Dither
Smash Apprentice
We all know that by the end of Melee, there were many various characters that had distinct advantages over others. If you pit a Fox user and a Yoshi user of the same skill level, at least 9 out of 10 people would expect Fox to win. While the concept of tiers has been debated multiple times.
That said, I and about 15 other people have been playing Brawl extensively in the past two days, and we have come to a few conclusions about the content of it. From what we all have observed and noticed, there seems to be very few characters that are considered worse than others. Perhaps it could be because of our relative inexperience with the game, but from us playing almost all the characters we have unlocked, we could see that while some characters were good some of the time, they were in turn weak against others.
There were two main examples that we noticed in the playing that we did. The first example was Sonic, who was picked up by Voodoo, one of the players. He was getting rather good with him, or as good as one can get after only two days of play. However, after I tried out a new character, Lucario, I was able to see that Lucario's moveset gave considerable difficulty for Sonic.
After we made the observation, we obviously watched for more evidence of the concept. We had two major Sonic players there, and both of them had difficulties against Lucario, but when I went back to the character I have more experience with, Pit, the disparity of the characters could be seen. The other major character was Snake, who's moveset was completely unique from all others. His explosives made some difficulty for Lucario, who could be killed at below 80% with one of Snake's forward smashes, while easily surviving at over 150% against many others. However, when Samus played Snake, her projectiles could easily counter Snake's explosives, creating an advantage that could not be fully related to skill.
While the examples I gave were not the most fleshed out, it seems that in Brawl, no one character will dominate. We have not discovered a single character that did not have some sort of counter, and while more versatile characters such as Pokemon Trainer and Shiek/Zelda may have some sort of advantage against more characters, every character style seems to be balanced and have both strengths and weaknesses.
If my theory ends up correct, then the competetive scene will be different, and possibly more varied than the Melee one. If you feel that you've seen examples of this, or if you have any evidence that disproves it, please post and I'll try to respond.
That said, I and about 15 other people have been playing Brawl extensively in the past two days, and we have come to a few conclusions about the content of it. From what we all have observed and noticed, there seems to be very few characters that are considered worse than others. Perhaps it could be because of our relative inexperience with the game, but from us playing almost all the characters we have unlocked, we could see that while some characters were good some of the time, they were in turn weak against others.
There were two main examples that we noticed in the playing that we did. The first example was Sonic, who was picked up by Voodoo, one of the players. He was getting rather good with him, or as good as one can get after only two days of play. However, after I tried out a new character, Lucario, I was able to see that Lucario's moveset gave considerable difficulty for Sonic.
After we made the observation, we obviously watched for more evidence of the concept. We had two major Sonic players there, and both of them had difficulties against Lucario, but when I went back to the character I have more experience with, Pit, the disparity of the characters could be seen. The other major character was Snake, who's moveset was completely unique from all others. His explosives made some difficulty for Lucario, who could be killed at below 80% with one of Snake's forward smashes, while easily surviving at over 150% against many others. However, when Samus played Snake, her projectiles could easily counter Snake's explosives, creating an advantage that could not be fully related to skill.
While the examples I gave were not the most fleshed out, it seems that in Brawl, no one character will dominate. We have not discovered a single character that did not have some sort of counter, and while more versatile characters such as Pokemon Trainer and Shiek/Zelda may have some sort of advantage against more characters, every character style seems to be balanced and have both strengths and weaknesses.
If my theory ends up correct, then the competetive scene will be different, and possibly more varied than the Melee one. If you feel that you've seen examples of this, or if you have any evidence that disproves it, please post and I'll try to respond.