction. Air camping calls for spaced uairs and being ready to punish nado. If he just likes to stand around and GSL you, just be ready to bait it and punish the glide attack. If you have balls of steel, approaching with upsmash will take care of step 1 and 2. None of these options hit hard, so your success rate needs to be high if you want to catch up.
 

Brawlman1000

Smash Ace
Joined
May 12, 2010
Messages
560
Location
Georgia
NNID
Bman1K
3DS FC
2981-7986-9482
Thanks for all that Tesh I was beginning to think no one cared. One last question what does GSL mean?
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
If you get stagespiked by a wind/water box, does that refresh your spring? like this
http://www.youtube.com/watch?v=NXZTb87XXQo DDD being super fast kind of obscures whether or not sonic is in his springfall animation.

@ brawlman, Ground Shuttle Loop, a.k.a. Metaknight's Up Special on the ground. The invincibility is good for beating pretty much anything in the air.
 

B.A.M.

Smash Lord
Joined
Mar 13, 2008
Messages
1,538
Location
Fullerton, CA
NNID
Bambatta
I would also like to add, the fact that since it isnt invincible frame one, Metas will tend to use it preemptively or only as a punish which is why it is a good idea like Tesh said to bait it out.
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
When you're close enough to the other player that they physically can't react to it in time.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
I'm assuming you mean the spindash flow chart? Its just explaining how all of those different phases are the same move and how to transition between them. It could do with some better explaining maybe, but you will understand it a bit more if you try it or see it in a video I think.

Wedge?
Kinzer?
 

PieSquared

Smash Rookie
Joined
Aug 20, 2011
Messages
11
Location
Honolulu, Hawaii
Ok, I have mained Sonic forever (since I unlocked him a couple days after release!) but I want to enter competitive gaming. The only issues I can't resolve are effective edgeguard techniques, (after all, playing friendlies only get you so far) and combo timing. If anyone can help me with that, it would be GREATLY appreciated.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
Edgeguarding varies from MU to MU. Some characters are more trouble than they're worth it trying to make successful attempts, so in those cases you're better off letting them get back on and punishing them as they're getting back on stage.

Combo-timing? How strict is your definition? You will rarely come across a time where a string is inescapable if your going to be stingy about it. If you're more lenient, then it's a simple matter of knowing how your opponent reacts to certain stimuli. Does your opponent like to DI behind you after a Spin Dash Jump? Kick him in his face. Does he like to DI up? Kick him in his balls.

:093:
 

MasterKurei

Smash Apprentice
Joined
Jul 18, 2010
Messages
116
Can some give me tips on how to play sonic?Cause i only seem to do sideB to uair/bair/fair.Same with the downB.I cant see to do anything on ground.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581


Before I ask or say anything else, just how long have you been playing exactly?

I almost want to cheese it and just say that usually this sort of thing just comes with time and experience. The more you play, the more you realize you've been neglecting certain moves and overtime you'll learn to use them as long as you pay attention to what you're doing now.

And to be fair, a good majority of Sonic's game is in the air, you should only be on the ground to move faster, grab, poke, hard-punish.

:093:
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
To anyone that has knowledge on attack priority and/or the experience:

How do you consistently beat Falco out of Side-B recovery attempts?

I've been trying but failing so miserably to being able to beat SK92 out of his recovery attempts. It's just too fast that it becomes a matter of prediction, yet if I did not know better Sonic is just not able to cover every option all-together.

Let me put it this way. In the very likely chance that Falco will be able to reach above the stage, what am I suppose to do? Assuming he wants to recover above, the most rewarding thing to do would be to hit him out of his Phantasm. trouble is, every single time I manage to time it, the stupid thing clashes. Why~?! I've seen people hit him clean out of it but I can never consistently do it myself.

There's also the problem that when I commit to FSmash, there's nothing stopping Falco from just shooting for the ledge.

Trying to ledgehog proves to be more difficult in practice. I'm not sure if it's just because I fail at prediction or timing, but is this even possible? I mean in an actual tourney/high-stakes match, I don't want to hear that it's easy, because I know almost better than anyone that it simply isn't.

... And trying to intercept him offstage just makes him Phantasm faster. Sonic isn't nearly as fast in the air, Spinshot only goes so far. Did I mention you're going to be out a second jump when you use it, so if you mess up you're going to be the one put in the recovery situation, and it's an absolute nightmare to get back without taking heavy damage or dying. Phantasm goes quite a ways horiontal, so really there's very little reason for him not to make it back even if you pressure him. Again am I doing it wrong or is it more trouble than it's worth to try and get this to work consistently? It almost feels like that, since apparently I can't get Sonic's attacks to hit clean for some unexplained reason to me.

Making any attempts to punish him as he lands on the stage just becomes a matter of prediction. It appears that Falco can actually attack, spotdodge, get around, etc., and I'll be lucky to sneak in a DA if I predicted he would land onstage at this exact place at this exact moment without getting Phantasm'd out; though that may be a matter of me not properly shielding or not being im the way which forces me to commit long enough to give him time to recover from lag.

I've given the frame-data, you know all the drawbacks; Bair is somewhat slow and only has six active hitbox frames, Nair has no disjoint and kind of lasts too long for how little reward you can get from it, Dair can put you in a pretty bad situation and also has to be timed, Uair is silly and Fair seems to do absolutely nothing.

Help? Please?



I'd like to actually have a reasonable chance at beating Kyle. I feel I am suffering the most from being unable to do anything about him being offstage and I can't figure out a way to improve in that aspect in any way whatsoever.

I'm slowly but surely improving in every other aspect. Getting around Falco's priority. Avoiding putting myself into the situations that consequently result in taking high damage, or getting killed. Basically everything that basically makes this IMO Sonic's worst MU and most certainly the most uphill, you name it!

This is just killing me though.

I might actually record some matches with him if anyone would be willing to help me in full detail, just to show what progress I've made and make some improvement in/for the future. I'd like to think I've done a lot in regards to playing the MU proper and as a player in general, perhaps critique would do me more favors than answers at this point.

:093:
 
Top Bottom