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Midwest Battle at the Bay 3 (Northern Michigan Bi-Weekly!)

Battle at the Bay 3 (Northern Michigan Bi-Weekly!)
Posted by rsr2
Park Place Hotel
Sunday, November 20, 2016 - 12:00 AM
Until: Sunday, November 20, 2016 - 08:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

rsr2

Smash Lord
Joined
Dec 15, 2008
Messages
1,036
Location
Kalkaska MI
Hey everyone! This is a new Bi-Weekly series I am hosting up here in Northern Michigan!

There will be no Doubles at this event due to the lower turnout at the last event but if we get more people then I will gladly host Doubles in the future!

Venue fee: $5
Melee Singles: $5
Smash 4 Singles: $5
PM Singles: $5
MKX: $5

Schedule:
Venue opens - 11:30am
Registration begins 12:00pm
Smash 4 Singles Begins - 1:00pm
MKX - 2:00pm
Melee Singles - 3:00pm
PM Singles - 6:00pm
Tear Down/Finish - 8:00pm???
Gaijin Party - 9:00pm????


Rules!

Melee
Melee -
Items are set to off and none. Pause disabled
4 stocks and 8 minute time limit.
2/3 games; 3/5 for Winner's, Loser's, and Grand Finals
Wobbling is allowed. The freeze glitch and infinite stalling are banned however.
First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
In a Best of 3 match, a player can ban 1 stage upon winning a game. In a Best of 5 match however, there are no stage bans.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
Dave's Stupid Rule: A player cannot counterpick the last stage he/she won on unless mutually agreed to by both players.
Stage list:
Starter
Battlefield
Dream Land
Final Destination
Fountain of Dreams
Yoshi's Story

Counterpick:
Pokémon Stadium

Smash 4


Smash 4 -
Items are set to off and none. Pause and Handicap are disabled. Damage Ratio is 1.0.
2 stocks and 6 minute time limit.
2/3 games; 3/5 for Winner's, Loser's, and Grand Finals
Customs and Equipment are turned off.
Mii Fighters are banned
All Omega stages are banned.
First stage is decided by (Rock-Paper-Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (P1-P2-P2-P1)
Following stages decided by winner banning one stage from all stages and then loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
Dave's Stupid Rule: A player cannot counterpick the last stage he/she won on unless mutually agreed to by both players.
You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
Sudden Death with a tied percentage/stock count will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.
There will be no loading anything on to the tournament consoles.
Stage list
Starter
Battlefield (Miiverse)
Final Destination
Lylat Cruise
Smashville
Town and City

Counterpick:
Dreamland 64
Duck Hunt

PM

MIPM Winter 2016 Ruleset
4 stock, 8:00 minute timer
Items OFF and set to NONE
Auto L-Cancel OFF
Buffer OFF
Friendly Fire ON
Pause is set to hold.
Pause may only be used while one player is on the recovery halo.
Pausing in any other case results in the pauser losing a stock.
If the opponent loses a stock as a result of the pause, the pauser loses two stocks.
If the opponent loses the game as a result of the pause, the pauser instead loses the game.
Starters are Wario Land, Smashville, Battlefield, Pokemon Stadium 2, and Delfino’s Secret
Counterpicks are Fountain of Dreams, Final Destination, and Dreamland
1 Ban is allotted to the winner of a game. The winner may not counterpick this stage later in the set.
Dave’s Stupid Rule is in effect: you may not return to a stage you previously won on in the same set.
Match procedure is as follows:
1. Port priority is decided, loser strikes first in 1-2-1 style.
2. After game 1, the winner selects character

3. The loser selects character. The loser may also counterpick ports.
4. The winner bans one stage.
5. The stage is selected by the loser.
6. Sets outside of finals (WF, LF, GF) are best of 3, finals are best of 5 (at the TO’s discretion).
In the result of a time out, the match is decided by stock count, then by percentage.
If percentages are tied, a 3 minute, 1 stock tie-breaker is played on the same stage.
If sudden death is reach in another way, a 3 minute, 1 stock tie-breaker is played on the same stage.
If a suicide move (Ganoncide or Swallowcide) is performed and sudden death is reached, the initiator of
the move is the winner
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage.
If a glitch is used to initiate this intentionally, the initiator of the glitch will lose the set and may be DQ’d at the discretion of the TO.
Any rule may be overrided by the Gentleman’s clause, I.e. If both players consent to the override (within TO's discretion)

MKX

Everything for MKX can be found here!

https://docs.google.com/document/d/18GPK090cnRhJbTLpjfffu8qvGoMJKlTZOjefa8mEW10/edit?pref=2&pli=1
 

xexzee

Smash Rookie
Joined
Oct 16, 2016
Messages
1
thanks a ton for hosting these events, i'm so glad someone's supporting the smash scene up here :,>

i'll be there this sunday!
 
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