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Non-Competitive Hacks

maian

Smash Apprentice
Joined
Sep 9, 2002
Messages
89
Location
CSU
[Mods: I searched around, and read the stickies prior to posting this. I deemed it interesting/unique enough to merit its own thread. If I'm wrong, by all means close it and slap my wrists.

So, me and my friend play Smash nearly every day. We have been since Melee, and we continue to now. We consider ourselves to be very good, and we've beaten basically every player at school etc who claims to be "THE BEST SMASH PLAYAR EVAAAR" We love to play, and we love Brawl.

...Buuut, we're not competitive. We're good, but I'm sure the vast majority of the userbase here could destroy us. That being said, we still want the most ideally optimized version of Brawl we can play. Two days ago I stumbled upon Brawl+ for the first time (and, to my interest, the lovely world of Homebrew). Interested, I downloaded it immediately and can already say I'm amazed and satisfied with the results. I don't know how exactly how the majority of the small changes affect the gameplay, but it just feels more...right. Seeing this project makes me see the massive potential that lies within Brawl's coding. It's beautiful. I've often raged at Nintendo for providing little to no support for their games, and this is just the remedy. Even better, it's made by the fans. What more could I want?

...Well, to get to my point, what if Brawl were expanded to appeal to the non-competitive audiences? Now, I realize that this is not an extremely likely goal, since the people hacking the game are indeed the competitive players. But, I just want to ask. What are the possibilities of this kind of expansion? Sure, my friend and I don't play competitively, but that doesn't mean we wish there were more. I'm sure there are tons of people on this board that enjoy more hectic play with items, so, to these audiences, what kind of changes would you like to see in Brawl, and are they possible? Is there anyone out there who would be able to help make this a reality?

My friend and I play what we call "Random Battles." Essentially, we play two minute time matches, random character, and random stage with all items on very high. Despite the hectic circumstances, there is a certain level of skill to be had that differs from the kind you would use in a tourney. And random as it sounds, it's like, religion for us. That's an obvious exaggeration, but the rules and traditions in our battles are concrete. No character can be used twice, certain characters always go to certain levels, etc. It was PERFECT in Melee, so I find it sad that, in Brawl, the items and stages are SO imbalanced and luck oriented that certain ones have to actually be switched off in all item matches. I also think it's a shame that they killed the random system in Melee. Granted, the new random button is actually RANDOM, and I know people will want this to stay. But really, why couldn't Melee random have stayed in one form? I like characters to be randomly chosen for me, but still be able to make a change if I don't want to play with them. This would've been easy. Select anywhere not on a character, it chooses random. Turn your player on/off/cpu and it toggles characters, like in Melee. It's like they deliberately took this away. The hell? And what's with all the item backfiring? Dear lord. It's like if you pick up a clock, or lightning, or a hammer, the chances of it working AGAINST you are higher than it actually working. And what happened to the Pokemon? Come on. 90% of the Pokemon are utter crap, and the ones that ARE good last like, four seconds and never appear. Ever. What if this was addressed?

Anyway, I feel like I've said way too much. And I'm probably going to look like a whiny, *****y, non competitive player that just wants his Brawl to be perfect. This isn't true, and I hope I'm not giving that impression. I just searched around, and haven't found a thread similar to this. I wonder if I'm alone in my curiosity for what could be tampered with in Brawl aside from the competitive technicalities. So here's a thread to discuss, to ask and answer questions, and perhaps, work towards making some of these ideas a reality.

For you people who know the innards of Brawl better than I, are these things possible:
-Melee Style Random Character Selector: This doesn't need to be the random button, either
-Pokemon Toggle/Changes: Would it be possible to make some sort of menu that works in a similar way to the item switch regarding Pokemon? That would be SICK. This may be too much to ask for, but is it also possible to edit the moves of Pokemon to modify damage or duration? Same applies for Assists.
-Hazard Control: Some of the hazards on certain levels are absurd, and enough to ruin an otherwise good level. I'm proud to see this addressed in Brawl+, where certain levels are turned off completely. Would it be possible to take this to the next level? Have another menu that can turn hazards on and off? Again, I realize this is probably too much to ask for.
-Item property modifiers: Let's take the Home Run Bat. It's way too slow in Brawl. None of us have ever scored a hit with it because it's so easy to predict. Could this be changed? What about the percentage of items backfiring?

I'm sure there's more I could list, but I'll refrain for now. What do you guys think. Are any of these things possible? What would you like for the non-competitive scene?
 
Joined
Oct 9, 2008
Messages
8,905
Location
Vinyl Scratch's Party Bungalo
NNID
Budget_Player
No... Friggin'.... Way.


EDIT: I managed to tear myself away from your sig (the mental equivalent of 1/0) and read the message... If you can't do it yourself, I really don't think anyone would do this... it's just too weird.
 

Chileno4Live

Smash Ace
Joined
Feb 21, 2008
Messages
661
Location
Almere, The Netherlands
NNID
Xyronith
3DS FC
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I doubt anyone is going to do this for ya. I mean, the rules you and your friend play by are very random, and making a whole new version of brawl for that is going to only help you and your friend. Most players here play competitively because it takes more skill. No offense, but the rules you guys play by looks more for the ''fun''.
 

Roy-G-Biv

Smash Journeyman
Joined
Apr 21, 2008
Messages
267
Location
Roanoke, VA
Melee Styles random select? - What's wrong with Brawl's?

Pokemon toggles? - Um.... You mean like playing PT with Charizard and squirtle only? No Ivysaur?

Hazard Control - Find the code for freezing stages, and disable it. That way you can have hazards if needed.

Item property...... - No one uses Items here.
 

maian

Smash Apprentice
Joined
Sep 9, 2002
Messages
89
Location
CSU
Ha. I'm not implying at all to edit the game to cater exclusively to our tastes. I know very well our play style if arguably more random and absurd than anyone else's here, but that's not the point. I'm just wondering if there's ANYONE here interested in seeing expansion to the non-competitive style of Brawl? If there's not, so be it and shut this thread down, but I wanted to see other opinions on this.

Melee Styles random select? - What's wrong with Brawl's?
I liked how you could see who you were in Melee. I often want to be random, but then I'll go into battle and say, "...Nah..." and switch. It was nice being able to hit random until you find a character you want. I know, it sounds ridiculous, but the main reason I'm asking for this is because it's something that I can't imagine would be too hard to figure out. Hell, someone give me a starting point and I'll see if I can do it. >.>

Pokemon toggles? - Um.... You mean like playing PT with Charizard and squirtle only? No Ivysaur?
lolno. Has everyone forgotten that Pokemon are items too? I'm talking something like an item switch, where you could decide which Pokemon appear in gameplay, instead of "Munchlax Munchlax Munchlax Munchlax Munchlax Gardevoir Munchlax Munchlax Piplup Munchlax..." But again, this isn't a thread about what I want for MY Brawl, it's a thread to explore the possibilities in perfecting not only multiplayer competitive play, but the non-competitive side as well. I've seen people on this board that share the same desires, they're just not too prominent. But believe it or not, there ARE people who aren't satisfied with Brawl that don't play in tournaments.

Hazard Control - Find the code for freezing stages, and disable it. That way you can have hazards if needed.
This is something I'm more interesting in learning about. I looked at the Wii-rd (Or something) codes, and there was a ton of possibilities to be explored. But, from what you're implying, it would seem you would have to dig into the SD card and change code every time you want to change something like hazards. I'm just throwing the idea out there of possibly finding a way to toggle this in-game. Perhaps through a menu? Even if it's a blatantly homebrew looking black box with generic text? Being able to do things like this could extend far past noncompetitive play in my eyes.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
What's the point of choosing random if you know who you're going to play as?

I mean, isn't that the definition of the word "random" in that you don't know what will happen?
 

maian

Smash Apprentice
Joined
Sep 9, 2002
Messages
89
Location
CSU
What's the point of getting so hung up over it? Can it or can it not be done? Dear lord. If you don't want to think of it as "random," so be it. We can call it "Computerized character picker" for all I care.

I want to play a match. The opponent is, say, Falco. I don't know who I want to be, but I know I don't want to be someone crappy. I'd rather have a random selector go to Ganondorf so I can say "Nah," instead of ending up in the match, and then finding out I'm Ganondorf. You're implying that this has to replace the current Random button or something, when it's really just a nice little convenient addition that can be made.

...Assuming it can be made.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
What's the point of choosing random if you know who you're going to play as?

I mean, isn't that the definition of the word "random" in that you don't know what will happen?
-_-

Really? There is random and then there is random. You can either have the CPUs simulation of completely random (which is never attainable) or you can have a sort of random that helps indecision. She wants some form of random that helps with indecision because she doesn't know which character she wants to play as (or she doesn't care to pick a character with a solid intention like tourney players) but she wants the flexibility to be able to use her own judgment on which characters she likes. So basically, she wants to have the cpu "randomly" pick from the select characters she enjoys to play which can change. This wastes less time and is more convenient.

It is similar to how L+R start reset worked in melee for stages. You want random but you want to be able to exit out and repick if they pick a bad stage. (FoD lags with 4 players for example). In fact, people in B+ wanted this hack as well.
 

maian

Smash Apprentice
Joined
Sep 9, 2002
Messages
89
Location
CSU
-_-

Really? There is random and then there is random. You can either have the CPUs simulation of completely random (which is never attainable) or you can have a sort of random that helps indecision. She wants some form of random that helps with indecision because she doesn't know which character she wants to play as (or she doesn't care to pick a character with a solid intention like tourney players) but she wants the flexibility to be able to use her own judgment on which characters she likes. So basically, she wants to have the cpu "randomly" pick from the select characters she enjoys to play which can change. This wastes less time and is more convenient.

It is similar to how L+R start reset worked in melee for stages. You want random but you want to be able to exit out and repick if they pick a bad stage. (FoD lags with 4 players for example). In fact, people in B+ wanted this hack as well.
Thank you. I was hoping someone would be able to see it the way I do. This is actually the hack I want most out of anything else that could be done, merely because it would make my friend's and I's play style work 9999x better, but I can understand that it's not really a priority to most. That being said though, any coders know if it's possible?
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
To be honest, the Brawl hacking scene has less and less people coming up with new things, as ALL of the original hackers have pretty much moved on to other things.

Its going to make it hard to get new codes developed when theres no one working on them anymore.
 

maian

Smash Apprentice
Joined
Sep 9, 2002
Messages
89
Location
CSU
Maybe I'm just ignorant, but from what it looks like, there's still a ton of people working on hacks, even if they're not too extraordinary. Can no one really answer my question, though? If the random hack is even possible? That's really all I want to know right now.

Budget Player Cadet said:
No... Friggin'.... Way.


EDIT: I managed to tear myself away from your sig (the mental equivalent of 1/0) and read the message...
And, uh, what?
 

Roy-G-Biv

Smash Journeyman
Joined
Apr 21, 2008
Messages
267
Location
Roanoke, VA
The random back is probably possible.
But I'm no hacker, or code maker, so I wouldn't really know if this was possible.

And pokemon......... No way. Hackers can't make new menus with just codes. Yeah, you think they made the debug menu in Melee with codes, but they really didn't. They just unlocked a menu. Brawl, no way.

And freezing stages switch, again, they can't make an ingame switch. But then again, if they made a clone engine, then possibly. Anyhow, it's not that hard. All you need is a GCT editor, and find the freezing stages code, and disable it.
 

maian

Smash Apprentice
Joined
Sep 9, 2002
Messages
89
Location
CSU
Haha so the Pokemon thing IS too much to ask for. That's fine, I thought it would remain fantasy. Maybe I'll take a closer look at the Pokemon codes already out though and see if I can change some things for permanent play. And yeah, I would imagine the random code to be possible by all means, but I'd like some confirmation from somebody who actually knows anything about coding. I imagine you could just tamper with the CSS, or perhaps there's something that "turns off" the random image or something when you select it. Surely, it already has your character decided when you press the button, rather than just loading something random when the match starts?

And that's an interesting theory about stages. I'd be okay with secondary selectable versions of stages that are frozen, assuming a clone engine is being worked on. From what I've read around here, I've seen mumblings of people working on one. Or am I just delusional? =|
 
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