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Official Newcomer/DLC Speculation Discussion

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Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
I think the reason why people treat Symphonia as Bamco's defining game for that era and not the Pac-Man World games is because the latter are USA titles. I can't find Japanese sales numbers, but it wasn't released on the GameCube there so I'd think it might not be a game that Japanese titles associate with Nintendo that much. In contrast, Symphonia, while less successful commercially, probably had a more even spread worldwide, and is to many people 'Nintendo's Tales'.

There's also the matter of legacy. For non-Japanese audiences Symphonia was more than likely their introduction to Tales. Meanwhile the Pac-Man World games are great, but they're not the first thing most think of when they think about Pac-Man. While Tales keeps getting games to this day, Pac-Man World died after whatever World 3 was.
The way people discard the fact early 2000's was Pac's only real resurgence in any sort of popularity after 1980 just bugs me, (They were what brung along a new generation of young fans to the franchise after all. Helps that PMW2 was packaged alongside Pac-Man Vs.) Even moreso considering how it made him relevant to the mainstream crowd again to some extent. He wasn't Mario-levels of popular but he was a respectable and well-known figure during that time among other third party franchises like Crash Bandicoot and Sonic.

But either way, I still find it utterly wrong that people act like it's Namco's defining game. "Gamecube Kids" I've met never heard about ToS, They remembered Namco for World 2. I don't mean to ridicule you or anything, But it's honestly getting ridiculous. Also I honestly remembered the World series being fondly remembered up until the early 2010's, Moreso when Pac-Man got his infamous redesign and failed reboot... That's when people started deeming everything aside from the original arcade game as trash.
 
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GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
The way people discard the fact early 2000's was Pac's only real resurgence in any sort of popularity after 1980 just bugs me, (They were what brung along a new generation of young fans to the franchise after all. Helps that PMW2 was packaged alongside Pac-Man Vs.) Even moreso considering how it made him relevant to the mainstream crowd again to some extent. He wasn't Mario-levels of popular but he was a respectable and well-known figure during that time among other third party franchises like Crash Bandicoot and Sonic.

But either way, I still find it utterly wrong that people act like it's Namco's defining game. "Gamecube Kids" I've met never heard about ToS, They remembered Namco for World 2. I don't mean to ridicule you or anything, But it's honestly getting ridiculous. Also I honestly remembered the World series being fondly remembered up until the early 2010's, Moreso when Pac-Man got his infamous redesign and failed reboot... That's when people started deeming everything aside from the original arcade game as trash.
Oh, don't worry, I don't feel like you're ridiculing me.

I agree that the World games were at some point remembered much more fondly than they are now, but to be fair that might be due to the fact that they didn't really break any new ground as games. They were really solid at least imo, but people only tend to remember the landmark titles and I think it's fair to say PMW were more about making Pac-Man into a 3D platforming mascot than about anything else.

I can get why you feel the way you do, I feel the same way about the 3D Bomberman games, and it's fair to say that Pac-Man and Bomberman are similar franchises. But, well, it takes work to change people's perceptions.
 

Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
Sucks there are still people who think games need to "innovate" when all that matters is really making something quality. You don't always need to invent, Just mix things up and try different things. And to be fair, The World games were a more linear affair compared to a lot of other 3D games at the time which were trying to be sandbox collectathons.

...Also, I would argue I always felt it more as them trying to just "evolve" the franchise from becoming what the series has become in recent years: rehashes and constant nostalgia pandering remixes/remakes of the original arcade game. There's kind of a reason Pac-Man is irrelevant, Because Namco is making him that way being too busy pandering to an audience that isn't even paying attention anymore by this point. What was acceptable for something in 1980 isn't enough for today's audience as gaming has evolved much more. Again, Not meaning to brew up trouble but I think this should get my picture across. And I totally agree with your stance at the end.
 
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Leotsune

Smash Journeyman
Joined
Apr 1, 2019
Messages
332
Location
Guardia Castle
NNID
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Apologies for coming in here to semi-vent and I don’t mean to exactly be rude but aside from me being worried about Namco milking Tales even more thanks to how overused it is outside of Smash, I hate how people overplay how popular/sucessful Symphonia was. I’ve stated this several times before: People claiming it was what Namco was known for back in the early 2000’s are completely wrong. Pac-Man World 2 literally outsold it in it’s hayday when it was still a Gamecube/PS2 exclusive. I’m legit getting tired of people acting like it was some sort of magnum opus.


Sadly though for reasons mentioned above: I have a gut feeling Lloyd is getting in and I... I don’t like it. I’ve had enough of the generic looking JRPG protagonists by this point, But aside from Sakurai mentioning him, the character getting a Mii costume and how much Namco loves to shill the franchise to the point it’s dethroned their flagship franchise in terms of production and games getting put out, yeah. I fear the worst.

People also really don’t give the Pac-Man World trilogy the credit it deserves considering it was a huge contributor to why people wanted Pac-Man in Smash to begin with. Yet we got jack squat and his representation has honestly got worse with Ultimate.

Yeah, I’m deeply bitter inside...
Unpopular opinion of me; Lloyd works a bit too well as a Mii costume, I'd love to see Lloyd as a full fledged character, but its just that some of the special moves for mii swordfighter are literally moves from Lloyd.
Let me do a breakdown:
Neutral special: 1 and 2 are projectiles, but nothing similar to Demon Fang, 3 may be Sword Rain but with fire properties.
Side Special: 1 is the equivalent of Tempest but only hits once, 2 for Sonic Thrust.
Up Special: 2 work similar to Tiger Blade, although 2 hits more times, but works as well.
Down Special, 1 and 2 are a counter and reflector, so nothing to work with here, 3 is again Sonic Thrust but the aerial version of this move reminds me of Rising Falcon.

As you can see, Lloyd can work as a Mii costume, even though he uses 2 swords I wouldn't complain about it at all.
So when that blessed Lloyd Mii costume returns, just use 3-1-2-3 and there you go, now you can imagine how I'd be to have that character in Smash.
cries in Rex.
 
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Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,578
Unpopular opinion of me; Lloyd works a bit too well as a Mii costume, I'd love to see Lloyd as a full fledged character, but its just that some of the special moves for mii swordfighter are literally moves from Lloyd.
Let me do a breakdown:
Neutral special: 1 and 2 are projectiles, but nothing similar to Demon Fang, 3 may be Sword Rain but with fire properties.
Side Special: 1 is the equivalent of Tempest but only hits once, 2 for Sonic Thrust.
Up Special: 2 work similar to Tiger Blade, although it 2 hit more times, but works as well.
Down Special, 1 and 2 are counter and reflector, so nothing to work with here, 3 is again Sonic Thrust but the aerial version of this move reminds me of Rising Falcon.

As you can see, Lloyd can work as a Mii costume, even though he uses 2 swords I wouldn't complain about it at all.
So when that blessed Lloyd Mii costume returns, just use 3-1-2-3 and there you go, now you can imagine how I'd be to have that character in Smash.
cries in Rex.
All of this, just put Yuri in if they really need a Tales rep and keep Lloyd as a mii fighter outfit and boom you have 2 Tales reps for the price of one. (Well not really since you have to pay for the costume separately but you get the point)
 

Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
I would argue that Klonoa feels more deserving, Especially after Banjo (Who's been dead for just as long if not longer) got in... but I don't want to seem like I'm promoting propaganda for my own thread or whatever.

Wouldn't even be complaining about Tales if Pac-Man were:

A. Still being used properly as a franchise outside of Smash
or
B. I had some smidget of World representation in Smash. (The U-Air doesn't count, nearly half the roster has similar U-airs. I doubt it was an intentional reference.)

...But alas, Namco has been absolutely terrible with their so-claimed "flagship franchise" as of late.
 
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KillerCage

Smash Master
Joined
Jun 21, 2019
Messages
4,249
Sucks there are still people who think games need to "innovate" when all that matters is really making something quality. You don't always need to invent, Just mix things up and try different things. And to be fair, The World games were a more linear affair compared to a lot of other 3D games at the time which were trying to be sandbox collectathons.

...Also, I would argue I always felt it more as them trying to just "evolve" the franchise from becoming what the series has become in recent years: rehashes and constant nostalgia pandering remixes/remakes of the original arcade game. There's kind of a reason Pac-Man is irrelevant, Because Namco is making him that way being too busy pandering to an audience that isn't even paying attention anymore by this point. What was acceptable for something in 1980 isn't enough for today's audience as gaming has evolved much more. Again, Not meaning to brew up trouble but I think this should get my picture across. And I totally agree with your stance at the end.
I know the feeling. For example, I love Banjo Tooie MORE than Banjo Kazooie. Banjo Tooie felt like a fusion of the Collectathon and Metroidvania genres and was what got me into the Metroid series alongside with Smash Bros.
 

lordvaati

Smash Master
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Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
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Apologies for coming in here to semi-vent and I don’t mean to exactly be rude but aside from me being worried about Namco milking Tales even more thanks to how overused it is outside of Smash, I hate how people overplay how popular/sucessful Symphonia was. I’ve stated this several times before: People claiming it was what Namco was known for back in the early 2000’s are completely wrong. Pac-Man World 2 literally outsold it in it’s hayday when it was still a Gamecube/PS2 exclusive. I’m legit getting tired of people acting like it was some sort of magnum opus.


Sadly though for reasons mentioned above: I have a gut feeling Lloyd is getting in and I... I don’t like it. I’ve had enough of the generic looking JRPG protagonists by this point, But aside from Sakurai mentioning him, the character getting a Mii costume and how much Namco loves to shill the franchise to the point it’s dethroned their flagship franchise in terms of production and games getting put out, yeah. I fear the worst.

People also really don’t give the Pac-Man World trilogy the credit it deserves considering it was a huge contributor to why people wanted Pac-Man in Smash to begin with. Yet we got jack squat and his representation has honestly got worse with Ultimate.

Yeah, I’m deeply bitter inside...
more like PAC-MAN in general. To this day I'm actually surprised how many people were not expecting him as the Namco rep in Smash, and I'm just like "dude...it's PAC-MAN, the most famous pre-Mario game character ever and pop culture icon? Man I feel old."

But yeah I can't really weigh in on Tales since the only major game I've played is Symphonia(I would really like a Switch port of Tales of Berserk and probably get the GBA Tales game eventually though) though I can understand both side of the fence-while it most certainly was not the most prolific Namco game of the early 2000s(those titles go to Tekken Tag and Soul Calibur II), at the same time I get why Lloyd is so requested. Much like DQ8 or(to a lesser extent) FFVII Symphonia was a gateway game for mainstream audiences to the IP which helped it gain a Western presence. Also there was a good chunk of advertising for the game back then too such as the ToS themed GameCube, and for that matter it also had the luxury of being of the few high profile GameCube RPGs on the platform not made by Nintendo(TTYD) or a port(SoAL), which sated a really starved market for the genre at the time.
 

perfectchaos83

Smash Champion
Joined
May 31, 2018
Messages
2,814
My stance on a Tales of rep has pretty much been set on Yuri for the past few years. I know people like to Parade Sakurai picking Lloyd for the costume and how Symphonia has "Nintendo Connections". All in all, I don't think either of them matter in the Long run. Sakurai may choose Lloyd, but who is Nintendo likely to choose? Looking at the bigger picture, Yuri's the one that gets used more often whether it be Gacha game collaborations or even in Project X Zone. As a business, Yuri makes far more sense if the goal is to entice the Tales of Fanbase.
 

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,280
Location
Dayton, OH
I love Klonoa dearly and think he'd be rather good stylistically but the Klonoa games aren't exactly big time innovators in the gaming sphere. They're nice and fun but I don't really think the Banjo comparison is necessarily accurate.

I'm slowly getting on the Agumon train due to a certain someone's persistence, but I also gotta shout out to the Prince from Katamari. I just wish I was better at thinking up a moveset for him, which may be his big drawback.

Also, as usual, I'm here to push Velvet for the Tales rep if it isn't Lloyd because god I do not like Yuri.
 
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Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
lordvaati lordvaati Except it's not just the fact he was a gaming icon, Pac-Man had legit moveset potential with the World games, Hence why they were constantly brought up since Brawl. And even if they aren't going to change his moveset I know people at least wanted a song or two from the trilogy... Or better yet: a stage. I know I'd be all up for that considering how hated Pac-Land is and how Pac-Maze is about as generic as Green Hill.

...Seriously, Speaking of that. Sonic needs a stage that's not Green Hill Zone for once. City Escape plz?

I love Klonoa dearly and think he'd be rather good stylistically but the Klonoa games aren't exactly big time innovators in the gaming sphere. They're nice and fun but I don't really think the Banjo comparison is necessarily accurate.
No offense, But I feel the same complaint could have been lodged against Banjo considering how people love to hold Mario 64 on a golden pedestal. (There are some diehard whiteknights for that game claiming any other 3D platformer is a rip-off) But w/e. Not bashing or insulting either of them, I'm just saying. You don't necessarily need to be innovative.
 
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TheCJBrine

Smash Legend
Joined
Jul 28, 2013
Messages
12,054
Location
New World, Minecraft
Does steve fit in the cool or cute catagory
I think he's cool and he could also be called cute so idk maybe just put him in both.

Promotional artwork of Minecraft is definitely cute, though I usually just think "cool" ingame with only certain things being "cute," like baby mobs.

But really, most Minecraft stuff could fit either I guess.
 
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StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,162
I would argue that Klonoa feels more deserving, Especially after Banjo (Who's been dead for just as long if not longer) got in... but I don't want to seem like I'm promoting propaganda for my own thread or whatever.

Wouldn't even be complaining about Tales if Pac-Man were:

A. Still being used properly as a franchise outside of Smash
or
B. I had some smidget of World representation in Smash. (The U-Air doesn't count, nearly half the roster has similar U-airs. I doubt it was an intentional reference.)

...But alas, Namco has been absolutely terrible with their so-claimed "flagship franchise" as of late.
I'd like Klonoa, but I'm not sure how you would argue "more deserving." Sales? Popularity? Amount of character requests? Because Tales probably beats it in all of those regards.

The Banjo comparison doesn't really make much sense either. The original Banjo-Kazooie was a big title for Nintendo at the time and is one of the N64's best selling games. Klonoa was a niche series that never broke out of that niche.
 

GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
Sucks there are still people who think games need to "innovate" when all that matters is really making something quality. You don't always need to invent, Just mix things up and try different things. And to be fair, The World games were a more linear affair compared to a lot of other 3D games at the time which were trying to be sandbox collectathons.

...Also, I would argue I always felt it more as them trying to just "evolve" the franchise from becoming what the series has become in recent years: rehashes and constant nostalgia pandering remixes/remakes of the original arcade game. There's kind of a reason Pac-Man is irrelevant, Because Namco is making him that way being too busy pandering to an audience that isn't even paying attention anymore by this point. What was acceptable for something in 1980 isn't enough for today's audience as gaming has evolved much more. Again, Not meaning to brew up trouble but I think this should get my picture across. And I totally agree with your stance at the end.
To be fair, money talks, and the World games didn't light the world on fire sales wise. The original maze games did, and there will always be a niche for that kind of game. The Championship Edition games are deliriously good.

While I agree that Pac-Man World is a big reason why people wanted Pac in Smash - or at least the biggest influence people expected - we don't always get what we want. For every K. Rool or Simon who plays exactly like we envision them there's a Joker or Ganondorf that feels like their implementation is off. I don't think it's fair to hate on the Tales games for that, as it's not their or even Bandai Namco's fault.

If sales and popularities are the definitive factors then I think THE IDOLM@STER franchise beats all.
Isn't that a hentai game like Fate though?
 
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Verde Coeden Scalesworth

Flap and Swish~
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Let's not make porn mentions, thanks. FYI, Visual Novels are what Fate is regardless. Let's continue to use that term for it, please.
 

-crump-

Smash Champion
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If we do end up with a new Namco Bandai Rep I’m rooting for Heihachi tbh. He’d be the first villain to solo rep a series, have a pretty neat moveset, and come from one of Namco’s flagship modern franchises. Plus he’d be the first canonically old person to be playable in Smash, which has to count for something.
 

OrpheusTelos

Smash Lord
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Dec 9, 2018
Messages
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Portland, OR
I can't say much about Lloyd Irving since I only just started playing the PC version of Tales of Symphonia, but idk how I'd feel about having three JRPG protagonists in the same pass. He seems like a fine enough character from what little I've played, but if we are going to get a Tales of rep, my ideal choice would be Velvet since she seems like she'd have the most interesting moveset (also I just want more girls on the roster, but that's beside the point).

As far as Bamco reps in general are concerned, if the Smash team were able to make a playable Katamari Prince work somehow, I would at least consider making him my secondary
 

Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
Sucks there are still people who think games need to "innovate" when all that matters is really making something quality. You don't always need to invent, Just mix things up and try different things. And to be fair, The World games were a more linear affair compared to a lot of other 3D games at the time which were trying to be sandbox collectathons.

...Also, I would argue I always felt it more as them trying to just "evolve" the franchise from becoming what the series has become in recent years: rehashes and constant nostalgia pandering remixes/remakes of the original arcade game. There's kind of a reason Pac-Man is irrelevant, Because Namco is making him that way being too busy pandering to an audience that isn't even paying attention anymore by this point. What was acceptable for something in 1980 isn't enough for today's audience as gaming has evolved much more. Again, Not meaning to brew up trouble but I think this should get my picture across. And I totally agree with your stance at the end.
In recent times Namco actually did attempt to make Pac-Man more than rehashes of the arcade. Ofcourse we ended up getting this:

PacManAndGhostlyAdventures.jpg
 
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TheYungLink

Smash Lord
Joined
Aug 29, 2018
Messages
1,454
If Ms. Pac-Man ever became playable, I'd like to see some kind of reference to Ms. Pac-Man's Maze Madness on N64 / PS1, that game was baller.

Basically instead of a 3D platformer the game is more like "what of we made all these maze levels, y'know, like what Pac-Man is known for, and make an adventure out of tons of them with different navigational and block-pushing puzzles?"
 

Verde Coeden Scalesworth

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In recent times Namco actually did attempt to make Pac-Man more than rehashes of the arcade. Ofcourse we ended up getting this:

Which makes it funny, as the design was not made for Ghostly Adventures at all. That's something that came up later using the design(that people didn't like). It's not severely different from the old one, at the very least.

The only caveat is the show made this Pac-Man a different person from the regular Pac-Man, being his son and all. So at least one can think of them as different characters if they want?
 

GoodGrief741

Smash Legend
Joined
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Messages
10,169
Idolm@aster is an idol manager game. There's nothing hentai about it.
Not sure where I got that idea then.

From what I gather it appears to have zero presence outside of Japan, and makes money from gacha games and anime more than actual games, so Fate appears to still be an apt comparison.
 

perfectchaos83

Smash Champion
Joined
May 31, 2018
Messages
2,814
Not sure where I got that idea then.

From what I gather it appears to have zero presence outside of Japan, and makes money from gacha games and anime more than actual games, so Fate appears to still be an apt comparison.
So does Pokemon. They're multimedia franchises, tbh.
 

Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
In recent times Namco actually did attempt to make Pac-Man more than rehashes of the arcade. Ofcourse we ended up getting this:

And this is what reverted them to making more nostalgia pandering rehashes and worse yet: cheap mobile games and gambling machines.

To be fair, money talks, and the World games didn't light the world on fire sales wise. The original maze games did, and there will always be a niche for that kind of game. The Championship Edition games are deliriously good.

While I agree that Pac-Man World is a big reason why people wanted Pac in Smash - or at least the biggest influence people expected - we don't always get what we want. For every K. Rool or Simon who plays exactly like we envision them there's a Joker or Ganondorf that feels like their implementation is off. I don't think it's fair to hate on the Tales games for that, as it's not their or even Bandai Namco's fault.
The CE games are going the way of the New Super Mario Bros. series at this point, Hell, CE2 wasn't even as well-received as it's predecessor. The nostalgia hype train is running dry at this point because gaming has evolved so much at this point. And people like me aren't going to buy the OG Pac-Man for the upbillionth time when we already have owned several versions of it in the past. Also for your last statement, Tales is being overused by Namco themselves so it is kind of their fault. THAT'S why I blame the series and hold such resentment.

I'm sorry, But Championship Edition's time of reigning supreme is coming to an end. People aren't buying into it anymore if CE2's mixed reception is any indication. But because Namco has drove Pac into this evolutionary dead-end, People think there is nothing that can be done with the franchise anymore which is a complete asinine mindset to have.

You can only ride off nostalgia for so long before it starts to wear off. This is legit why Pac-Man is in the rut he is in today.

I'd like Klonoa, but I'm not sure how you would argue "more deserving." Sales? Popularity? Amount of character requests? Because Tales probably beats it in all of those regards.
That's debatable if you take the Smash Ballot into account, But even then not only will we never be able to see the results of that but after that ballot ended, Fans have more or less given up all hope. And they pushed HARD when the ballot was still in service. They took that as their last and almost essentially ONLY chance to get him back.
 
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D

Deleted member

Guest
lordvaati lordvaati Except it's not just the fact he was a gaming icon, Pac-Man had legit moveset potential with the World games, Hence why they were constantly brought up since Brawl. And even if they aren't going to change his moveset I know people at least wanted a song or two from the trilogy... Or better yet: a stage. I know I'd be all up for that considering how hated Pac-Land is and how Pac-Maze is about as generic as Green Hill.

...Seriously, Speaking of that. Sonic needs a stage that's not Green Hill Zone for once. City Escape plz?


No offense, But I feel the same complaint could have been lodged against Banjo considering how people love to hold Mario 64 on a golden pedestal. (There are some diehard whiteknights for that game claiming any other 3D platformer is a rip-off) But w/e. Not bashing or insulting either of them, I'm just saying. You don't necessarily need to be innovative.
Super Mario 64 is one of those games that are a pretty big deal due to being groundbreaking as it pretty much established a lot of the mechanics that you see in 3D games overall, its one of those games that when I saw it as a kid I was just utterly amazed.

I agree with some of your points regarding that characters don't need to be from a groundbreaking game to be on Smash, but SM64 is one of the games that has earned its place in history.
 

Mario123311

Smash Ace
Joined
Mar 26, 2013
Messages
721
Super Mario 64 is one of those games that are a pretty big deal due to being groundbreaking as it pretty much established a lot of the mechanics that you see in 3D games overall, its one of those games that when I saw it as a kid I was just utterly amazed.

I agree with some of your points regarding that characters don't need to be from a groundbreaking game to be on Smash, but SM64 is one of the games that has earned its place in history.
I don't deny that. Buy people have (and still do) bashed any 3D platformer claiming they were inferior copies of SM64. It didn't matter what they were, This is still something that continues to this day and it's stupid. (And don't get me started on the people acting like it's aged flawlessly)
 
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Nquoid

Smash Ace
Joined
May 21, 2019
Messages
584
I don't deny that. Buy people have (and still do) bashed any 3D platformer claiming they were inferior copies of SM64. It didn't matter what they were, This is still something that continues to this day and it's stupid. (And don't get me started on the people acting like it's aged flawlessly)
I mean, 3D platformers are a genre that is both massively undervalued and over hyped. It's a genre that had this massive boom in the 90s, with so many great examples of it with Mario, Banjo, Crash, Spyro, Rayman, Conker etc. BUT it's also a genre that got so saturated with so many quick crash grabs, all of which sold decently, but I do die a little when I see every 3D gaming mascot get fought for with the same fervor as someone like Banjo.

I know someone who is so ride or die for 3D platformers that they literally said they wouldn't buy the new Yooka-Laylee game because it was 2D (and not because the first game didn't deliver). This attitude that seems to very much permeate from this genre baffles me.

But I think that the "death" of 3D platformers has a lot to do with the fact that because the market was so saturated, and so many of the games were mediocre that it turned a big swathe of the population off. When Mario is the only franchise consistently making great games in the genre, people will just settle for that. It's nice that we're having a resurgence as of late with Hat in Time, Yooka Laylee and the Spyro and Crash remasters. But this is a genre that will never be as big it was in the 90s and for very valid reasons.

Now let's talk about two characters who's transition into 3D was bumpy. Sonic Adventure and Pac-Man World 2 aren't bad games. But they also hadn't figured out how Sonic and Pac-Man fit into modern contexts. There's a reason why Sonic is continually going back to 2D, he just works better there. Pac-Man is the same. The reason that Pac-Man World 2 is as fondly remembered as it is (because the Gamecube version is the most fondly remembered), is very much related to the fact it came packaged with Vs. (as for sales, overall Pac-Man World 2 sold better than ToS, but if we're comparing just the GC then it very much did not).

3D platformers needed time off because no one outside of Nintendo was really trying to do interesting things in that space. and I'm glad we've had a decade to cool and let the nostalgia grow and the people who grew up on those games have the chance to make that space interesting again. But that nostalgia also seems to be contributing to everyone grading those characters on a straight line which..... no
 
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osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
23,459
With Joker having his rebellion gauge and Hero having his mana/menu system, what other gameplay mechanics or gimmicks would you like to be explored with a DLC character?
I can see one fighter making use of additional inputs, like Ryu and Bayo.

I'm not particularly good at them, but it's still nice seeing characters adding their unique twist to how Smash plays.
 

osby

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Any particular newcomer you think would make good use of additional inputs?
Aside from Heihachi (and any other fighting game character for that matter)? Lloyd appearently has a combo system in his game so he might, but I'm not familiar with Tales at all, so...*shrug*

Dante also can have multiple moves depending on your inputs to make it easier cramming his moveset into Smash.
 

Sari

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With Joker having his rebellion gauge and Hero having his mana/menu system, what other gameplay mechanics or gimmicks would you like to be explored with a DLC character?
I'd love for Rex from Xenoblade 2 to utilize blade switching. He could switch between Pyra/Mythra and maybe even a few of his other blades.

I'd also like Kyo Kusanagi so we'd get a Ryu-type input fighter that specializes with rekka moves. I even made a small preview of what it could look like:


He'd also have a max mode similar to Cloud/Joker's meters where upon activation he'd be able to pull off combos easier through additional cancels.
 

HyruleHero

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If we do end up with a new Namco Bandai Rep I’m rooting for Heihachi tbh. He’d be the first villain to solo rep a series, have a pretty neat moveset, and come from one of Namco’s flagship modern franchises. Plus he’d be the first canonically old person to be playable in Smash, which has to count for something.
With Bandai Namco Owning Digimon now and seeing 3 new Digimon games coming out this year and next for the Switch I'd like to think they are pushing for a reason. I used to want Agumon just for Nostalgia reasons with one of the old games I own but seeing the franchise still alive in the game market I wouldn't be surprised to see Agumon appear in smash.
Provided a Bamco rep appears its going to be one of these three
1) Tale of ... Rep (probably Lloyd)
2) Tekken Rep (probably Heihachi)
3) Digimon Rep (probably Agumon)
 
D

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what other gameplay mechanics or gimmicks would you like to be explored with a DLC character?
Implementing this kind of mechanic would be a nightmare but having Cadence's attacks do more damage on the beat of a track would be incredible.
 

Ben Holt

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With Joker having his rebellion gauge and Hero having his mana/menu system, what other gameplay mechanics or gimmicks would you like to be explored with a DLC character?
Doom Slayer could have Glory Kills when his opponents are high enough damage. Imagine a character with a mechanic like Death's Scythe or the hazards in Great Cave Offensive.
 
D

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Aside from Heihachi (and any other fighting game character for that matter)? Lloyd appearently has a combo system in his game so he might, but I'm not familiar with Tales at all, so...*shrug*

Dante also can have multiple moves depending on your inputs to make it easier cramming his moveset into Smash.
Both Lloyd and Dante would rock to have in Smash, ngl.
 

SMAASH! Puppy

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Unpopular opinion of me; Lloyd works a bit too well as a Mii costume, I'd love to see Lloyd as a full fledged character, but its just that some of the special moves for mii swordfighter are literally moves from Lloyd.
Let me do a breakdown:
Neutral special: 1 and 2 are projectiles, but nothing similar to Demon Fang, 3 may be Sword Rain but with fire properties.
Side Special: 1 is the equivalent of Tempest but only hits once, 2 for Sonic Thrust.
Up Special: 2 work similar to Tiger Blade, although 2 hits more times, but works as well.
Down Special, 1 and 2 are a counter and reflector, so nothing to work with here, 3 is again Sonic Thrust but the aerial version of this move reminds me of Rising Falcon.

As you can see, Lloyd can work as a Mii costume, even though he uses 2 swords I wouldn't complain about it at all.
So when that blessed Lloyd Mii costume returns, just use 3-1-2-3 and there you go, now you can imagine how I'd be to have that character in Smash.
cries in Rex.
You can't be serious. There is no way you can have an authentic Lloyd experience without running out of MP in the first minute of battle, then die because your damage output isn't high enough and your healers ran out of MP.
 
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