Fire Emblem Heroes:
I'm happy that this is the one that's at the top out of all them in terms of revenue. But unless they fix their recent screw-up with the FEH Pass, I don't think this will be the case going forward.
Animal Crossing Pocket Camp:
Surprising, but welcomed. Having not downloaded it myself, I'm not sure how F2P friendly it is. But I have reason to believe it does pretty good in that regard and I do like the improvements it introduced to the Animal Crossing formula.
Dragalia Lost:
With what I've been hearing people talk about in regards to this games success, I was under the impression that this would be at the bottom of the chart. Very happy that's not the case.
Mario Kart Tour:
I feel like I lack the proper insight to Mobile Game Business to really know what to think of this. On the one hand, seeing that 3 other Nintendo Mobile games are earning much more than it is pleasing. But on the other hand, 86 Million is still a lot. So I'm not sure I can really claim it isn't doing well. For references sake, my opinion of Mario Kart Tour is that the only things it does right are introducing courses and costumes that they should use as throwbacks in console Mario Kart games.
Super Mario Run:
A bit of a shocker that it's earned that much honestly given it's approach of having a single price instead of being gacha causing negative opinions of it's sales performance from stockholders and players alike. But that whole thing was a dumb reason for the game to perform poorly anyway so I am pleased with this.
Dr. Mario World:
How F2P friendly is this one? If it suffers from too many "pay to win" or "tries to sweet talk you into buying content with real money" types of microtransactions, then it's where it belongs. But if it does better with that like Dragalia Lost does, or how Fire Emblem Heroes did prior to the FEH Pass, then this is kind of a shame.