Sarah_Fong
Smash Rookie
- Joined
- Feb 26, 2019
- Messages
- 1
Accidentally posted this in the Wii U section first (will delete)
Hey guys!
This is my first post here -- I tried Reddit first but have had no luck getting feedback!
I've been a big fan of fighting games for a long time but have almost exclusively played SF Third Strike and Super/Ultra SF 4 (with some Blazblue and P4A mixed in, but not my cup of tea).
My fiance encouraged us to pick up Smash Bros and I am having SO much fun and am glad to be indoctrinated into the community. I've grown a real soft spot for Mega Man, Lucario, and Zero Suit -- as well as Inkling but the tech seems WAY above my experience level so I save her for lame CPU battles.
I've found that translating some basic tenants of fighting games has helped me a lot, but I seem to have a big issue with linking combos off the edge of the maps. Jumping is just...hard lol. My timing is way off and almost all of my deaths in versus matches are due to my ****ty recovery timing. I can reliably combat and get kills using the aforementioned experience of fighting games (lights/heavys/blocking/grabs etc) but almost ALL of my deaths are my own doing, even in competitive/against other players. I know that may sound weird to seasoned veterans but as someone trying to reprogram my brain from one fighting game to another, the floaty jumps and recoveries have been exceedingly difficult.
I have been watching a LOT of tournament footage in my down time at work and it looks like a lot of people operate with strategies that have them pummel their opponent off the edge and then launch their side-B or some sort of projectile OR if they're using a melee character they try and target them to a side and then smash them mid air and do a recovery back on the platform. I understand the complexity from a viewing perspective but actually trying to achieve this in any formal practice is SO hard.
Street fighter had training mode where you could practice specific combos against a CPU who was programmed to do an activity (jumping continuously to try and aim for a hadoken/projectile, for example) but unfortunately SSB seems to have a more basic training with customizations that I am not sure how to utilize fully.
So TL;DR : How do you guys suggest I use training mode to better improve my "edge game" and jump recovery because it is a glaring weakness of mine. My fiance isn't much better than me so asking him for mentorship isn't an option, which is always how I improved my Street Fighter skills -- asking friends who had been playing for decades to pummel the **** out of me and tell me what I'm doing wrong, so I can course correct lol.
Also any other tips in terms of great starter guides for lingo and practice would be super appreciated -- but mostly I'll just be perusing the forum for that stuff, but any supplemental material is always welcome.
I love this game and want to actually get decent and this is my first real smash brothers title I've ever played so pardon my ignorance! It feels so good to care about a competitive title again.
Thanks!
- Sarah
Hey guys!
This is my first post here -- I tried Reddit first but have had no luck getting feedback!
I've been a big fan of fighting games for a long time but have almost exclusively played SF Third Strike and Super/Ultra SF 4 (with some Blazblue and P4A mixed in, but not my cup of tea).
My fiance encouraged us to pick up Smash Bros and I am having SO much fun and am glad to be indoctrinated into the community. I've grown a real soft spot for Mega Man, Lucario, and Zero Suit -- as well as Inkling but the tech seems WAY above my experience level so I save her for lame CPU battles.
I've found that translating some basic tenants of fighting games has helped me a lot, but I seem to have a big issue with linking combos off the edge of the maps. Jumping is just...hard lol. My timing is way off and almost all of my deaths in versus matches are due to my ****ty recovery timing. I can reliably combat and get kills using the aforementioned experience of fighting games (lights/heavys/blocking/grabs etc) but almost ALL of my deaths are my own doing, even in competitive/against other players. I know that may sound weird to seasoned veterans but as someone trying to reprogram my brain from one fighting game to another, the floaty jumps and recoveries have been exceedingly difficult.
I have been watching a LOT of tournament footage in my down time at work and it looks like a lot of people operate with strategies that have them pummel their opponent off the edge and then launch their side-B or some sort of projectile OR if they're using a melee character they try and target them to a side and then smash them mid air and do a recovery back on the platform. I understand the complexity from a viewing perspective but actually trying to achieve this in any formal practice is SO hard.
Street fighter had training mode where you could practice specific combos against a CPU who was programmed to do an activity (jumping continuously to try and aim for a hadoken/projectile, for example) but unfortunately SSB seems to have a more basic training with customizations that I am not sure how to utilize fully.
So TL;DR : How do you guys suggest I use training mode to better improve my "edge game" and jump recovery because it is a glaring weakness of mine. My fiance isn't much better than me so asking him for mentorship isn't an option, which is always how I improved my Street Fighter skills -- asking friends who had been playing for decades to pummel the **** out of me and tell me what I'm doing wrong, so I can course correct lol.
Also any other tips in terms of great starter guides for lingo and practice would be super appreciated -- but mostly I'll just be perusing the forum for that stuff, but any supplemental material is always welcome.
I love this game and want to actually get decent and this is my first real smash brothers title I've ever played so pardon my ignorance! It feels so good to care about a competitive title again.
Thanks!
- Sarah
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