[Mods: I searched around, and read the stickies prior to posting this. I deemed it interesting/unique enough to merit its own thread. If I'm wrong, by all means close it and slap my wrists.
So, me and my friend play Smash nearly every day. We have been since Melee, and we continue to now. We consider ourselves to be very good, and we've beaten basically every player at school etc who claims to be "THE BEST SMASH PLAYAR EVAAAR" We love to play, and we love Brawl.
...Buuut, we're not competitive. We're good, but I'm sure the vast majority of the userbase here could destroy us. That being said, we still want the most ideally optimized version of Brawl we can play. Two days ago I stumbled upon Brawl+ for the first time (and, to my interest, the lovely world of Homebrew). Interested, I downloaded it immediately and can already say I'm amazed and satisfied with the results. I don't know how exactly how the majority of the small changes affect the gameplay, but it just feels more...right. Seeing this project makes me see the massive potential that lies within Brawl's coding. It's beautiful. I've often raged at Nintendo for providing little to no support for their games, and this is just the remedy. Even better, it's made by the fans. What more could I want?
...Well, to get to my point, what if Brawl were expanded to appeal to the non-competitive audiences? Now, I realize that this is not an extremely likely goal, since the people hacking the game are indeed the competitive players. But, I just want to ask. What are the possibilities of this kind of expansion? Sure, my friend and I don't play competitively, but that doesn't mean we wish there were more. I'm sure there are tons of people on this board that enjoy more hectic play with items, so, to these audiences, what kind of changes would you like to see in Brawl, and are they possible? Is there anyone out there who would be able to help make this a reality?
My friend and I play what we call "Random Battles." Essentially, we play two minute time matches, random character, and random stage with all items on very high. Despite the hectic circumstances, there is a certain level of skill to be had that differs from the kind you would use in a tourney. And random as it sounds, it's like, religion for us. That's an obvious exaggeration, but the rules and traditions in our battles are concrete. No character can be used twice, certain characters always go to certain levels, etc. It was PERFECT in Melee, so I find it sad that, in Brawl, the items and stages are SO imbalanced and luck oriented that certain ones have to actually be switched off in all item matches. I also think it's a shame that they killed the random system in Melee. Granted, the new random button is actually RANDOM, and I know people will want this to stay. But really, why couldn't Melee random have stayed in one form? I like characters to be randomly chosen for me, but still be able to make a change if I don't want to play with them. This would've been easy. Select anywhere not on a character, it chooses random. Turn your player on/off/cpu and it toggles characters, like in Melee. It's like they deliberately took this away. The hell? And what's with all the item backfiring? Dear lord. It's like if you pick up a clock, or lightning, or a hammer, the chances of it working AGAINST you are higher than it actually working. And what happened to the Pokemon? Come on. 90% of the Pokemon are utter crap, and the ones that ARE good last like, four seconds and never appear. Ever. What if this was addressed?
Anyway, I feel like I've said way too much. And I'm probably going to look like a whiny, *****y, non competitive player that just wants his Brawl to be perfect. This isn't true, and I hope I'm not giving that impression. I just searched around, and haven't found a thread similar to this. I wonder if I'm alone in my curiosity for what could be tampered with in Brawl aside from the competitive technicalities. So here's a thread to discuss, to ask and answer questions, and perhaps, work towards making some of these ideas a reality.
For you people who know the innards of Brawl better than I, are these things possible:
-Melee Style Random Character Selector: This doesn't need to be the random button, either
-Pokemon Toggle/Changes: Would it be possible to make some sort of menu that works in a similar way to the item switch regarding Pokemon? That would be SICK. This may be too much to ask for, but is it also possible to edit the moves of Pokemon to modify damage or duration? Same applies for Assists.
-Hazard Control: Some of the hazards on certain levels are absurd, and enough to ruin an otherwise good level. I'm proud to see this addressed in Brawl+, where certain levels are turned off completely. Would it be possible to take this to the next level? Have another menu that can turn hazards on and off? Again, I realize this is probably too much to ask for.
-Item property modifiers: Let's take the Home Run Bat. It's way too slow in Brawl. None of us have ever scored a hit with it because it's so easy to predict. Could this be changed? What about the percentage of items backfiring?
I'm sure there's more I could list, but I'll refrain for now. What do you guys think. Are any of these things possible? What would you like for the non-competitive scene?
So, me and my friend play Smash nearly every day. We have been since Melee, and we continue to now. We consider ourselves to be very good, and we've beaten basically every player at school etc who claims to be "THE BEST SMASH PLAYAR EVAAAR" We love to play, and we love Brawl.
...Buuut, we're not competitive. We're good, but I'm sure the vast majority of the userbase here could destroy us. That being said, we still want the most ideally optimized version of Brawl we can play. Two days ago I stumbled upon Brawl+ for the first time (and, to my interest, the lovely world of Homebrew). Interested, I downloaded it immediately and can already say I'm amazed and satisfied with the results. I don't know how exactly how the majority of the small changes affect the gameplay, but it just feels more...right. Seeing this project makes me see the massive potential that lies within Brawl's coding. It's beautiful. I've often raged at Nintendo for providing little to no support for their games, and this is just the remedy. Even better, it's made by the fans. What more could I want?
...Well, to get to my point, what if Brawl were expanded to appeal to the non-competitive audiences? Now, I realize that this is not an extremely likely goal, since the people hacking the game are indeed the competitive players. But, I just want to ask. What are the possibilities of this kind of expansion? Sure, my friend and I don't play competitively, but that doesn't mean we wish there were more. I'm sure there are tons of people on this board that enjoy more hectic play with items, so, to these audiences, what kind of changes would you like to see in Brawl, and are they possible? Is there anyone out there who would be able to help make this a reality?
My friend and I play what we call "Random Battles." Essentially, we play two minute time matches, random character, and random stage with all items on very high. Despite the hectic circumstances, there is a certain level of skill to be had that differs from the kind you would use in a tourney. And random as it sounds, it's like, religion for us. That's an obvious exaggeration, but the rules and traditions in our battles are concrete. No character can be used twice, certain characters always go to certain levels, etc. It was PERFECT in Melee, so I find it sad that, in Brawl, the items and stages are SO imbalanced and luck oriented that certain ones have to actually be switched off in all item matches. I also think it's a shame that they killed the random system in Melee. Granted, the new random button is actually RANDOM, and I know people will want this to stay. But really, why couldn't Melee random have stayed in one form? I like characters to be randomly chosen for me, but still be able to make a change if I don't want to play with them. This would've been easy. Select anywhere not on a character, it chooses random. Turn your player on/off/cpu and it toggles characters, like in Melee. It's like they deliberately took this away. The hell? And what's with all the item backfiring? Dear lord. It's like if you pick up a clock, or lightning, or a hammer, the chances of it working AGAINST you are higher than it actually working. And what happened to the Pokemon? Come on. 90% of the Pokemon are utter crap, and the ones that ARE good last like, four seconds and never appear. Ever. What if this was addressed?
Anyway, I feel like I've said way too much. And I'm probably going to look like a whiny, *****y, non competitive player that just wants his Brawl to be perfect. This isn't true, and I hope I'm not giving that impression. I just searched around, and haven't found a thread similar to this. I wonder if I'm alone in my curiosity for what could be tampered with in Brawl aside from the competitive technicalities. So here's a thread to discuss, to ask and answer questions, and perhaps, work towards making some of these ideas a reality.
For you people who know the innards of Brawl better than I, are these things possible:
-Melee Style Random Character Selector: This doesn't need to be the random button, either
-Pokemon Toggle/Changes: Would it be possible to make some sort of menu that works in a similar way to the item switch regarding Pokemon? That would be SICK. This may be too much to ask for, but is it also possible to edit the moves of Pokemon to modify damage or duration? Same applies for Assists.
-Hazard Control: Some of the hazards on certain levels are absurd, and enough to ruin an otherwise good level. I'm proud to see this addressed in Brawl+, where certain levels are turned off completely. Would it be possible to take this to the next level? Have another menu that can turn hazards on and off? Again, I realize this is probably too much to ask for.
-Item property modifiers: Let's take the Home Run Bat. It's way too slow in Brawl. None of us have ever scored a hit with it because it's so easy to predict. Could this be changed? What about the percentage of items backfiring?
I'm sure there's more I could list, but I'll refrain for now. What do you guys think. Are any of these things possible? What would you like for the non-competitive scene?