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[Nov 15, 2014] GV Grand Prix 2 with PM 3.5! Ft. Beach, Ginger, Solharath (Allendale, Michigan)

T r a n

Smash Cadet
Apr 16, 2014
Holland, MI

GV Grand Prix 2 - November 11, 2014 - Allendale, Michigan
The Grand Valley State University Super Smash Bros. Club is proud to present the second installment of our Project M and Melee tournament series: GV Grand Prix 2, now featuring PM doubles!

- 1110 Kirkhof Center, 1 Campus Drive, Allendale, MI 49401. (Grand Valley State University)
- Pere Marquette Room, Room 2204 (Same room as GVGP 1)

- November 15, 2014

Tentative Schedule (Subject to change for now):
10:00 AM - Venue opens and registration begins
11:30 AM - Project M doubles registration closes
11:45 AM - Project M doubles bracket begins
1:00 PM - Melee singles registration closes
3:30 PM - Melee singles pools begin
3:00 PM - Project M singles registration closes
3:30 PM - Project M singles pools begins
5:00 PM - Melee singles bracket begins
7:00 PM - Project M singles bracket begins
9:30 PM - Begin shutting down the venue

General Information:
$5 Venue Fee (will be refunded if you bring a full Melee/Project M setup we use until Brackets reach top 8)
$5 Melee Singles (with pools)
$5 Project M Singles (with pools)
10$ Project M Doubles (bracket only)
60/30/10 pay out to winners of all events
What constitutes a set up? Either Gamecube or Wii w/Melee disc or a Wii w/Project M and a CRT TV

Note: we are running Project M demo 3.5!! You may bring a 3.02 and convert it on one of our spare laptops, but we cannot guarantee that we can do this for you.

[collapse="General Rules"] - Players who fail to report to their match within 5 minutes of it being announced will lose their first game of the match. After 10 minutes without reporting to their match, players will be disqualified from the tournament.
- Coaching is allowed at any time unless otherwise requested. (Gentleman Rule)
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Non-first party controllers must be inspected by TO staff before use in tourney.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.[/collapse]

[collapse="Project M and Melee Rules:"]
Project M and Melee Rules:
- Items set to OFF and NONE.
- 4 stock, 8:00 timer
- Friendly Fire ON (doubles).
- Sets are played best two out of three games, with Loser's Finals, Winners Finals, and Grand Finals matches being played best three of five.
- Dave's Stupid Rule - Players may not counterpick any stage that they won on. Winners may choose not to invoke DSR.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
- If Sudden Death occurs at the end of the game, play a one stock, three minute game with the same characters and stage.
- Giga Bowser, Master Hand, etc. are banned.

Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first. (Gentleman Rule)
4. Strike order (number refers to which player is striking):
Melee: 1-2-1
Project M: 1-2-1
[Play Game]
5. Winner bans stages. Bans may be reapplied per game.
6. Loser selects stage.
7. (Optional) Winner selects character.
8. Loser selects character.
9. Repeat steps 5-8 until set is complete.

Melee Specific Rules
- Wobbling is allowed.
- Bans: Winner may ban one stage per game.

Project M Specific Rules
- Input assist OFF.
- Bans: Winner may ban 2 stages per game

Stages (Subject to change):
[collapse="Melee Stages "]
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland 64
- Fountain of Dreams
- Pokemon Stadium (singles counterpick only)

[collapse="Project M Singles Stages "]
- Battlefield
- Dreamland
- Green Hill Zone
- Pokémon Stadium 2
- Smashville

- Yoshi's Island (Brawl)
- WarioWare
- Yoshi's Island (Melee)
- Final Destination
- Fountain of Dreams [/collapse]

[collapse="Project M Doubles Stages"]
- Battlefield
- Dreamland
- Final Destination
- Pokémon Stadium 2
- Smashville
- Warioware
- Dracula's Castle
- Green Hill Zone
- Distant Planet
- Fountain of Dreams

Near the area? Join our Facebook group:
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