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Zero
First Appearance: Mega Man X (SNES - 1993)

First Appearance: Mega Man X (SNES - 1993)
Who is Zero?
Zero is a prominent character in the Mega Man franchise, serving as a secondary protagonist in the Mega Man X series and later starring in his own series of games set one century later titled Mega Man Zero.
Created by the original Mega Man's arch nemesis Dr. Wily for evil purposes, this Reploid (a robot with the thought capacity of a human) joined the 17th Elite Unit of the Maverick Hunters after being found in a cave by Commander Sigma. Since then, he befriended a fellow hunter named Mega Man X and aided him in defeating armies of Mavericks (Reploids that went haywire and turned evil) lead by Sigma, who betrayed the Maverick Hunters. In the Mega Man Zero series, Zero battled the corrupt government of Neo Arcadia.
Zero has also commonly appeared in crossovers including the Capcom Vs. series, Project X Zone 1 & 2, in Smash 4 as a trophy and Mii costume, and soon to be Smash Ultimate as an Assist Trophy. To the surprise of probably many, he was even playable in SvC Chaos: SNK vs. Capcom and Marvel vs. Capcom 3 while no incarnation of Mega Man was present.
Disclaimer: I would rather NOT have the newest Smash be a repeat of SvC Chaos and MvC3.
Design and Moveset

In the Mega Man X series barring X1 and its PSP remake, Maverick Hunter X, Zero's appearance is exactly as depicted in the image near the top of this post. He would later receive a drastic redesign (directly above) in the Mega Man Zero series due to a change in art style.
The weapons and abilities Zero obtains also differ between both series, though he has always been primarily a close-range fighter in X2 onward, his signature weapon being his Z-Saber. This is a contrast to Mega Man primarily having long-range weapons in his arsenal.
Both designs have made their share of fighting game appearances; SvC Chaos: SNK vs. Capcom and Onimusha: Blade Warriors both featured MMZ Zero, whereas Tatsunoko vs. Capcom, Marvel vs. Capcom 3, and most recently Marvel vs. Capcom Infinite all featured his X series look. Witnessing Zero's varied movesets from these games in action may give you an idea of how he could potentially fight in Smash.
SvC Chaos: SNK vs. Capcom Gameplay
Onimusha: Blade Warriors Gameplay
Tatsunoko vs. Capcom Gameplay
Marvel vs. Capcom 3 Gameplay
Marvel vs. Capcom Infinite Gameplay
Other Zero supporters here have made their own hypothetical movesets.
Neutral special - Hadangeki - Zero throws a crescent-shaped projectile from his saber. Think of it like Blade Beam, but much faster.
Forward special- Hienkyaku - Zero's dash. When used, Zero will gain a sudden burst of speed and zip a short distance in whatever direction he's facing. If he jumps while dashing, he will jump more horizontally, and this works in the air, as well. He can also use his down special while dashing.
Down special - Z-Buster - Zero begins to charge his buster. The longer, the charge, the stronger the shot. You can still attack while charging, so long as the button is still held.
Up special - Ryuenjin - Zero lights the Z-Saber on fire and takes a large leap with it. Similar to Blazer, but weaker and with more recovery potential.
Forward special- Hienkyaku - Zero's dash. When used, Zero will gain a sudden burst of speed and zip a short distance in whatever direction he's facing. If he jumps while dashing, he will jump more horizontally, and this works in the air, as well. He can also use his down special while dashing.
Down special - Z-Buster - Zero begins to charge his buster. The longer, the charge, the stronger the shot. You can still attack while charging, so long as the button is still held.
Up special - Ryuenjin - Zero lights the Z-Saber on fire and takes a large leap with it. Similar to Blazer, but weaker and with more recovery potential.
Rekkoha - Zero pounds the ground and summons several bolts of light to rain down on the stage, launching any who touch them. Think PK Starstorm from Brawl.
Sougenmu - Zero creates a copy of himself that will imitate any action that Zero takes. This can be used for damaging combos, or for just overwhelming the opponent in general, I.e, spamming Hadangekis.
Genmurei - With a mighty slash, Zero launches two giant Hadangekis, one on top of the other, that move so fast and have such tall vertical range that even the likes of Jigglypuff would be unable to jump over them. These projectiles deal immense damage and knockback, and Zero can fire three waves of them before the Final Smash ends.
Sougenmu - Zero creates a copy of himself that will imitate any action that Zero takes. This can be used for damaging combos, or for just overwhelming the opponent in general, I.e, spamming Hadangekis.
Genmurei - With a mighty slash, Zero launches two giant Hadangekis, one on top of the other, that move so fast and have such tall vertical range that even the likes of Jigglypuff would be unable to jump over them. These projectiles deal immense damage and knockback, and Zero can fire three waves of them before the Final Smash ends.
View attachment 151933
Z-Saber: The bread and butter of Zero's arsenal. Can be used with various elements.
Z-Saber: The bread and butter of Zero's arsenal. Can be used with various elements.
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A simple forward slash. Part of Zero's standard saber combo in X6.
A simple forward slash. Part of Zero's standard saber combo in X6.
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Shoenzan: An upwards slash imbued with fire. (X6)
Shoenzan: An upwards slash imbued with fire. (X6)
Couldn't be bothered to find an actual clip of it, but in X5 Zero can kneel down and slash at the ground with his saber.
View attachment 151935
Raijingeki: Zero thrusts his sword forward pulsing with electricity. (X4)
Raijingeki: Zero thrusts his sword forward pulsing with electricity. (X4)
View attachment 151955
Shoryuken: Yes, the signature Capcom uppercut. This time, infused with ice. In Smash, this would have no horizontal range, and vertical range comparable to Sonic's USmash. (X8)
Shoryuken: Yes, the signature Capcom uppercut. This time, infused with ice. In Smash, this would have no horizontal range, and vertical range comparable to Sonic's USmash. (X8)
View attachment 151936
Rakuhouha: Zero slams his fist on the ground, sending out energy waves. Slow to execute. (X4)
Rakuhouha: Zero slams his fist on the ground, sending out energy waves. Slow to execute. (X4)
View attachment 151937
Kuuenzan: Zero spins in a rolling slash. (X4)
Kuuenzan: Zero spins in a rolling slash. (X4)
View attachment 151940
A simple, forward saber slash. (X6)
A simple, forward saber slash. (X6)
View attachment 151939
Sentsuizan: An airborne variant of Shippuuga. (X6)
Sentsuizan: An airborne variant of Shippuuga. (X6)
View attachment 151941
Rakukojin: Zero turns his blade into metal and thrusts downward. (X6)
Rakukojin: Zero turns his blade into metal and thrusts downward. (X6)
No reference, but Uair could be a straight upwards thrust of the Z-Saber on fire thanks to Ryuenjin (X4)
View attachment 151944
Z-Buster: Fires a single medium-sized shot that travels at a moderate speed. (X5/X6)
Z-Buster: Fires a single medium-sized shot that travels at a moderate speed. (X5/X6)
View attachment 151953
Guard Shell: a reflector. (X6)
Guard Shell: a reflector. (X6)
View attachment 151946
W-Shredder: Sends out an afterimage of Zero that strikes a target. Similar to Zelda's Phantom Slash. (X5)
W-Shredder: Sends out an afterimage of Zero that strikes a target. Similar to Zelda's Phantom Slash. (X5)
View attachment 151950
E-Blade: Zero thrusts upwards in a rising electric slash. (X5)
E-Blade: Zero thrusts upwards in a rising electric slash. (X5)
View attachment 151951
Shippuuga: A dashing slash. (X4)
Shippuuga: A dashing slash. (X4)
View attachment 151956
Awakened Zero's Genmurei: Zero succumbs to the Zero virus and unleashes two massive conjoined Saber strikes that zoom across the screen. In X5 this is instant-death. (X5/X6)
Awakened Zero's Genmurei: Zero succumbs to the Zero virus and unleashes two massive conjoined Saber strikes that zoom across the screen. In X5 this is instant-death. (X5/X6)
Normals:
Neutral A: His signature three slash combo
Air Neutral A:
Dash Attack:
Throw: Chain Rod - Similar to Link's grab.
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Smash Attacks:
Side: Charged Z-Saber Blast
Up: Charged Triple Rod attack
Down: Z-Knuckles
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Special Moves:
Neutral B: Buster Shot/Tractor Shot
Side B: Gale Attack/Raikousen
Up B: Tenshouzan/Ryuenjin
Down B: Filter Shield/Ice Boomerang
Final Smash: WIP
Neutral A: His signature three slash combo
Air Neutral A:
Dash Attack:
Throw: Chain Rod - Similar to Link's grab.
------------------------------
Smash Attacks:
Side: Charged Z-Saber Blast
Up: Charged Triple Rod attack
Down: Z-Knuckles
------------------------------
Special Moves:
Neutral B: Buster Shot/Tractor Shot


Side B: Gale Attack/Raikousen




Up B: Tenshouzan/Ryuenjin


Down B: Filter Shield/Ice Boomerang
Final Smash: WIP
What are his chances?
In the August Direct for Smash Ultimate, Zero was one of the first Assist Trophies to be showcased, essentially disconfirming him. However, he may or may not retain his role in future installments.
Music
Zero Theme (X1)
Zero Theme (Maverick Hunter X)
Zero Theme (X2)
Zero Theme - SNES Ver. (X3)
Zero Theme - Arranged Ver. (X3)
Sky Lagoon - Zero (X4)
Eurasia City: Broken Highway - Zero (X5)
Awake Road Again (X7)
Standby, Zero (Command Mission)
Zero Theme (Zero 1)
Departure (Zero 2)
Break Out (Zero 3)
Caravan - Hope For Freedom (Zero 4)
Fallen City ~ Departure (Onimusha: Blade Warriors)
Zero Theme (Marvel vs. Capcom 3)
Zero Theme (Project X Zone)
Zero Theme (Project X Zone 2)
Zero Theme (Marvel vs. Capcom Infinite)
3rd Elite Unit of Zero Supporters
@Xeno VII





@Tord the Red Leader


@Meta_X




S SEGAGameBoy






@psb123


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