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Well I'll give you the former, but what's this about Lucario having faster attack speed than Sonic? If I didn't know better, he was slightly slower, unless they were even, in which case it's just a matter of him having better range on his attacks that makes it impossible to close in on him safely.You forgot to mention that Lucario has a very good evasive tactic in his rolls, and that most, if not all of his attacks start faster than Sonic's.
I thought Sonic's jab was bad though...Well I think Sonic's jab starts on Frame 3? And Lucario's is 6? Is that accurate? I looked it up on here but don't want to speak for others XD.
FAQs tend to get quick responses for their quick questions.that was a terribly vague, simple, and incorrect answer.
Tell me why my answer isn't "incorrect," but rather just incomplete. I did not bother to explain DDPSSFSmashes because Being able to DDP is something else all-together. If you want, I will admit that if you can run and smash the same way I did not know that because I don't bother with SSs due to how risky and commited you end up.^^^ is a much more defined, detailed and correct response
Not even training mode, knockback scales are different and never decay unless you run the codes through Homebrew. If you want to apply it to real matches, find it in the multi-player side.if you want to put some time into training mode and figure that out for us on the legal stages, that would be sweet actually.
Sakurai put so little effort into this game that stages that are suppose to be symmetrical... aren't actually symmetrical despite giving that illusion.But why does it only work on one side of BF for the DDD example? What's different about the right ledge, again? It might be a hint.
That is pretty much what happens and I think they probably could tech it but eh.Really anything that helps us with Lucario is very, VERY welcome. And I bet it'd be broken on fastfallers if it works on any.
If I get a chance I'll try some stuff. I'd assume it's caused by dthrow putting your opponent low enough that they go to the side and hit the wall, right?. Which means they should be able to tech and jump. (But why does it only work on one side of BF for the DDD example? What's different about the right ledge, again? It might be a hint.)
That's pretty much it but it works on lylat too. Besides that the one's you listed are the only ones worth mentioning since the one's you didn't mention aren't of much use. Also on Frigate you can do it on the right side of the first transformation as well, it might be useful to force an upb from lucario which could give us some free damage on them. There's another on delfino at the transformation in front of the hotel and the water on the side. Also it seems like the tilt of ship on lylat affects the angle lucario is sent. I think when I tried it I was on the right side when the ship tilted to the right and it send lucario slightly downwards instead of just sideways. Oh and it seems like as long as there's a drop off to a flat wall you can do it except on YIIll start a tally.
Battlefield: Right side.
Lucario
D3
Halberd: Ship (both sides)
Lucario.
Delfino: Right side of hotel, Low-ceiling pillars, and sandy island.
Lucario
Frigate: All 3 Ledges?
Lucario
Smashville
Lucario
Final Destination
Lucario
Pokemon Stadium 1
Lucario.
Castle Siege: First and last stage
Lucario
Is that right so far?