SuSa
Banned via Administration
Quoted from workshop, and I'm almost positive the "within 8%" is wrong. I'm positive I tested it before I quit SWF, it was one of the last things I did was study and look into priority.
As far as aerial priority goes, I'll have a look at it tomorrow. I'm almost positive it's possible to beat/clank (certain) aerials... otherwise Yoshi's bair would be broken, same with Snake, DDD, and all the other similar ones.
Again, the last time I touched/researched Brawl was back in November 2009 so my memory on details I tested is a bit fuzzy, but I'll still argue for it because it's fuzzy in the way that I feel I'm right and not I feel I'm wrong.
As far as aerial priority goes, I'll have a look at it tomorrow. I'm almost positive it's possible to beat/clank (certain) aerials... otherwise Yoshi's bair would be broken, same with Snake, DDD, and all the other similar ones.
Again, the last time I touched/researched Brawl was back in November 2009 so my memory on details I tested is a bit fuzzy, but I'll still argue for it because it's fuzzy in the way that I feel I'm right and not I feel I'm wrong.
Until the "within 8%" thing is backed with some code saying "This code changes the difference of priority from 8% to whatever the hell you want" it's just some crackpot theory. Until I see evidence for it being otherwise. It has no backing from what I've been able to find, other than word of mouth since Brawl was released and so therefore it is of no holding value in my eyes. It has no evidence that I've seen.Bit 5: Clang This is the clang bit. You've probably heard of "clang" before - it's when two attacks hit each other and they're both interrupted. This bit controls whether a hitbox is able to clang with other hitboxes - if it's 1, it will; if it's 0, it won't.This doesn't mean it will always clang with any other attack (attacks can only clang if they're both grounded and they deal similar damage within 8%)lol no, but it does mean that it will be able to, for example, cancel out similarily-damaging projectiles.
Note: Many people will understand this better if I call it the "priority" bit, with 1 being normal priority and 0 being transcendent priority. However, since it's a single bit, convention dictates that 1 be a "yes it can" and a 0 be a "no it can't", and thus I call it the clang bit.