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This thread is designed to pertain to all things combo-related regarding Mario. Here, you can list combos you've seen and/or combos you've found. If you find a new one I may add it to the list.
Rules
1. Listed Combos must either be above 2-hits or be a kill combo. 2 hit combos and 50/50's can be posted, but won't be added to the list.
2. No listing combos that are already on the combo list.
3. All combos listed must be true combos
4. Combos are to be tested on Mario to maintain consistency.
5. List damage inflicted/damage % range
6. You can request to add a note to your discovered combo
7. Please follow the following format below to maintain consistency. It also makes it easier to add
Format
Name: Name of combo (don't make it ridiculous or I'll give it a generic name)
Execution: How the combo is executed (for example: Uair -> Fair)
Grounded: Whether or not the first hit requires the opponent to be on the ground (insert either "True" or "False")
Initial percent: The Percent when the combo will first be executable (must be a true combo)
Terminal Percent: The last point where the combo will be possible (any percent higher won't combo)
Total Hits: Total amounts of hits the combo contains (must be above 2 and be a true combo)
Kill Combo: Whether the combo is guaranteed to kill, (either true or false), if true, the combo can be below 3 hits.
Notes: Any additional info regarding the combo (optional)
*Use parenthesis for elaboration on the Execution, for example (Fastfall) Fair -> (Double-Jump) Uair.
*You can request to be credited, your name will be added to the notes.
Combo List
Name: Triple Uair
Execution: (Fastfall) Uair -> Uair -> (Double-Jump) Uair
Grounded: True
Initial Percent: 40%
Terminal Percent: 76%
Total Hits: 3
Kill Combo: False
Notes: *Generic
Name: Uair Fair
Execution: (Fastfall) Uair -> Fair
Grounded: True
Initial Percent: 63%
Terminal Percent: 85%
Total Hits: 2
Kill Combo: True
Notes: Can be used about 85% with a double jump
Hopefully with this thread, Mario's metagame can begin to develop even further and (hopefully) ascend him to top-tier.
Rules
1. Listed Combos must either be above 2-hits or be a kill combo. 2 hit combos and 50/50's can be posted, but won't be added to the list.
2. No listing combos that are already on the combo list.
3. All combos listed must be true combos
4. Combos are to be tested on Mario to maintain consistency.
5. List damage inflicted/damage % range
6. You can request to add a note to your discovered combo
7. Please follow the following format below to maintain consistency. It also makes it easier to add
Format
Name: Name of combo (don't make it ridiculous or I'll give it a generic name)
Execution: How the combo is executed (for example: Uair -> Fair)
Grounded: Whether or not the first hit requires the opponent to be on the ground (insert either "True" or "False")
Initial percent: The Percent when the combo will first be executable (must be a true combo)
Terminal Percent: The last point where the combo will be possible (any percent higher won't combo)
Total Hits: Total amounts of hits the combo contains (must be above 2 and be a true combo)
Kill Combo: Whether the combo is guaranteed to kill, (either true or false), if true, the combo can be below 3 hits.
Notes: Any additional info regarding the combo (optional)
*Use parenthesis for elaboration on the Execution, for example (Fastfall) Fair -> (Double-Jump) Uair.
*You can request to be credited, your name will be added to the notes.
Combo List
Name: Triple Uair
Execution: (Fastfall) Uair -> Uair -> (Double-Jump) Uair
Grounded: True
Initial Percent: 40%
Terminal Percent: 76%
Total Hits: 3
Kill Combo: False
Notes: *Generic
Name: Uair Fair
Execution: (Fastfall) Uair -> Fair
Grounded: True
Initial Percent: 63%
Terminal Percent: 85%
Total Hits: 2
Kill Combo: True
Notes: Can be used about 85% with a double jump
Hopefully with this thread, Mario's metagame can begin to develop even further and (hopefully) ascend him to top-tier.